Final Fantasy Hacktics

Modding => Help! => Topic started by: MagiusRerecros on April 27, 2011, 07:32:07 pm

Title: "Special" Calculator
Post by: MagiusRerecros on April 27, 2011, 07:32:07 pm
I was thinking about how many people say that Calculator (or at least, Math Skill) is op, and so they tend to replace it with something like Sage (from 1.3). So I was thinking, why not have a special character who's base job is essentially calculator, and change standard calculator to Sage. So I tried that; I have Sage the "<status> 2" spells, and switched Math Skill in Action Menus to <Default>, and then gave the special character's base skillset the Calculator skills, and changed their action menu to Arithmeticks. But then, even when I've got spells learned, and all of the original calculator skills learned, the menu in battle still can't be selected, saying that I haven't learned any combo skills. Did I miss a step, or can this just not be done?
Title: Re: "Special" Calculator
Post by: RandMuadDib on April 27, 2011, 10:48:45 pm
i think you're putting too much effort into it. Use a blank skillset for sage, and keep math skill the way it is for your special character, then just change the skillsets each job has. I believe that should work.
Title: Re: "Special" Calculator
Post by: Xifanie on April 28, 2011, 12:58:46 pm
That doesn't work :P


Whoever I believe Math Skill is highly interchangeable, and if you change the skillset settings for Math Skill and the skillset you're swapping to, you should have absolutely no problem creating a stand-alon-calc... even though it has been provenm countless times, Math Skill stays broken. You would need to create ridiculously weak skills that are only useable through Math Skill...
Title: Re: "Special" Calculator
Post by: Pride on April 28, 2011, 03:27:42 pm
1.3 use to (or might still have) a random enemy calculator, so what you're asking is possible but I've never tried. I don't see why it wouldn't work.
Title: Re: "Special" Calculator
Post by: RavenOfRazgriz on April 28, 2011, 04:59:30 pm
Quote from: Pride on April 28, 2011, 03:27:42 pm
1.3 use to (or might still have) a random enemy calculator, so what you're asking is possible but I've never tried. I don't see why it wouldn't work.


The AI can use stuff without the extra code the player needs for it.  The A1 Item command only works for the AI, for example.

As for a Special Calculator, I see no reason you can't use the Generic Skillset Fix, make your Special Unit's primary skillset mimic the properties of Math Skill, then give the "Sage/etc" Job some random skillset floating around and tell that to mimic Basic Skill.  I would imagine that would work easily.
Title: Re: "Special" Calculator
Post by: MagiusRerecros on April 30, 2011, 02:46:17 pm
Quote from: RavenOfRazgriz on April 28, 2011, 04:59:30 pmAs for a Special Calculator, I see no reason you can't use the Generic Skillset Fix, make your Special Unit's primary skillset mimic the properties of Math Skill, then give the "Sage/etc" Job some random skillset floating around and tell that to mimic Basic Skill.  I would imagine that would work easily.


Unfortunately, I probably don't know as much about OrgASM as I should, and I have no idea how to use this hack. I mean, I know that I can find the hack in Xifanie's "The little asm hacking reference", but I have no idea how to get it into OrgASM, or to make it suit my current needs...