• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Rfh

31
Help! / Serpentarius in a Unit
December 08, 2011, 09:08:40 am
In a unit in ENTD, I select Unknown Bithday and Unknown Day, but the unit appear with Ramdom Zodiac Sign.
What should I do for the unit appear with Serpentarius?
32
Anyone know an ASM that makes this?          
EDIT: I was wrong. Can any moderator move the topic to help?
33
Help! / Lifefont and Manafont
November 07, 2011, 07:22:01 pm
Is there any way that Manafont and Lifefont work together?   
34
Can I do this editing ''Identity EQUAL TO'' ?
35
Help! / Create a ranged bow or other weapon
October 31, 2011, 11:00:12 am
How can I create a weapon that it can hit in any height conditions and without the 2/3 first squares (like a spell).
I want create this to create ranged weapon abilities that can hit like in FFTA archer/fusilier skills.

Is it possible with FFTPatcher or need ASM hack? :?

36
Basically eliminate +SP in the formula with an ASM hacking. Could anyone help me?
37
Spriting / Tonberry King Sprite
October 20, 2011, 05:38:31 pm
I am creating a sprite from FFTA2 Tonberry King:

The sprite is based on this image: and the movements from Tonberry Custom Sprite.  This is the beta sprite:
38
You need:

- Use Xifanie ASM hack [#+1% Chance of Spell Casting (formula 02)] and select 100% chance of casting
- Create Weapons that can only equip Red Mage and select formula 02 for these weapons and the spells that you want cast.
- Create a Red mage Job with innate Dual Wield and Reequip.

- (only if it is possible) Use a ASM hack that makes Reequip doesn't require one turn.
- (only if it is possible) Use a ASM hack that removed 3/2 first squares for ranged weapons. (Or remove Direct/Arc effects and the weapons can hit in any height conditions.)
39
The same effect of invisible status effect in FFTA and FFTA2... Is possible with ASM hacking?
40
Help! / Help with Heal + Revive
September 18, 2011, 08:34:31 am
Hi! (I'm Spanish and I'm 14 years old, sorry for my English Level)

I want to create an ability to do the same as FFTA Sage raise skill or FFTA2 summoner Fenix skill (Heal + Revive) in the PSP VERSION, FFT TWotL.

I work with 0D Heal_(Y)% Hit_F(MA+X)% formula, but it needs cancel anything status. Status is applied first; if status is blocked by target, no heal.
I have tried many things, but all ideas have not worked well. (like I was using FFTPatcher in 'inflict statuses' I edited 20h add blank status, and in 'status effects' blank status cancels dead, but this idea heal units and add status blank, but it 00% inflict in Dead units.)

Now, I'm interesting  in change which routine the formula calls. In the PSX version the ASM hacking is:

<Patch name="Formula 0D can hit when status not applied">
   <Description>
      Formula 0D can hit when status not applied
   </Description>
   <Location file="BATTLE_BIN" offset="121F60">
     ad1f060c
   </Location>
 </Patch>


But... How can I do this in the PSP version?
Does anyone have any other ideas?


Other post in this forum related to it: http://ffhacktics.com/smf/index.php?topic=7491.0 and http://ffhacktics.com/smf/index.php?topic=5873.0

Please Help!  :cry: :cry: :cry: