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Topics - silentkaster

1
FFT Arena / FFT Arena 1.42c Twins Tournament Thread
February 02, 2019, 08:30:15 pm
The first season Twins Tournament is about to commence! Below are the teams. The rules are to have perfect twins in this tournament. See below for the teams themselves.

Bracket is here: https://challonge.com/tp9sk4we


Player: AJ
Team: Twins Tournament Team
Palettes: Orange/Red
Last Revision: 43487

================================

Demi Moore
Female
Serpentarius
40
70
Time Mage
Priest
Counter Magic
Equip Armor
Pilgrimage
H Bag
Diamond Shield
Gold Helmet
Diamond Armor
Setiemson

Haste, Slow 2, Comet, Demi
Cure 2, Raise 2, Esuna

================================

Demi Lovato
Female
Serpentarius
40
70
Time Mage
Priest
Counter Magic
Equip Armor
Pilgrimage
H Bag
Diamond Shield
Gold Helmet
Diamond Armor
Setiemson

Haste, Slow 2, Comet, Demi
Cure 2, Raise 2, Esuna

================================

Rick Flare
Female
Serpentarius
40
70
Scholar
Summoner
Faith Up
Short Charge
Range +1
Nirvana

Holy Miter
Wizard Robe
Magic Gauntlet

Regen, Mbarrier, Flare
Moogle, Titan, Fairy, Carbunkle

================================

BMX Flair
Female
Serpentarius
40
70
Scholar
Summoner
Faith Up
Short Charge
Range +1
Nirvana

Holy Miter
Wizard Robe
Magic Gauntlet

Regen, Mbarrier, Flare
Moogle, Titan, Fairy, Carbunkle

================================



Player: Andante49
Team: Twins Tournament (Hot & Cold)
Palettes: Red/Blue
Last Revision: 2019-01-24

================================

Kelvin
Male
Pisces
40
40
Monk
Draw Out
Absorb MP
Attack UP

FS Bag

Choice Band
Brave Suit
108 Gems

Stigma Magic, Chakra, Revive
Asura, Muramasa, Masamune

================================

Rankine
Male
Pisces
40
40
Monk
Draw Out
Absorb MP
Attack UP

FS Bag

Choice Band
Brave Suit
108 Gems

Stigma Magic, Chakra, Revive
Asura, Muramasa, Masamune

================================

Celsius
Female
Virgo
40
40
Mystic Knight F
Black Magic
Awareness
Magic Attack UP
Move-MP Up
Enhancer
Flame Shield
Circlet
Magus Robe
Angel Ring

Amplified Raise, Shock
Nether Fire, Nether Ice, Nether Water

================================

Fahrenheit
Female
Virgo
40
40
Mystic Knight F
Black Magic
Awareness
Magic Attack UP
Move-MP Up
Enhancer
Flame Shield
Circlet
Magus Robe
Angel Ring

Amplified Raise, Shock
Nether Fire, Nether Ice, Nether Water

================================



Player: Andrew
Team: Mediator and TM - Tourney Team
Palettes: Purple/Green
Last Revision: 2019-01-24

================================

Mediator
Male
Serpentarius
40
40
Mediator
Chivalry
Auto Potion
Unyielding
Maintenance
Throwing Knife

Black Hood
Silk Robe
Dracula Mantle

Blackmail, Stall, Insult
Lay on Hands, Nurse, Transfusion

================================

Mediator
Male
Serpentarius
40
40
Mediator
Chivalry
Auto Potion
Unyielding
Maintenance
Throwing Knife

Black Hood
Silk Robe
Dracula Mantle

Blackmail, Stall, Insult
Lay on Hands, Nurse, Transfusion

================================

Time Mage
Female
Serpentarius
40
70
Time Mage
Guts
Damage Split
Equip Armor
Move-MP Up
Mage Crusher
Diamond Shield
Gold Helmet
Diamond Armor
Setiemson

Haste, Slow, Comet, Demi
Heal, Cheer Up, Wish

================================

Time Mage
Female
Serpentarius
40
70
Time Mage
Guts
Damage Split
Equip Armor
Move-MP Up
Mage Crusher
Diamond Shield
Gold Helmet
Diamond Armor
Setiemson

Haste, Slow, Comet, Demi
Heal, Cheer Up, Wish

================================



Player: Anima Zero
Team: Twins Team
Palettes: Blue/Red
Last Revision: 43497

================================

X
Female
Leo
40
70
Priest
Oracle
Absorb MP
Short Charge
Move-MP Up
Nirvana

Triangle Hat
Brave Suit
Setiemson

Cure 3, Raise 2, Esuna
Douse, Paralyze, Sleep

================================

Zero
Male
Aquarius
40
50
Samurai
Monk
MP Restore
Attack UP

FS Bag

Diamond Helmet
Black Robe
Defense Armlet

Asura, Muramasa, Masamune
Stigma Magic, Chakra, Revive

================================

Copy X
Female
Leo
40
70
Priest
Oracle
Absorb MP
Short Charge
Move-MP Up
Nirvana

Triangle Hat
Brave Suit
Setiemson

Cure 3, Raise 2, Esuna
Douse, Paralyze, Sleep

================================

Copy Zero
Male
Aquarius
40
50
Samurai
Monk
MP Restore
Attack UP

FS Bag

Diamond Helmet
Black Robe
Defense Armlet

Asura, Muramasa, Masamune
Stigma Magic, Chakra, Revive

================================



Player: Argy
Team: Lightning Nirvana
Palettes: Green/Red

================================

Lightning
Male
Serpentarius
70
40
Archer
Paladin
Damage Split
Attack UP
Move-HP UP
Lightning Bow

Thief Hat
Brigandine
108 Gems

Hawk's Eye
Lay on Hands, Nurse, Transfusion

================================

Bow
Male
Serpentarius
70
40
Archer
Paladin
Damage Split
Attack UP
Move-HP UP
Lightning Bow

Thief Hat
Brigandine
108 Gems

Hawk's Eye
Lay on Hands, Nurse, Transfusion

================================

Nirvana
Female
Serpentarius
40
70
Priest
Time Magic
Counter Magic
Magic Defense UP
Move-MP UP
Nirvana

Holy Miter
Wizard Robe
Germinas Boots

Cure 3, Raise, Esuna
Haste 2, Demi 2

================================

Nirvana
Female
Serpentarius
40
70
Priest
Time Magic
Counter Magic
Magic Defense UP
Move-MP UP
Nirvana

Holy Miter
Wizard Robe
Germinas Boots

Cure 3, Raise, Esuna
Haste 2, Demi 2

================================



Player: Barren
Team: Such Sorcery
Palettes: Red/Purple
Last Revision: 2019-01-31

================================

Jacob
Male
Capricorn
40
70
Mystic Knight
Time Magic
Faith Up
Magic Defend UP
Move-MP Up
Masamune
Aegis Shield
Gold Helmet
Robe of Lords
Dracula Mantle

Amplified Cure
Stop, Comet, Demi 2

================================

Theodore
Male
Capricorn
40
70
Mystic Knight
Time Magic
Faith Up
Magic Defense UP
Move-MP Up
Masamune
Aegis Shield
Gold Helmet
Robe of Lords
Dracula Mantle

Amplified Cure
Stop, Comet, Demi 2

================================

Caroline
Female
Cancer
40
70
Scholar
White Magic
MP Restore
Magic Attack UP
Pilgrimage
Ivory Rod

Triangle Hat
Silk Robe
Genji Gauntlet

Regen, Mbarrier, Bio 2, Melt
Raise, Esuna, Holy

================================

Justine
Female
Cancer
40
70
Scholar
White Magic
MP Restore
Magic Attack UP
Pilgrimage
Ivory Rod

Triangle Hat
Silk Robe
Genji Gauntlet

Regen, Mbarrier, Bio 2, Melt
Raise, Esuna, Holy

================================



Player: Coppola
Team: Double Trouble
Palettes: Red/Blue

================================

Gamma
Female
Serpentarius
40
70
Time Mage
Summon Magic
Counter Comet
Equip Armor

H Bag
Aegis Shield
Choice Band
Maximillian
Genji Gauntlet

Haste, Slow, Stop, Comet, Sinkhole, Balance, Return
Moogle, Fairy, Carbunkle

================================

Zeta
Female
Serpentarius
40
70
Time Mage
Summon Magic
Counter Comet
Equip Armor

H Bag
Aegis Shield
Choice Band
Maximillian
Genji Gauntlet

Haste, Slow, Stop, Comet, Sinkhole, Balance, Return
Moogle, Fairy, Carbunkle

================================

Alpha
Female
Serpentarius
40
70
Wizard
Lore
Projectile Guard
Short Charge
Range +1
C Bag

Triangle Hat
Wizard Robe
Jade Armlet

Ice, Nether Ice, Ice 2, Water
Regen, Flare

================================

Beta
Female
Serpentarius
40
70
Wizard
Lore
Projectile Guard
Short Charge
Range +1
C Bag

Triangle Hat
Wizard Robe
Jade Armlet

Ice, Nether Ice, Ice 2, Water
Regen, Flare

================================



Player: Corosar
Team: Innocent Ultima
Palettes: Red/White
Last Revision:

================================

Jack
Male
Virgo
70
40
Squire
Mystic Knight
PA Save
Luck UP
Warpath
Atheist Bow
Genji Shield
Thick Hood
Judo Outfit
Aqua Treks

Accumulate, Heal
Amplified Raise, Amplified Cure, Amplified Ultima, Amplified Water, Miasma

================================

Jim
Male
Virgo
70
40
Squire
Mystic Knight
PA Save
Luck UP
Warpath
Atheist Bow
Genji Shield
Thick Hood
Judo Outfit
Aqua Treks

Accumulate, Heal
Amplified Raise, Amplified Cure, Amplified Ultima, Amplified Water, Miasma

================================

Jane
Female
Pisces
40
40
Mime
Chemist
Abandon
Equip Shield
Maintenance

Dewdrop Shield
Chakra Band
Crystal Armor
Feather Mantle


Hi-Potion, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================

Jan
Female
Pisces
70
40
Mime
Chemist
Abandon
Equip Shield
Maintenance

Dewdrop Shield
Chakra Band
Crystal Armor
Feather Mantle


Hi-Potion, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================



Player: CupOfOJ
Team: Twins Team
Palettes: Black/Blue
Last Revision: 2019-02-01

================================

Mediator 1
Female
Leo
70
45
Mediator
Item
MP Switch
Luck UP
Maintenance
Seductress

Triangle Hat
Robe of Lords
Vanish Mantle

X-Potion, Ether, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Bandage, Phoenix Down

================================

Medaitor 2
Female
Leo
70
45
Mediator
Item
MP Switch
Luck UP
Maintenance
Seductress

Triangle Hat
Robe of Lords
Vanish Mantle

X-Potion, Ether, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Bandage, Phoenix Down

================================

Scholar 1
Female
Aries
45
70
Scholar
White Magic
MA Save
Magic Attack UP

Healing Staff

Feather Cap
Crystal Armor
Sprint Shoes

Mbarrier, Bio, Melt
Cure 3, Raise 2, Esuna

================================

Scholar 2
Female
Aries
45
70
Scholar
White Magic
MA Save
Magic Attack UP

Healing Staff

Feather Cap
Crystal Armor
Sprint Shoes

Mbarrier, Bio, Melt
Cure 3, Raise 2, Esuna

================================



Player: Dol
Team: Healers
Palettes: White/Blue
Last Revision: 1/20/2019

================================

1
Male
Libra
40
70
Chemist
Time Magic
Faith Up
Overwhelm
Range +1
Flare Gun

Feather Cap
Secret Clothes
Sprint Shoes

X-Potion, Phoenix Down, Antidote, Bandage, Maidens Kiss, Echo Grass
Haste 2

================================

2
Male
Libra
40
70
Chemist
Time Magic
Faith Up
Overwhelm
Range +1
Flare Gun

Feather Cap
Secret Clothes
Sprint Shoes

X-Potion, Phoenix Down, Antidote, Bandage, Maidens Kiss, Echo Grass
Haste 2

================================

3
Female
Aries
40
70
Priest
Black Magic
MP Restore
Magic Defense Up
Move-MP Up
Healing Staff

Triangle Hat
Wizard Robe
Vanish Mantle

Cure, Cure 2, Raise 2, Protect, Shell, Esuna
Poison

================================

4
Female
Aries
40
70
Priest
Black Magic
MP Restore
Magic Defense Up
Move-MP Up
Healing Staff

Triangle Hat
Wizard Robe
Vanish Mantle

Cure, Cure 2, Raise 2, Protect, Shell, Esuna
Poison

================================



Player: Dr. Carvalho
Team: Mind Control Lions
Palettes: 0/Black
Last Revision: 2019-01-09

================================

Mind Control
Female
Aquarius
40
70
Oracle
Priest

Short Charge
Pilgrimage
Nirvana

Thick Hood
Brigandine
Reflect Ring

Spell Absorb, Paralyze, Petrify
Cure 4, Raise 2, Protect, Shell, Esuna

================================

Survive and serv
Male
Leo
40
40
Mediator
Item
Auto Potion
Unyielding

Main Gauche

Black Hood
Secret Clothes
Vanish Mantle

Refute, Insult, Mimic Daravon
Hi-Potion, Ether, Strength Tonic, Echo Grass, Maiden's Kiss, Bandage, Phoenix Down

================================

Survive and serv
Male
Leo
40
40
Mediator
Item
Auto Potion
Unyielding

Main Gauche

Black Hood
Secret Clothes
Vanish Mantle

Refute, Insult, Mimic Daravon
Hi-Potion, Ether, Strength Tonic, Echo Grass, Maiden's Kiss, Bandage, Phoenix Down

================================

Mind Control
Female
Aquarius
40
70
Oracle
Priest

Short Charge
Pilgrimage
Nirvana

Thick Hood
Brigandine
Reflect Ring

Spell Absorb, Paralyze, Petrify
Cure 4, Raise 2, Protect, Shell, Esuna

================================



Player: dw6561
Team: Flare Stack
Palettes: Red/Black
Last Revision: 2019-02-01

================================

Flair
Male
Gemini
40
70
Archer
Steal
Projectile Guard
Magic Attack Up
Ignore Height
Flare Gun

Black Hood
Mirage Vest
Sprint Shoes

Head Break, Armor Break
Quickening, Steal Heart

================================

Flayer
Male
Gemini
40
70
Archer
Steal
Projectile Guard
Magic Attack Up
Ignore Height
Flare Gun

Black Hood
Mirage Vest
Sprint Shoes

Head Break, Armor Break
Quickening, Steal Heart

================================

Fill Layer
Female
Aquarius
40
70
Scholar
White Magic

Short Charge
Move-MP Up
Nirvana

Holy Miter
Wizard Robe
Magic Ring

Convection, Flare
Cure 2, Raise 2, Esuna

================================

Phil Air
Female
Sagittarius
40
70
Scholar
White Magic

Short Charge
Move-MP Up
Nirvana

Holy Miter
Wizard Robe
Magic Ring

Convection, Flare
Cure 2, Raise 2, Esuna

================================



Player: Gaignun
Team: IIO
Palettes: Green/Blue

================================

Grumpy Graham
Male
Sagittarius
70
40
Archer
Punch Art
Projectile Guard
Attack UP
Warpath
Gastrafitis
Genji Shield
Green Beret
Power Sleeve
N-Kai Armlet

Hawk's Eye, Execute
Spin Fist, Stigma Magic, Chakra, Revive

================================

Danny Downer
Male
Sagittarius
70
40
Archer
Punch Art
Projectile Guard
Attack UP
Warpath
Gastrafitis
Genji Shield
Green Beret
Power Sleeve
N-Kai Armlet

Hawk's Eye, Execute
Spin Fist, Stigma Magic, Chakra, Revive

================================

Negative Nancy
Female
Gemini
40
70
Chemist
Time Magic
Counter Magic
Magic Defense UP

H Bag

Thick Hood
Black Costume
Sprint Shoes

X-Potion, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down
Don't Move, Comet, Demi

================================

Optimist Prime
Female
Gemini
40
70
Chemist
Time Magic
Counter Magic
Magic Defense UP

H Bag

Thick Hood
Black Costume
Sprint Shoes

X-Potion, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down
Don't Move, Comet, Demi

================================



Player: Heroebal
Team: Silent But Deadly
Palettes: Black/Red
Last Revision: 2019-01-19

================================

Morbius
Male
Libra
70
40
Mediator
Chivalry
Damage Split
Unyielding

Throwing Knife

Thick Hood
Black Costume
Germinas Boots

Blackmail, Stall, Solution, Death Sentence, Mimic Daravon
Lay on Hands, Nurse, Reraise, Hallowed Strike

================================

TS-19
Male
Libra
70
40
Mediator
Chivalry
Damage Split
Unyielding

Throwing Knife

Thick Hood
Black Costume
Germinas Boots

Blackmail, Stall, Solution, Death Sentence, Mimic Daravon
Lay on Hands, Nurse, Reraise, Hallowed Strike

================================

Mosfungus
Male
Aquarius
55
40
Ninja
Item
Projectile Guard
Throw Item
Ignore Height
Repel Knife
Mage Crusher
Green Beret
Brigandine
Reflect Ring

Suiton
Hi-Potion, Ether, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================

Plague
Male
Aquarius
55
40
Ninja
Item
Projectile Guard
Throw Item
Ignore Height
Repel Knife
Mage Crusher
Green Beret
Brigandine
Reflect Ring

Suiton
Hi-Potion, Ether, Strength Tonic, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================



Player: Hyppocritamus
Team: No Punk Just Daft
Palettes: Blue/White
Last Revision: 2019-01-12

================================

Do It
Female
Virgo
60
50
Mediator
Guts
Auto Potion
Overwhelm

Healing Gun

Green Beret
Brigandine
Aqua Treks

Blackmail, Refute, Mimic Daravon, Battle Orders
Cheer Up, Yell, Wish

================================

Makes Us
Female
Virgo
60
50
Mediator
Guts
Auto Potion
Overwhelm

Healing Gun

Green Beret
Brigandine
Aqua Treks

Blackmail, Refute, Mimic Daravon, Battle Orders
Cheer Up, Yell, Wish

================================

Work It
Male
Pisces
70
55
Archer
Chivalry
Absorb MP
Concentrate
Range +1
Ultimus Bow

Thick Hood
Power Sleeve
Germinas Boots

Arm Aim, Armor Break, Shield Break
Lay on Hands, Divine Strike

================================

Make It
Male
Pisces
70
55
Archer
Chivalry
Absorb MP
Concentrate
Range +1
Ultimus Bow

Thick Hood
Power Sleeve
Germinas Boots

Arm Aim, Armor Break, Shield Break
Lay on Hands, Divine Strike

================================




Player: Krypt
Team: Real Girls Project
Palettes: White/Orange
Last Revision: 2019-01-31

================================

Ping
Female
Cancer
40
55
Chemist
Lore
Auto Potion
Defense Up

Quicksilver

Thief Hat
Rubber Costume
Dracula Mantle

X-Potion, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down
Regen, Mbarrier, Spellbreaker

================================

Pong
Female
Cancer
40
55
Chemist
Lore
Auto Potion
Defense Up

Quicksilver

Thief Hat
Rubber Costume
Dracula Mantle

X-Potion, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down
Regen, Mbarrier, Spellbreaker

================================

Ding
Female
Scorpio
40
70
Samurai
White Magic
Counter Magic
Overwhelm

Ice Bow

Diamond Helmet
Magus Robe
Sprint Shoes

Kotetsu, Murasame, Masamune
Cure 2, Raise, Wall, Esuna

================================

Dong
Female
Scorpio
40
70
Samurai
White Magic
Counter Magic
Overwhelm

Ice Bow

Diamond Helmet
Magus Robe
Sprint Shoes

Kotetsu, Murasame, Masamune
Cure 2, Raise, Wall, Esuna

================================



Player: Lymn
Team: Magical Twins
Palettes: Black/White

================================

Lina
Female
Libra
40
70
Scholar
White Magic

short charge
Move-MP Up
Ivory Rod

Feather Cap
Crystal Armor
Setiemson

Regen, Flare
Raise 2, Esuna

================================

Luna
Female
Libra
40
70
Scholar
White Magic

short charge
Move-MP Up
Ivory Rod

Feather Cap
Crystal Armor
Setiemson

Regen, Flare
Raise 2, Esuna

================================

Leah
Female
Gemini
40
70
Magic Knight
Time Magic
absorb mp
1/3 mp

Masamune
Secular Shield
Grand Helmet
White Robe
Dracula Mantle

Amplified Raise
Haste 2, Slow 2, Stop, Comet, Sinkhole, Balance, Return

================================

Lynn
Female
Gemini
40
70
Magic Knight
Time Magic
absorb mp
1/3 of mp

Masamune
Secular Shield
Grand Helmet
White Robe
Dracula Mantle

Amplified Raise
Haste 2, Slow 2, Stop, Comet, Sinkhole, Balance, Return

================================



Player: Reks
Team: Of Knights and Ninjas Take Two
Palettes: Blue/Red

================================

Kiera
Female
Virgo
70
70
Paladin
Black Magic
Counter Magic
Short Charge
Pilgrimage
Ragnarok

Gold Helmet
Robe of Lords
Sprint Shoes

Lay on Hands, Nurse, Transfusion
Bolt, Frog, Death

================================

Gwendolyn
Female
Virgo
70
70
Paladin
Black Magic
Counter Magic
Short Charge
Pilgrimage
Ragnarok

Gold Helmet
Robe of Lords
Sprint Shoes

Lay on Hands, Nurse, Transfusion
Bolt, Frog, Death

================================

Soroban
Male
Pisces
70
40
Ninja
Punch Art
HP Restore
Concentrate
Warpath
Repel Knife
Spell Edge
Thick Hood
Brigandine
Setiemson

Suiton, Heretic
Stigma Magic, Chakra, Revive

================================

Hien
Male
Pisces
70
40
Ninja
Punch Art
HP Restore
Concentrate
Warpath
Repel Knife
Spell Edge
Thick Hood
Brigandine
Setiemson

Suiton, Heretic
Stigma Magic, Chakra, Revive

================================



Team: Hallowed Moonlight
Palettes: White/White
Last Revision: 43491

================================

Aurora
Female
Capricorn
40
40
Samurai
Squire
Counter Magic
Equip Weapon
Move-MP Up
Kain's Lance

Crystal Helmet
Wizard Robe
Magic Ring

Bizen Boat
Throw Sand, Heal, Cheer Up, Wish, Ultima

================================

Shale
Male
Cancer
70
40
Squire
Monk
HP Restore
Concentrate
Defend
Lionheart
Platina Shield
Headgear
Black Robe
Power Wrist

Throw Stone, Yell
Wave Fist, Chi Blast, Stigma Magic, Chakra, Revive

================================

Luna
Female
Capricorn
40
40
Samurai
Squire
Counter Magic
Equip Weapon
Move-MP Up
Kain's Lance

Crystal Helmet
Wizard Robe
Magic Ring

Bizen Boat
Throw Sand, Heal, Cheer Up, Wish, Ultima

================================

Nimbus
Male
Cancer
70
40
Squire
Monk
HP Restore
Concentrate
Defend
Lionheart
Platina Shield
Headgear
Black Robe
Power Wrist

Throw Stone, Yell
Wave Fist, Chi Blast, Stigma Magic, Chakra, Revive

================================



Player: silentkaster
Team: No Movement
Palettes: White/Orange

================================

Geoff
Male
Taurus
40
40
Mediator
Steal
Absorb MP
Unyielding

Ancient Sword

Thief Hat
Reaper's Robe
Sprint Shoes

Blackmail, Stall, Solution, Death Sentence, Mimic Daravon
Quickening, Steal Heart, Magic Ruin, Speed Ruin

================================

Jeff
Male
Taurus
40
40
Mediator
Steal
Absorb MP
Unyielding

Ancient Sword

Thief Hat
Reaper's Robe
Sprint Shoes

Blackmail, Stall, Solution, Death Sentence, Mimic Daravon
Quickening, Steal Heart, Magic Ruin, Speed Ruin

================================

Chris
Male
Virgo
40
40
Paladin
Punch Art
Damage Split
Magic Defense UP

Axecalipur
Secular Shield
Gold Helmet
Mythril Armor
Dracula Mantle

Lay on Hands, Nurse, Transfusion, Iron Will, Hallowed Strike
Secret Fist, Stigma Magic, Chakra

================================

Kris
Male
Virgo
40
40
Paladin
Punch Art
Damage Split
Magic Defense UP

Axecalipur
Secular Shield
Gold Helmet
Mythril Armor
Dracula Mantle

Lay on Hands, Nurse, Transfusion, Iron Will, Hallowed Strike
Secret Fist, Stigma Magic, Chakra

================================



Player: WKW
Team: Robless
Palettes: Red/Black
Last Revision: 2019-02-01

================================

Give
Male
Libra
55
40
Thief
Item
Dragon Spirit
Equip Shield

Throwing Knife
Escutcheon II
Thick Hood
Secret Clothes
Sprint Shoes

Quickening, Magic Ruin
X-Potion, Ether, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================

Gift
Male
Libra
55
40
Thief
Item
Dragon Spirit
Equip Shield

Throwing Knife
Escutcheon II
Thick Hood
Secret Clothes
Sprint Shoes

Quickening, Magic Ruin
X-Potion, Ether, Antidote, Chronos Tear, Echo Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

================================

Award
Male
Gemini
70
40
Archer
Chivalry

Concentrate
Move-HP Up
Lightning Bow

Black Hood
Brigandine
Cherche

Cobra Strike, Execute
Lay on Hands, Nurse, Transfusion, Hallowed Strike

================================

Grant
Male
Gemini
70
40
Archer
Chivalry

Concentrate
Move-HP Up
Lightning Bow

Black Hood
Brigandine
Cherche

Cobra Strike, Execute
Lay on Hands, Nurse, Transfusion, Hallowed Strike

================================
2
FFT Arena / FFT Arena "Twins" Tournament Sign Up
December 31, 2018, 09:58:34 pm
Hello all! Welcome to the first FFT Arena "twins" tournament. The rules for this tournament are to work within the normal FFT Arena rules, but two sets of twins must be used. Your primary classes will be assigned by RNG, but you are able to exclude two classes from being chosen for you. For example, if you definitely don't want, say, Oracles and Monks, you could choose to exclude them from your RNG pool and if these are rolled, you will get re-rolled until another choice is chosen. Your secondary abilities and everything else are your choice. However, the twins must be identical (same gender, equips, abilities and zodiacs.)

Edit: Also, I forgot to mention earlier, but identical primaries will be excluded. This way, nobody will end up with four of the same primary class.

Edit: Since nobody excluded this class, it shouldn't make a difference, but I made Magic Knights one class, not separated by gender. So anyone who gets this class can choose between Female and Male.

The RNG for the classes would be as follows.


1 = archer
2 = chemist
3 = geomancer
4 = lancer
5 = mediator
6 = monk
7 = magic knight
8 = ninja
9 = oracle
10 = paladin
11 = priest
12 = samurai
13 = scholar
14 = squire
15 = summoner
16 = thief
17 = time mage
18 = wizard
19 = mime


Please use this forum to sign up or let me know in Discord!

We are still accepting entrants up until the due date, but here is what has been drawn so far. If you decide to enter, post below or post in the Discord under "Tournament Talk" and you will be drawn for classes at the earliest possible date (remember to include up to two blacklisted classes if you choose to do so.)

Submissions will be due February 1st at 11:59 PM EST. Barren and myself will be doing several streams between now and then in case feedback/testing is desired.


Scholars and Time Mages



Monks and Mystic Knights



Mediators and Time Mages



Priests and Samurai



Archers and Priests



Scholars and Mystic Knights



Time Mages and Wizards



Squires and Mimes



Mediators and Scholars



Priests and Chemists



Mediators and Oracles



Archers and Scholars



Archers and Chemists



Mystic Knights and Wizards



Mediators and Ninjas



Archers and Mediators



Chemists and Samurai



Scholars and Mystic Knights



Ninjas and Paladins



Squires and Samurai



Paladins and Mediators



Thieves and Archers
3
FFT Arena / OLD 1.4 Changelog (for archive purposes)
September 22, 2017, 11:19:07 pm
###SKILLSETS###

BLACK MAGIC
• Fire/Nether Fire: 1 --> 0 vertical.
• Fire 2: 2 --> 1 vertical.
• Poison: Lost Sap application (due to Sap merging with Poison).
• Water: No longer removes Refresh (due to Refresh merging with Regen).

CHIVALRY
• Lay on Hands: 2 --> 3 vertical, and 16 --> 18 MP cost.
• Grand Cross --> "Divine Strike": 2 range, 0 AoE, 2 vertical, 4 CT, 18 MP, Brave_(PAxWP) HP absorb, C+CC+CM, 200 JP.
• Nurse: 6 --> 12 MP cost (due to Refresh merging with Regen).
• Southern Cross: 1 --> 0 vertical, 12 --> 18 MP cost, and Brave_(PAxWP) --> Brave_(WeaponAttack) damage.
• NEW --> "Hallowed Strike":  2 range, 0 AoE, 2 vertical, 2 CT, 18 MP, Brave_(PAxWP) MP absorb, C+CC+CM, 200 JP.

DRAW OUT
A glitched-looking sword will no longer display when a Draw Out skill is used.
• Asura: 0 -- > 12 MP cost, and 200 --> 250 JP cost.
• Bizen Boat: 0 -- > 24 MP cost, and 200 --> 250 JP cost.
• Chirijiraden: 0 -- > 24 MP cost.
• Heaven's Cloud: 0 -- > 12 MP cost.
• Kikuichimonji: 0 -- > 16 MP cost.
• Kiyomori: 0 -- > 8 MP cost.
• Kotetsu: 0 -- > 24 MP cost, and 200 --> 250 JP cost.
• Masamune: 0 -- > 8 MP cost, 0 --> 1 vertical, 300 --> 200 JP cost, and lost its Regen application (since Regen is now Regen+Refresh).
• Muramasa: 0 -- > 12 MP cost.
• Murasame: 0 -- > 12 MP cost.

GUTS
Received Equip Weapon from Jump.
• Accumulate/Focus: 10 --> 12 MP cost.  The AI will now correctly use these skills (when they have nothing better to do).
• Cheer Up: Became three-directions, 0 --> 3 AoE, 3 --> 1 vertical, and 0 --> 6 MP cost.
• Concentrate: Moved to Jump.
• Heal: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa).
• Ultima: 20 --> 18 MP cost, and the caster will no longer punch when casting the skill (despite how awesome it looked, it *was* accidental :P).
• Yell: 1 --> 0 vertical.

ITEM
• Antidote: Lost Sap removal (due to Sap merging with Poison).
• NEW --> "Turtle Shell": 100% add Protect or Shell, 100 JP.

JUMP
Received Concentrate from Guts.
• Equip Weapon: Moved to Guts.

LORE
• Bio: Lost Sap application, but gained a 20% chance to apply Poison instead.
• Mad Science: 4 --> 3 CT, 20 --> 18 MP, but lost Regen application (due to Refresh merging with Regen).
• Quake: 5 --> 4 range.
• Regen: 3 --> 1 vertical, 8 --> 12 MP cost, and lost Refresh application (due to Refresh merging with Regen).
• Regenerator: 250 --> 150 JP cost.
• Tornado: 4 --> 3 range, and F(MAx8) --> F(MAx7) HP damage.

NINJUTSU
• Kagesougi: 5 --> 10 MP cost, lost Sap application (due to Sap merging with Poison), and Brave_(PAxWP) --> Brave(WeaponAttack) damage.  The AI will now use the skill correctly no matter what kind of weapon it has equipped.
• Heretic: 20 --> 0 MP cost, and 200 --> 300 JP.
• Houkouton: 2 --> 0 vertical, 2 WP --> 0 WP bonus, and 200 --> 250 JP cost.
• Tsumazuku: No longer removes Refresh (due to Refresh merging with Regen).

PUNCH ART
• Aurablast --> "Wave Fist": Same as Aurablast, but Wind-elemental instead of Holy-elemental and 200 --> 150 JP.  Yup, we've gone full circle here, lol.
• Stigma Magic: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa).
• NEW --> "Chi Blast": 3 range, 3 AoE, 0 vertical, Holy-elemental, three directions, Brave(PAx8) HP damage, 20% add Innocent, P-Ev, C+CC, 250 JP.

SNIPE
• Hawk's Eye: 2 --> 0 CT, and 0 --> 15 MP cost.  The CT was dropped due to the AI miscalculating when to use it.

SPELLBLADE
• Amplified Bio: 28 --> 20 MP cost, and lost its Sap application (due to Sap merging with Poison).
• Amplified Ice: 24 --> 20 MP cost.
• Amplified Ultima: 28 --> 24 MP cost.
• Amplified Water: 16 --> 12 MP cost.
• Miasma: 16 --> 12 MP cost, and now procs Undead, as well.
• Recharge --> "Amplified Raise": 2 range, 2 AoE, 1 vertical, 2 CT, 24 MP, Heal (21%) Hit (PA+70)%, cancels Dead, ally-only, 250 JP.
• Shock: 5 --> 4 CT, and 24 --> 12 MP cost.
• Spellbreaker: 0 --> 1 CT, and 200 --> 150 JP cost.

STEAL
• Roulette: Lost Poison proc, but now procs Oil instead.
• Quickening: 100 --> 150 JP, and lost Refresh application, but gained Regen application.

SUMMON MAGIC
• Bahamut/Titan: 4 --> 3 range, and 3 --> 2 vertical.
• Carbunkle/Moogle: 4 --> 3 range, and 2 --> 1 vertical.
• Cyclops: 2 --> 1 AoE, 2 --> 3 vertical, 32 --> 28 MP cost, F(MAx10) --> F(MAx11) damage, and 20% --> 33% proc chance.
• Ifrit/Ramuh/Shiva/Silf: 4 --> 3 range, and 3 --> 4 CT.
• Leviathan: 4 --> 3 range, 3 --> 2 AoE, 32 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 20% --> 33% proc chance, but now only dispels Defending+Float+Haste+Regen.
• Odin: 4 --> 3 range, 6 --> 5 CT, 44 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 250 --> 150 JP cost, and lost Dead application, but gained a 33% chance to dispel Reraise+Protect+Shell.
• Zodiac: 4 --> 3 range, 6 --> 5 CT, F(MAx10) --> F(MAx8) damage, and lost Sap application (due to Sap merging with Poison).

TALK SKILL
• Battle Orders/Pathos Speech: (MA+35)% --> (MA+40)% accuracy.
• Refute: (MA+55)% --> (MA+60)% accuracy, and no longer removes Refresh or Sap (due to Refresh merging with Regen, and Sap merging with Poison).
• Warn: (MA+85)% --> 100% accuracy, and 200 --> 150 JP cost.

TIME MAGIC
• Chrono Trigger: 50 --> 100 JP cost.
• Demi: 5 --> 4 range.
• NEW --> "Return" 4 range, 1 AoE, 0 vertical, 3 CT, 12 MP, Hit F(MA+80)% accuracy, cancels Death Sentence+Slow+Stop, 150 JP.

WHITE MAGIC
• Dia: Lost its Darkness proc, but now procs Faith instead.
• Raise 2: F(MA+70)% --> F(MA+60)% accuracy.

YIN YANG MAGIC
• Beguile: F(MA+45)% --> F(MA+50)% accuracy.
• Life Drain: F(MA+70)% --> F(MA+80)% accuracy.
• Dispel Magic: No longer removes Innocent and Refresh due to Refresh merging with regen).



###WEAPONS###

AXES
• Gambler's Axe: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

BAGS
• P Bag: Removed from the game (too effective due to Refresh merging with Regen).

BOOKS
• Monster Dict: 33% --> 50% proc chance.
• Vampire Diary: 12 --> 13 WP, and 10% --> 15% W-Ev.

CROSSBOWS
• Night Killer: Lost Sap application (due to Sap merging with Poison).

FLAILS
• Scorpion Tail: 33% --> 25% proc chance, and lost its Poison application, but gained Don't Move application.
• Mage Crusher: 100% --> 67% proc chance, and lost its Sap application (due to Sap merging with Poison), but gained Poison application.

KATANA
• Chirijiraden: 17 --> 16 WP.

KNIGHT SWORDS
• Chaos Blade: 17 --> 16 WP.
• Excalibur: 11 --> 14 WP, 10% --> 20% W-Ev, became forced two-hands, and lost Holy strengthening, but gained 1 Speed.

KNIVES
• Air Knife: 13 --> 11 WP, but gained Two Swords access.
• Gladius: Gained Two Hands access.
• Platina Dagger: 4 --> 6 WP, and 50% --> 33% proc chance, but gained Two Hands access.
• Repel Knife: Gained Two Hands access.
• Toy Knife: No longer removes Refresh (due to Refresh merging with Regen).

NINJA SWORDS
• Koga Knife: 11 --> 9 WP, 5% --> 10% W-Ev, and lost Wind strengthening, but gained 1 MA, and a 50% chance to proc "Local Quake".
• Iga Knife: 11 --> 9 WP, 5 --> 10% W-Ev, Wind --> Fire elemental, and lost Earth strengthening, but gained 1 MA, and a 50% chance to proc "Lava Ball".

POLES
• Gokuu Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

RODS
• Meteor Rod: 10% --> 0% W-Ev, and its proc now deals a static 150 damage.
• Thunder Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

SPEARS
• Ice Lance: Lost always Refresh/Sap immunity, but gained always Regen/Poison immunity (due to Refresh merging with Regen, and Sap merging with Poison).

STAVES
• Gold Staff: No longer removes Refresh (due to Refresh merging with Regen).
• Wizard Staff --> "Rune Staff": 9 WP, 10% W-Ev, 1 range, 50% chance to cast "Spell Absorb" upon striking, yes Two Hands, yes Two Swords.

SWORDS
• Ancient Sword: 9 --> 10 WP.
• Blood Sword: 9 --> 10 WP.
• Diamond Sword: 11 --> 12 WP.
• Sleep Sword: 9 --> 10 WP.
• Ultima Weapon: Gained Two Swords access.



###PROTECTION###

SHIELDS
• Kaiser Plate: Dark --> Earth strengthening.

ARMOR
• Diamond Armor: 115 --> 125 HP, but lost Poison immunity.
• NEW --> "Plate Mail": 90 HP, 0 MP, always Regen, and immune Poison.

CLOTHES
• Earth Clothes --> "Mirage Vest": 90 HP, 20 MP, and absorbs Earth+Holy.
• Santa Outfit: 100 --> 90 HP, 10 --> 20 MP.

HEADBANDS
• Chakra Band: 35 --> 60 HP, and lost -1 Speed, but lost Charm and Slow immunities.
• Choice Band: 70 --> 60 HP, but gained Charm immunity.

HELMETS
• Cross Helmet: Lost Sap immunity (due to Sap merging with Poison).
• Crystal Helmet: Lost Earth strengthening, but gained Lightning strengthening.

ROBES
• Angel Robe: 60 --> 70 HP, 45 --> 30 MP, and lost always Refresh + Sap immunity, but gained Earth+Water+Wind strengthening.
• Black Robe: 50 --> 30 MP.
• Chameleon Robe: 80 --> 65 HP, 70 --> 50 MP, and lost Dead immunity, but gained always Undead.
• Cultist Robe: 60 --> 70 HP, and 55 --> 40 MP.
• Light Robe: Removed from the game (due to Plate Mail being introduced).

ACCESSORIES
• Dracula Mantle: 10% --> 15% P-Ev, 15% --> 10% M-Ev, and lost its Sap immunity (due to Sap merging with Poison), but gained Poison immunity.
• Small Mantle: 20% --> 10% P-Ev, and lost its Don't Move immunity, but gained Slow immunity.
• Vanish Mantle: 15% --> 20% P-Ev.
• Wizard Mantle: 10% --> 15% M-Ev, and lost its Poison immunity (due to Sap merging with Poison).
• Iron Boots --> --> "Aqua Treks": 1 Jump, absorbs water, and immune to Don't Move+Petrify.
• Diamond Armlet: Lost its Slow immunity.
• Aqua Glove --> "Elven Mantle": 15% P-Ev, 15% M-Ev, and immune to Don't Move+Undead.



###STATUSES###

• Charm: 20 --> 24 CT.
• Don't Act: 20 --> 24 CT.
• Don't Move: 20 --> 24 CT.
• Haste: 48 --> 40 CT, and no longer overwrites Slow.
• Refresh: No longer exists (its effect was added to Regen).
• Regen: 96 --> 64 CT, no longer overwrites Poison, and now has the effect of both Regen *and* Refresh.
• Poison: 96 --> 64 CT, and now has the effect of both Poison *and* Sap.
• Protect: 64 --> 72 CT.
• Sap: No longer exists (its effect was added to Poison).
• Shell: 64 --> 72 CT.
• Slow: 50% --> 25% Speed reduction, and 24 --> 40 CT.
• Stop: 20 --> 24 CT.



###MAPS###

• 019 (M) Limberry Castle, Gate 2: Replaced the middle gate with low-height ruins, as the gate always obstructed the player's view and its top was never used by the AI.  Some boxes were added, as well.
• 050 (L) St. Murond Temple, Outside: Now correctly labeled as "L" in-game.
• 108 (M) VOYAGE: The upper half was lowered to make the lower half more accessible.
• 112 (L) TIGER: Elevated the west part of map's values by 3, and turned the middle wall into a chasm you can hop or jump over.
• 114 (M) END: Added walkable tiles to the lava to avoid teams from splitting up too much, as well as make it easier to recover Geomancers that die on the lava panels.



###MISCELLANEOUS###

• The AI will now only use Faith, Float, and Reflect as interceptions.
• The AI will now use Regen at any HP level, making it slightly more valuable than Haste is to them.
• The AI will now use stat-boosting skills slightly more often.


BUG FIXES

- Bizen Boat (skill): Now avoidable, as originally intended.
- Poison (skill): No longer hits the caster, as originally intended.


WELCOME TO ARENA 141!!!


###JOBS###

BARD --> "MYSTIC KNIGHT"
- HP=154, MP=43, PA=11, MA=6, Speed=8, Move=3, Jump=3, C-Ev=10%
- Weapons: bags, katana, and knight swords
- Protection: accessories, hats, helmets, robes, and shields

DANCER --> "F MYSTIC KNIGHT"
- HP=125, MP=77, PA=9, MA=8, Speed=9, Move=3, Jump=3, C-Ev=20%
- Weapons: bags, katana, and knight swords
- Protection: accessories, hats, helmets, robes, and shields

MEDIATOR
- Gained Book access.

MONK
- Females: down to 154 HP/30 MP.
- Males: down to 165 HP/28 MP, and 12 PA.

SAMURAI
- Increased to 4 Move and 10% C-Ev.
- Females had their HP decreased to 125.
- Males had their HP decreased to 134.

SCHOLAR
Both genders had their animations changed back to "TYPE 2", fixing awkward casting and weapon animations.
- Gained Book access.

SUMMONER
- Females had their HP increased to 106.
- Males had their HP increased to 113.



###SKILLSETS###

BASIC SKILL --> "GUTS"
- Alacrity: Name changed back to Focus.
- Bullrush: Formula became "Dmg_(PA*9)", became unavoidable, lost Haste canceling, and JP increased to 100.
- Counter Tackle: JP increased to 100.
- Heal: Range increased to 2, and gained Undead removal.
- Luck UP: JP decreased to 200.
- Wish: Healing decreased to 1%, accuracy increased to 100%, and JP cost decreased to 50.
- Yell: Became "3 Direction", MP increased to 6, AoE increased to 3, Vertical decreased to 1, JP increased to 150, and only affects allies.
- Ultima: JP decreased to 250.
~ NEW --> "Cheer Up": 3 Range, 0 AoE, 3 Vertical, 0 CT, 0 MP, 100% Hit, Allies-only, Add: HP Regen and MP Regen, 100 JP.

BLACK MAGIC
Gained Holy from White Magic.
- Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 18.
- Nether Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 22.
- Fire 2: Range decreased to 4, Vertical increased to 2, and MP increased to 26.
- Bolt: CT decreased to 2, MP decreased to 14, and damage decreased to *8.
- Nether Bolt: CT decreased to 2, MP decreased to 18, and damage decreased to *7.
- Bolt 2: CT decreased to 4, MP decreased to 22, and damage decreased to *10.
- Ice: Range decreased to 4, MP increased to 18, damage increased to *10, and no longer procs Slow.
- Nether Ice: Range decreased to 4, MP increased to 22, and damage increased to *9.
- Ice 2: Range decreased to 4, MP increased to 26, and damage increased to *12.
- Water: Range decreased to 4, Vertical increased to 3, MP increased to 22, and proc chance increased to 33%.
- Nether Water: Range decreased to 4, Vertical increased to 3, and MP increased to 22.
- Water 2: Range decreased to 4, Vertical increased to 4, and MP decreased to 26.
- Frog: MP increased to 18, and became subject to Reflect.
- Poison: MP increased to 12, CT increased to 2, and gained MP Poison.
- Death: Moved to Lore.

CHIVALRY
- Consecration: Accuracy increased to +90, and JP decreased to 200.
- Equip Armor: Gained clothes, hats, and robes.
- Equip Heavy Blade: Removed from the game.
- Grand Cross: Due to an AI ASM we're using, Grand Cross units will not move in to heal self+damage the enemy nearly as often as they used to.  We're fine with this side effect, as Grand Cross users will now retreat to heal self+allies, something they did not do in the past.
- Lay on Hands: Accuracy became "Hit_(PA+85)%", and JP decreased to 200.
- Southern Cross: Vertical decreased to 1, and MP increased to 12.

DANCE --> "F SPELLBLADE"
All Dance skills have been removed from the game.  Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic.  Gained Spellbreaker from Steal.
- Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP.
- Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6)  HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP.
- Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP.
- Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP.
- Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP.
- Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP.
- Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.

DRAW OUT
- Desperation: JP decreased to 100.
- Asura: Range increased to 1, Vertical decreased to 1, and lost its "Enemy-only" targeting.
- Heaven's Cloud: Vertical increased to 3.
- Koutetsu: Renamed to "Kotetsu".
- Muramasa: Range increased to 3, AoE increased to 3, Vertical increased to 0, its formula became "Dmg_(PA*8)", and became "3 directions".
- Chirijiraden: Damage decreased to *8, and JP decreased to 300.

ELEMENTAL --> "GEOMANCY"
Non-elemental skills went back to PA+2, and gained Awareness from Steal.
- Counter Flood: Removed from the game.
- Blizzard: Lost Darkness, but gained Stop.
- Hell Ivy: Lost Stop, but gained Slow.

ITEM
- Antidote: Gained MP Poison removal.
- Chrono's Tear: Renamed to "Chronos Tear", and gained Slow removal.
- Echo Grass: Gained Charm removal, but lost MP Poison removal, and JP increased to 150.
- Ether: MP healing increased to 40.
- Hi-Ether: MP healing increased to 80.
- Phoenix Down: JP decreased to 0.

JUMP
Gained Brave Up from Dance/Sing.
- Equip Polearm --> "Equip Weapon": Allows the user to equip *any* weapon in the game, 300 JP.

LORE
Gained Death from Black Magic, Faith Up from Dance/Sing, and Regenerator from White Magic.
- Equip Magegear/Malestrom/Rime Bolt/Earth Dragon/Thunder Flare/Shadow Shade: Removed from the game.
- Bio: MP increased to 12, and became subject to Reflect.
- Bio 2: MP increased to 18, and became subject to Reflect.
- Bio 3: Became subject to Reflect.
- Tornado: Damage increased to *8.
- Flare: CT decreased to 6, and is now subject to Counter Comet.
~ NEW --> "Prism Tribute" (skill): 0 range, 255 AoE, 255 Vertical, 5 CT, 20 MP, weapon-elemental, Dmg_Faith(MAx4), hits all, 200 JP.

NINJUTSU
Gained Heretic from Steal, and Move -1 from Talk Skill.
- Kagesougi: The user can no longer attack itself with it.
- Misogi: Gained Faith removal.
- Shuriken: MP decreased to 0, and its formula became "Dmg_Brave(PA*8)".
- Tsumazuku: MP decreased to 0, and gained MP Regen removal.
~ NEW --> "Raiton": 5 range, 0 AoE, 255 vertical, 0 CT, 10 MP, lightning, Dmg_UnFaith(PAx9), M-Ev, refectable, CF+CM, 150 JP.

PUNCH ART
- Aurablast: Formula became "Dmg_Brave(PA*9)", and JP decreased to 200.
- Chakra: HP/MP healing increased to *7 and *7/2.
- Earth Slash: Formula became "Dmg_Brave(PA*8)", and JP decreased to 300.
- Martial Arts: Removed from the game.
- Repeating Fist: Formula became "Dmg_Brave(PA*10)", and JP decreased to 200.
- Spin Fist: Formula became "Dmg_Brave(PA*9)".
- Stigma Magic: Formula became "Hit_(100)%", and gained Berserk removal.
- Revive: Healing increased to 33%, accuracy increased to +80, and JP decreased to 150.

SING --> "SPELLBLADE"
All Sing skills have been removed from the game.  Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic.  Gained Spellbreaker from Steal.
- Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP.
- Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6)  HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP.
- Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP.
- Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP.
- Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP.
- Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP.
- Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.

SNIPE
- Equip Ranged: Removed from the game.
- Hawk's Eye: CT increased to 2, MP decreased to 0, formula became "Dmg_Brave(Weapon)", became unavoidable, and lost its HP Poison proc.
- Speed Save: JP decreased to 300.

STEAL
Gained Critical Quick from Time Magic.
- Awareness: Gained Caution's ability, and moved to Geomancy.
- Equip Light Gear: Removed from the game.
- Heretic: Moved to Ninjutsu, and MP increased to 20.
- Magic Ruin: MP damage increased to 66%, and accuracy increased to +80.
- Mind Ruin: Removed from the game.
- Power Ruin: MP increased to 18, its formula became "Hit_(100)%", became unavoidable, and inflicts both -1 PA and -1 MA.
- Roulette: Lost Frog, but gained Death Sentence and HP Poison.
- Speed Ruin: MP increased to 12, and became unavoidable.
- Spellbreaker: MP cost increased to 8, and is no longer subject to Counter Comet, but is now subject to Counter.  Also, it moved to "Spellblade".

SUMMON MAGIC
Gained Fly from Dance/Sing.
- Caution: Removed from the game, with its effect being added to Awareness.
- Bahamut: MP decreased to 32, and damage increased to *13.
- Carbunkle: AoE decreased to 2.
- Cyclops: MP decreased to 32, and JP decreased to 250.
- Fairy: MP increased to 32.
- Ifrit/Shiva/Ramuh: MP increased to 28.
- Leviathan: MP increased to 32.
- Lich: MP increased to 36.
- Moogle: MP increased to 20, and JP increased to 150.
- Odin: MP increased to 44, damage decreased to *8, and JP increased to 250.
- Salamander: MP increased to 24.
- Silf: MP increased 32.
- Titan: MP increased to 32, CT decreased to 4, and JP increased to 200.
- Zodiac: Vertical increased to 255, and MP increased to 40.
- Odin: Damage decreased to *8 and JP increased to 250.

TALK SKILL
- Blackmail: JP increased to 200.
- Insult: Accuracy decreased to +50, and JP decreased to 250.
- Mimic Daravon: AoE decreased to 0, Vertical increased to 3, and accuracy increased to +50.
- Refute: Formula changed to 2A (to avoid a bug) which makes it Finger Guard-able, and JP decreased to 250.
- Stall: JP decreased to 250.
- Warn: Accuracy increased to +85, and JP increased to 200.
~ NEW --> "Battle Orders": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 PA, not subject to Finger Guard, 300 JP.
~ NEW --> "Pathos Speech": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 MA, not subject to Finger Guard, 300 JP.

TIME MAGIC
Gained Piety (now Chrono Trigger, which grants Haste when taking 0+ HP damage, like pre-140) from White Magic.
- Comet: Gained CM and CF (now CC) counters.
- Critical Quick: JP decreased to 100, and moved to Steal.
- Haste 2: Lost smart targeting, and JP decreased to 200.
- Regenerator: Moved to Lore.
- Slow 2: Lost smart targeting, and JP decreased to 200.
- Stop: JP cost increased to 250.
~ NEW --> "Counter Comet" (reaction): Deals 80 flat damage to the attacker, with the trigger being "flagged skill"; 200 JP.

WHITE MAGIC
- Cure 4: CT increased to 3.
- Dia: Became subject to Reflect.
- Protect/Shell: CT decreased to 2.
- Esuna: JP increased to 250 and lost Charm removal.
- Holy: Moved to Black Magic, and damage decreased to *15.
- Piety: Turned back into Chrono Trigger with a 50 JP cost, and moved back to Time Magic.
- Protect: CT decreased to 2, and became 100% Hit.
- Raise: JP increased to 200.
- Raise 2: Range decreased to 4.
- Regen: Moved to Lore and became unreflectable.
- Shell: CT decreased to 2, and became 100% Hit.

YIN YANG MAGIC
- Blind Rage: Lost Darkness.
- Douse: Range increased to 5.
- Life Drain/Spell Absorb: Became subject to Reflect.
- Paralyze: CT increased to 4.
- Pray Faith: Range increased to 5, AoE decreased to 0, and Vertical decreased to 0.


###WEAPONS###

AXES
- Gambler's Axe: Proc chance decreased to 66%.
- Giant Axe: WP decreased to 11.
~ NEW --> "Axecalipur": 8 WP, 10% W-Ev, 1 range, 25% chance to proc Frog, yes Two Hands, no Two Swords.

BAGS
Became WP*WP.

BOOKS
- Madlemgen: WP increased to 12.
- Monster Dict: WP increased to 14, and proc chance increased to 33%.
- Necronomicon: WP increased to 12.
- Papyrus Plate: WP increased to 10.
~ NEW --> "Vampire Diary": 12 WP, 10% W-Ev, 3 range, absorbs HP (undead reversal), no Two Hands, no Two Swords.
~ NEW --> "Seductress": 12 WP, 15% W-Ev, 3 range, 33% chance to proc Charm, no Two Hands, no Two Swords.

CLOTHS
- Cashmere: Removed from the game.
- Persia: Removed from the game.
- Ryozan Silk: Removed from the game.

CROSSBOWS
- Atheist Bow: WP increased to 10, and proc chance increased to 50%.
- Bow Gun: WP decreased to 8, W-Ev decreased to 0%, but gained a 20% chance to add Dead.
- Crude Bow: Proc chance increased to 50%.
- Gastrafitis: Became one-handed, WP decreased to 12, W-Ev increased to 10%, and gained +1 PA.
- Night Killer: Lost Darkness proc, but gained HP Poison and MP Poison proc, and maintains 50% chance.
- Provoke Bow: Proc chance increased to 33%.
~ NEW --> "El Bow": 5 WP, 0% W-Ev, 4 range, no Two Hands, yes Two Swords.

FLAILS
- Scorpion Tail: WP decreased to 10, and proc chance decreased to 33%, but can now proc Darkness, as well.
~ NEW --> "Mage Crusher": 10 WP, 5% W-Ev, 1 range, 100% chance to add MP Poison, no Two Hands, yes Two Swords.
~ NEW --> "Morning Star": 10 WP, 5% W-Ev, 1 range, Lightning-elemental, strengthens Lightning, no Two Hands, yes Two Swords.
~ NEW --> "Vesper": 9 WP, 5% W-Ev, 1 range, immune Oil and initial Reflect, no Two Hands, yes Two Swords.

GUNS
- Blaze Gun --> "Flare Gun": 8 WP, 0% W-Ev, 4 range, normal attack becomes "Flare": Dmg_Faith(WPx18) no Brave, no Two Hands, no Two Swords.
- Blast Gun: Removed from the game.
- Glacier Gun: Removed from the game.
- Healing Gun: Range increased to 6.
- Stone Gun: Gained shield access, and name changed to "Peacemaker".

HARPS
- Bloody Strings: Removed from the game.
- Fairy Harp: Removed from the game.
- Ramia Harp: Removed from the game.

KATANA
- Asura Knife: Renamed to "Asura", and WP increased to 15.
- Chirijiraden: WP increased to 17, gained 1 Jump, and lost initial Berserk.
- Heaven's Cloud: WP changed to 10, and lost forced two-hands, but gained yes Two Hands and Two Swords.
- Kikuichimonji: WP increased to 17.
- Koutetsu Knife: Renamed to "Kotetsu".
- Muramasa: Proc chance increased to 25%.
- Masamune: Lost -1 Speed, lost always Haste and immune Slow, but gained +1 PA, +1 MA, and Stop immunity.

KNIGHT SWORDS
- Excalibur: WP decreased to 11, W-Ev decreased to 10%, and lost forced two-hands, but gained yes Two Hands.
~ NEW --> "Tournesol": 16 WP, 20% W-Ev, 1 range, initial Protect and Shell, forced two-hands, no Two Swords.

KNIVES
- Air Knife: WP increased to 13, and lost Sleep proc.
- Katar: WP decreased to 11, W-Ev decreased to 0%, but gained Two Hands access.
- Toy Knife: Became all-elemental, and lost its ability to dispel Faith/Innocent, but gained the ability to remove all positive statuses.
~ NEW --> "Zorlin Shape": 8 WP, 10% W-Ev, 1 Move, Fire-elemental, strengthens Dark and Fire, yes Two Hands, yes Two Swords.

LONGBOWS
- Long Bow: Gained initial Float.
- Poison Bow: Removed from the game.
- Rain Bow: WP increased to 13.
- Silver Bow --> "Yoichi Bow": 14 WP, 10% W-Ev, 6 range, 1 MA, Dark-elemental, 25% cast Dark Holy, forced two-hands, no Two Swords.

NINJA SWORDS
- Short Edge: Proc chance decreased to 33%.
- Spell Edge: WP decreased to 9, and removed its unintentional 1 MA bonus.

POLES
- Gokuu Rod: WP increased to 12, but proc chance decreased to 66%.
~ NEW --> "Dwarven Fan": 9 WP, 15% W-Ev, 2 range, earth elemental, 33% cast: Quake, yes Two Hands, no Two Swords.
~ NEW --> "Null Pointer": 8 WP, 15% W-Ev, 2 range, 50% reset CT, no Two Hands, no Two Swords.

RODS
- Battle Rod: Removed from the game.
- Ice Rod: WP decreased to 8.
- Meteor Rod: Proc chance increased to 33%.
- Poison Rod: W-Ev increased to 20%.
- Thunder Rod: WP increased to 9, and proc chance increased to 66%.

SPEARS
- Heavy Spear: W-Ev increased to 15%, and proc chance increased to 25%.
- Holy Lance: Lost 1 Speed, but gained 1 Move.
- Javelin: Gained 1 Speed.
~ NEW --> "Ice Lance": 9 WP, 0% W-Ev, 2 range, Ice-elemental, always Refresh and immune Sap, yes Two Hands, no Two Swords.

STAVES
- Black Staff: Proc chance increased to 33%.
- Healing Staff: Became forced two-hands.
- Rainbow Staff --> "Slumber Staff": 9 WP, 10% W-Ev, 1 range, Wind elemental, 50% cast: Sleep (Yin Yang Magic; unavoidable version), yes Two Hands, yes Two Swords.
~ NEW --> "Battle Staff": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords.

SWORDS
- Coral Sword: Gained +1 PA.
- Ice Brand: WP decreased to 12, gained +1 MA, and now has a 33% chance to proc Ice instead.
- Phoenix Blade: WP decreased to 13.
- Platinum Sword: Lost Berserk immunity, but gained Slow immunity.
- Rune Blade: Removed from the game, with a new robe (Angel Robe) taking its place.
- Shieldrender: WP increased to 10.
- Thunder Blade: WP increased to 13, and gained +1 MA.
- Ultima Weapon: Now procs Amplified Ultima (new Spellblade skill, Brave_PAx8) instead of Ultima, and had its proc chance decreased to 33%.
~ NEW --> "Diamond Sword": 11 WP, 10% W-Ev, 1 range, 50% Add: Darkness, yes Two Hands, yes Two Swords.

UNARMED
Became PA*10.


###PROTECTION###

SHIELDS
- Aegis Shield: P-Ev increased to 10%, M-Ev decreased to 20%, and gained Innocent immunity.
- Crystal Shield: P-Ev increased to 20%, and M-Ev decreased to 0%.
- Dewdrop Shield: P-Ev increased to 15%.
- Diamond Shield: P-Ev increased to 25%, and M-Ev decreased to 5%.
- Genji Shield: P-Ev increased to 20%, M-Ev increased to 10%, lost Dead and Death Sentence immunity, but gained Darkness immunity.
- Platina Shield: P-Ev decreased to 5%, and M-Ev increased to 25%.
- Secular Shield: P-Ev increased to 15% and gained Critical immunity, but lost its Innocent immunity.
- Swift Plate: Gained Haste and Slow immunity.
- Wyvern Shield: M-Ev increased to 15%.
~ NEW --> "Gory Plate": 10% P-Ev, 10% M-Ev, always Berserk.

ARMOR
- Maximillian: HP increased to 165.
- Reflect Mail: HP increased to 150.

HATS
- Flash Hat: HP decreased to 70.
- Golden Hairpin: MP decreased to 35, and lost strengthen Dark and Holy, but gained half Dark and Holy.
~ NEW --> "Feather Cap": 85 HP, 60 MP.
~ NEW --> "Headgear": 95 HP, 10 MP, +1 PA.

HELMETS
- Diamond Helmet: Lost initial Float.
- Grand Helmet: Gained initial Float.
- Mythril Helmet: HP decreased to 110, and lost Faith immunity, but gained 1 Move.

ROBES
- Black Robe: HP increased to 70, and MP decreased to 50.
~ NEW --> "Angel Robe": 60 HP, 45 MP, always: MP Regen, immune: MP Poison.
~ NEW --> "Cultist Robe": 60 HP, 55 MP, strengthen Dark and Holy.

ACCESSORIES
- 108 Gems: Lost HP Poison and MP Poison immunities.
- Chantage: Lost water absorb, but gained initial Protect and Shell.
- Cursed Ring: Lost 1 Speed, and lost weakness to fire.
- Defense Ring: Lost Sleep immunity, but gained Dead, Death Sentence, and HP Poison immunities.
- Dracula Mantle: Lost null holy, but gained MP Poison immunity.
- Elf Mantle: Removed from the game.
- Feather Boots: Lost Don't Move immunity.
- Hyper Wrist: Gained Critical immunity.
- Magic Ring: Lose HP Poison immunity, but gained Sleep immunity.
- N-Kai Armlet: Gained +1 PA.
- Small Mantle: Lost null earth, but gained Don't Move immunity.
- Vanish Mantle: Lost null wind.
- Wizard Mantle: Lost null water, but gained HP Poison immunity.
~ NEW --> "Aqua Glove": absorbs water, and provides Don't Move, MP Poison, and Petrify immunity.


###STATUSES###

- HP Poison: Renamed to "Poison".
- HP Regen: Renamed to "Regen".
- Faith: CT decreased to 48.
- MP Poison: Renamed to "Sap", and now persists upon death.
- MP Regen: Renamed to "Refresh".
- Undead: Revival chance increased to 100%.


###MAPS###

- 002 (M) Lesalia Castle, Gate: Relabeled to "S".
- 003 (M) St. Murond Temple, Hall: Relabeled to "S".
- 004 (S) Lesalia Castle, Office: Relabeled to "M".
- 005 (M) Riovanes Castle, Roof: Relabeled to "S".
- 009 (M) Igros Castle, Citadel: Relabeled to "L".
- 024 (S) Military Academy Auditorium: Renamed to "Gariland Academy".
- 031 (M) Dorter Trade City: Relabeled to "S".
- 037 (L) Ruins Outside of Zaland: Relabeled to "M".
- 038 (S) Goug Machine City: The house on the platform was cut in half, widening the bottleneck.
- 039 (S) Goland Underground Passage: Relabeled to "M".
- 040 (M) Goug Slums: Relabeled to "L".
- 043 (S) Warjilis Port: Only has 1-depth water now.
- 048 (M) Zarghidas Slums: Relabeled to "S".
- 049 (M) Fort Zeakden: Relabeled to "S".
- 056 (M) Orbonne Monastery, Outside: Only has 1-depth water now.
- 061 (L) Underground Book Storage, F5: Relabeled to M".
- 064 (S) Bethla Sluice: Only has 1-depth water now.
- 072 (M) Fovoham Plains: A lot more flat.
- 073 (S) Windmill Shed, Inside: A wooden platform was removed that caused AI line-of-sight issues.
- 077 (M) Lenalia Plateau: Relabeled to "S".
- 078 (M) Zigolis Swamp: Relabeled to "L", and only has 1-depth water now.
- 083 (S) Zirekile Falls: Relabeled to "M", and only has 1-depth water now.
- 084 (L) Bariaus Hill: Relabeled to "M".
- 088 (L) Finath River: Relabeled to "M", and only has 1-depth water now.
- 091 (S) Thieves Fort: Relabeled to "S".
- 102 (L) Tutorial 2: Relabeled to "M".
- 105 (L) TERMINATE: Relabeled to "M".
- 116 (M) Arena: Relabeled to "S".


###MISCELLANEOUS###

- Critical hits no longer provide knock-back, thus removing knock-back from Arena completely.  The AI is not, and never will, be aware of knock-back.  Also, it negatively impacts dual-wielding builds: if the first hit crits and knock-back occurs, then the second hit won't land.
- Focus and Yell switched skill slots, meaning that Focus will be prioritized by the AI as often as Accumulate is.
- Fixes various incongruencies the AI has when it comes to the game mechanics, with some notable changes listed below.
- The AI now recognizes that...
1/3 of MP is indeed a 66% reduction, not 50%.
Jump CT calculation is Jump/21.
Non Charge actually reduces CT to 0.
Short Charge actually cuts CT in half.
Throw Item is 4 range, instead of its bonus being based on the user's Move stat.
- The AI will now consider the possibility of exclusively healing themselves and teammates with weapon-elemental skills like Grand Cross, Houkouton, et cetera.
- The AI will no longer charge a skill like Hawk's Eye and then run away, canceling the charging.
- The AI will no longer use Jump on sleeping allies.


BUG FIXES
- Nether Fire: Its damage bonus is now *7, instead of *9, as intended.
- Frog (skill): It now pierces Reflect, as intended.
- Thief: Both genders are back to using "TYPE 1" animations, fixing the awkward arm animations.



BUG FIXES
- Changed Refute's/Warn's formula to that of the other Talk Skill skills due to a problem with the user not using the skill on targets with the same zodiac sign.  This makes them subject to Finger Guard, though.



BUG FIXES
- Fixes the Brave bug for everything except Counter Flood, which was causing accuracy and damage changes.  Counter Flood is considered unfixable, and will be changed to a different skill in 140b.

OTHER
- Additional MCG and MG information included in the rar.



BUG FIXES
- Abandon's bonus is now 50%, instead of 33%, as originally intended.
- Consecration was missing a skill flag, allowing for it to have infinite vertical.
- Desperation now affects all weapons.
- MP-damaging weapons are now affected by Darkness.
- The -tons are now M-Ev, as originally intended.

OTHER
- Fixed some TacText descriptions.
- More complete master guide contained within, yay!



- Provoke Bow is now 10 WP, as intended
- Corrected a few in-game descriptions
- Now includes the master guide, yay!!



- Fixed flags for Asura Knife and Coral Sword
- Defense Ring correctly protects against Sleep
- Cross Helmet and 108 Gems correctly protect against MP Poison
- Nelveska Temple is correctly labeled as a "large" map



BUG FIXES
- Feather Boots grant Don't Move immunity, as intended
- Fixed a palette issue with Petrify
- Map 067 has been relabeled as "medium" in size
- MP Restore is now 200 JP, as intended
- Poison is now enemy-only, as intended

= = =

JOBS
- Priest: Gained Book access
- Scholar: Males have 123 base HP; females have 115 base HP

= = =

BASIC SKILL
- Yell: Lost MP Regen, 0 MP
- Jump +1: Moved to Jump, 100 JP

BLACK MAGIC
- Dark Holy: MAx14

ITEM
- Echo Grass: Gained MP Poison removal

JUMP
- Jump +2: Removed from the game
- Overwhelm: Moved to Dance/Sing

LORE
- Bio: 100 JP, unreflectable
- Bio 2: Unreflectable
- Bio 3: Unreflectable
- Mad Science: Unreflectable and lost Float, but gained Reflect

NINJITSU
- Kagesougi: Gained MP Poison
- Shuriken: Sp*9

STEAL
- Equip Light Gear: Gained Flails, 250 JP
- Quickening: Gained MP Regen, 10 MP
- Roulette: 1 range

TALK SKILL
- Warn: 100 JP

WHITE MAGIC
- Regen: Gained MP Regen, 150 JP

YIN YANG MAGIC
- Blind --> "Douse": 4 range, 0 AoE, 4 CT, 12 MP, Hit_F(MA+65)%, M-Ev, reflectable, Adds: Darkness and Oil, CF and CM, 150 JP
- Blind Rage: Gained Darkness, 4 CT, Hit_F(MA+55)%

= = =

ARMOUR
- Triangle Hat: 10 MP, but gained +1 MA

= = =

WEAPONS
- Gambler's Axe: 100% Gil Toss
- Crude Bow: 33% Oil
- Provoke Bow: 25% Berserk
- Spell guns: +1 WP
- Elemental flails: -1 WP
- Toy Knife: 20% W-Ev
- Javelin: 50% Don't Move
- Obelisk: Loses 1 Jump

= = =

ACCESSORIES
- Vanish Mantle: Lost HP Poison immunity, but gained Darkness immunity
- Germinas Boots: Lost 2 Jump, but gained Stop immunity
- Chantage: Lost Stop immunity



- MP Poison has a dark purple aura and doesn't persist upon death
- MP Regen has a light green aura



- Atma Bow had 5 range instead of 4
- Roulette was missing a skill flag, which allowed for it to have infinite vertical
- Various MP Regen/MP Poison flags corrected in Patcher (All corrected)



~~~GENERAL~~~

- "Old" Oil is being reintroduced; that is, Oil will have its function reverted to doubling all elemental damage, this time including Dark and Holy.

- Silence has been removed, and things were balanced accordingly.  It simply has no place in Arena.

- Speed alteration skills, such as Quickening or Slow Dance, have been either removed from the game, or had their Speed alteration properties changed. Therefore, the only way to modify a unit's Speed value is by giving them the appropriate equipment.

- The Jump skillset formula's CT calculation has been changed to: 21 / Jump.
3 Jump = 7 CT
4 Jump = 6 CT
5 Jump = 5 CT
6 Jump = 4 CT
7 Jump = 3 CT (the cap)

- A LOT of the maps have been rebalanced, from simple unit placement changes to major edits to the map itself.  For a full list of map changes, visit the following link: http://ffhacktics.com/smf/index.php?topic=11367.msg216247#msg216247.

- There are two new statuses: MP Poison and MP Regen.  These are their "WIP" names, and will most-likely be changed in the future.

- Fixed many FFTPatcher errors

- Description text has been changed for almost everything in-game



~~~JOBS~~~

GEOMANCER
- Females get 135 base HP, 61 base MP, 10 base MA and 8 base PA
- Jump gets lowered to 3 (it's 4, unlike the master guide says)
- Males get 144 base HP, 57 base MP, 8 base MA and 10 base PA

LANCER
- Gain access to robes
- Speed gets raised to 9

MEDIATOR
- Lose access to books
- Lose innate Monster Talk

MIME
- Gain access to shields

ORACLE
- Lose access to books

PALADIN
- 5% base C-Ev
- Gain access to flails, but lose access to katana

PRIEST
- 4 base Move

SAMURAI
- Gain access to longbows

SCHOLAR
- Females get 11 base MA and 77 base MP
- Lose access to books, clothes, and knives (master guide says otherwise), but gain access to armor
- Males get 9 base MA and 72 base MP

SQUIRE
- Gain access to axes and poles, but lose access to books and flails

SUMMONER
- General consensus is that this job is fine

THIEF
- Females get 125 base HP
- Gain access to crossbows, but lose access to swords
- Males get 134 base HP

TIME MAGE
- Gain access to shields

WIZARD
- Gain access to knives



~~~SKILLSETS~~~

BASIC SKILL
- Caution: Grants its user the ability to evade whilst charging/performing, but loses its ability to add Defend, 200 JP, moves to Summon Magic
- Equip Clothes --> "Luck UP": Increases a proc's base chance by 50% (example: 20% chance going to 30%), 300 JP
- Heal: Gains Berserk removal, but loses Silence removal
- Throw Stone: Becomes unavoidable, 100 JP
- Ultima: Gains smart-targeting
- Yell: Gains MP Regen, 10 MP

BLACK MAGIC
- Death: Becomes non-elemental (still absorbable by undead units)
- Fire: Loses its proc
- Flare: Counter Flood no longer triggers, no longer reflectable, moves to Lore
- Frog: Pierces Reflect
- Poison: Smart-targeting
~ NEW --> "Dark Holy": 6 range, 0 AoE, 5 CT, 30 MP, dark elemental, Dmg_UnFury(MA*16), M-Evadable, yes Reflect, CM, CF, 400 JP

CHIVALRY
- Counter: 200 JP, moves to Ninjutsu
- Grand Cross: 12 MP and 2 vertical range
- Reraise: Follows its target
~ NEW --> "Lay on Hands": 2 range, 0 AoE, 2 vertical, 3 CT, 16 MP, Heal_(50%) Hit_UnFury(PA+80)%, Cancel: Dead, 250 JP

DANCE
- Brave Up: Triggers like Faith Up does
- Disillusion/Polka Polka: Merge, 50% chance to remove 1 MA or 1 PA (if not possible, increase their accuracy to 50%)
- Nameless Dance: Loses its chance to apply Silence, but gains a chance to apply Don't Move instead
- Slow Dance: Remove from the game

DRAW OUT
- Bizen Boat: (MA*8) HP damage instead of MP damage, holy elemental
- Heaven's Cloud: (PA*7) HP damage, and loses its Slow proc
- Koutetsu: Lower vertical by 1
- Masamune: 300 JP
- Meatbone Slash: 100 JP
- Two Hands: 400 JP
~ NEW --> "Desperation" (support): Deal double damage with "Attack" while in Critical, 150 JP

ELEMENTAL
Some maps offer more terrain type diversity, which allows for more Elemental skill types to be used
- Blizzard: Only procs Darkness
- Counter Flood: 300 JP
- Lava Ball: Inflicts Berserk instead of Dead
- Non-elemental skills become ((PA+4)/2*MA)
- Sand Storm: Becomes non-elemental; inflicts Darkness instead of Stop

ITEM
- Echo Grass: Loses its Silence removal
- Hi-Potion: 150 JP
- Maintenance: Becomes a Movement skill instead, 200 JP
- X-Potion: 200 JP

JUMP
Skills use Jump instead of Speed for determining when they activate (consequently, Lancer base Speed will be increased to 9, and base Jump lowered to 4)
- Ignore Height: 100 JP, moves to Snipe
- Level Jump 2: 0 JP
- Level Jump 3: 100 JP
- Level Jump 4: 200 JP
- Level Jump 5: 350 JP
- Vertical Jump 2: 0 JP
- Vertical Jump 3: 50 JP
- Vertical Jump 4: 100 JP
- Vertical Jump 5: 150 JP
- Vertical Jump 6: 200 JP
- Vertical Jump 7: 250 JP
- Vertical Jump 8 --> "Vertical Ignore": 255 vertical range, 350 JP

LORE
- Bio: Has a 20% chance to proc MP Poison instead of HP Poison
- Bio 2: Procs Oil instead of Frog, 150 JP
- Bio 3: 300 JP
- Damage Split: Moves to Chivalry
- Earth Dragon/Maelstrom/Rime Bolt/Shadow Shade/Thunder Flare: 20 MP
- Equip Magegear: Gains robes
- Tornado: 4 range, 2 vertical, F_(MA*7) HP damage
- Quake: 2 vertical, 3 CT, F_(MA*8) HP damage
~ NEW --> "Melt": 3 range, 3 AoE, 3 vertical (linear like Earth Slash), 0 CT, 12 MP, Deals F_(MA*8) MP damage, M-Evadable, no Reflect, CM, CF, 150 JP

NINJUTSU
- Kagesougi: Doesn't have a chance to proc Silence anymore
- Overwhelm: Moved to Jump
- Shuriken: 5 vertical, (Speed*8) HP damage (strikes once), 25% chance to proc HP Poison, can't phase through walls, affected by Attack UP, but not Fury
- Tsumazuku: 5 MP cost and removes Haste and HP Regen, but no longer Reraise
~ NEW --> "Misogi": Affects the user only, removes Darkness, Don't Move, HP Poison, Slow, 0 CT, 0 MP, 100 JP

PUNCH ART
- Revive: 1 vert, 25% healing, Hit_(PA+75%), 200 JP
- Spin Fist: Smart-targeting, 1 vertical, 250 JP
- Stigma Magic: Loses its Silence removal, but gains MP Poison removal
- Wave Fist --> "Aurablast": Wave Fist but holy elemental

SING
- Brave Up: Triggers like Faith Up does
- Cheer Song: Remove from the game
- Life Song: (MA+15) HP healing, and a 20% chance to proc HP Regen and MP Regen
- Nameless Song: 60% accuracy

SNIPE
- Hawk's Eye: Evadable, now affected by Darkness, and only procs HP Poison
- Jump +1: 50 JP (due to Speed being changed to Jump in the Jump skill formula), moves to Basic Skill
- Jump +2: Moved to Jump, 200 JP (due to Speed being changed to Jump in the Jump skill formula)
- Leg Aim: Afflicts Don't Move or Stop, (Speed+45)% accuracy, 150 JP
- Weapon Break: Removed from the game

STEAL
- Bad Luck --> "Roulette": 3 range, 0 AoE, 3 vertical, 2 CT, 12 MP, enemy-only, randomly adds one of the following: Dead, Frog, Haste, Petrify or Reraise, 200 JP
- Equip Light Blade --> "Equip Light Gear": Allows its user to equip clothes, hats, knives, ninja swords, and swords, 200 JP
- Quickening: Adds self-Haste instead of +1 Speed, 5 MP cost, 100 JP
- Steal Accessory: Evadable
- Steal Heart: (MA+40)% accuracy
~ NEW --> "Gil Toss": (Rdm(2-5)*(Speed+15)), 3 range, 0 AoE, 3 vertical, 0 CT, 0 MP, evadable, C, CF, 200 JP, affected by Attack UP, but not Fury
~ NEW --> "Steal Weapon": 1 range, 0 AoE, 2 vertical, (Speed+40)% accuracy, evadable, C, 300 JP

SUMMON MAGIC
- Bahamut: 6 CT
- Carbunkle: 0 MP cost
- Fairy: F_(MA+90)% accuracy and 150 JP
- Half of MP --> "1/3 of MP": Reduces the MP cost of skills by 66%, 200 JP
- MP Restore: 200 JP, and moves to Black Magic
- Salamander: 1 AoE, non-elemental, F_(MA*9) HP damage, 20% chance to proc Berserk (instead of Oil)
- Shiva/Ramuh/Ifrit: F_(MA*7) HP damage, 150 JP
- Silf: F_(MA*7) HP damage, 250 JP
- Zodiac: F_(MA*10) HP damage, 20% chance to proc MP Poison
~ NEW --> "MP Switch" (reaction): HP damage affects MP first, with the remainder then affecting HP, 350 JP

TALK SKILL
- Mimic Daravon: Vertical range lowered to 1
- Monster Talk: removed from the game (until monsters are actually introduced...)
- Refute: Removes MP Poison, MP Regen and ignores Finger Guard
~ NEW --> "Warn": 3 range, 0 AoE, 3 vertical, 0 MP, 0 CT, (MA+75)% chance to add Reflect, ignores Finger Guard, 200 JP

TIME MAGIC
- Chrono Trigger --> "Piety": Adds Faith to the user when attacked, 200 JP, triggers like Auto Potion, moved to White Magic
- Demi 2: Becomes non-elemental
- Haste/Slow: F_(MA+80)% accuracy
- Haste 2/Slow 2: F_(MA+90)% accuracy
- Stop: F_(MA+60)% accuracy

WHITE MAGIC
- Cure 4: 2 CT and F_(MA*15) HP healing
- Dia: 6 range
- Esuna: Loses its Silence removal, but gains MP Poison removal
- Protect/Shell: Adopted Protect 2's/Shell 2's stats
- Protect 2/Shell 2: Removed from the game
- Regen: 0 CT
- Regenerator: Applies HP Regen and MP Regen, 250 JP, moved to Time Magic

YIN YANG MAGIC
- Blind: 0 CT
- Dispel Magic: Removes MP Regen
- Life Drain: 0 CT
- Petrify: 5 CT
- Silence Song: Removed from the game
- Spell Absorb: 0 CT
~ NEW --> "Doubt Faith": 5 range, 0 AoE, 0 vertical, 16 MP, 2 CT, M-evadable, yes Reflect, F_(MA+60)% accuracy, CM, CF, 150 JP
~ NEW --> "Pray Faith": 4 range, 1 AoE, 1 vertical, 16 MP, 2 CT, unevadable, yes Reflect, F_(MA+65)% accuracy, CF, 150 JP



~~~WEAPONS~~~

AXES
- Battle Axe --> "Tomahawk": 9 WP, 10% W-Ev, 3 range, yes Two Hands, no Two Swords
- Giant Axe: 12 WP, 20% W-Ev
- Slasher --> "Gambler's Axe": 10 WP, 30% W-Ev, 1 range, 50% chance to proc the new skill "Gil Toss", yes Two Hands, no Two Swords

BAGS
- P Bag: Gains HP Poison immunity

BOOKS
Book damage formula becomes MA*WP
- Madlemgen: 11 WP, 15% W-Ev
- Monster Dict: 13 WP, 15% W-Ev, 20% chance to lower MA and PA by 1
- Necronomicon: 11 WP, 15% W-Ev
- Papyrus Plate: 9 WP, 15% W-Ev, 50% chance to proc Lich (instead of Flare)

CLOTHS
- Cashmere: Loses initial Shell, but gains a 25% chance to lower MA and PA by 1
- Persia: 10 WP, gains initial Shell
- Ryozan Silk: 14 WP

CROSSBOWS
- Bow Gun: 10 WP, 20% W-Ev, no longer procs Armor Break
- Hunter Bow --> "Provoke Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Berserk, no Two Hands, no Two Swords
- Night Killer: It's 9 WP, unlike what the master guide says; raise to 12 WP
- Poison Bow --> "Athiest Bow": 10 WP, 0% W-Ev, 4 range, 33% chance to proc Innocent, no Two Hands, no Two Swords
- Silencer --> "Crude Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Oil, no Two Hands, no Two Swords
~ NEW --> "Atma Bow": 8 WP, 0% W-Ev, 4 range, 33% cast: Dmg_(CasMaxMP), no Two Hands, no Two Swords

FLAILS
- All flails gain +1 WP

GUNS
- Blast Gun/Blaze Gun/Glacier Gun: 5 range
- Mythril Gun --> "Healing Gun": 10 WP, 0% W-Ev, 4 range, heals instead of dealing damage, no Two Hands, no Two Swords
- Stone Gun: Loses initial Petrify

HARPS
- General consensus is that this weapon category is fine

KATANA
- Asura Knife: 14 WP, absorbs fire instead of strengthening, forced two-hands
- Bizen Boat: 10 WP, +2 PA instead of procing Silence
- Chirijiraden: 16 WP, +1 move instead of +1 Speed, forced two-hands
- Heaven's Cloud: 14 WP, forced-two hands
- Kikuichimonji: 16 WP, no longer procs Quake, forced two-hands
- Masamune: 9 WP, -1 Speed instead of -2 Speed, and gains Slow immunity
- Muramasa: 10 WP, loses its +1 MA bonus, but gains 20% chance to proc Decapitate (100% chance to deal 85% of the target's HP as damage) instead of its current proc, forced two-hands

KNIGHT SWORDS
- General consensus is that this weapon category is fine

KNIVES
- Orichalcum: 11 WP, gains Two Hands access, but loses two swords access (master guide is incorrect)
- Mage Masher: Holy elemental, deals MP damage instead, and gains Two Hands access
~ NEW --> "Gladius": 8 WP, 15% W-Ev, 1 range, +1 Move, 33% chance to proc Slow, no Two Hands, yes Two Swords
~ NEW --> "Toy Knife" 0 WP, 0% W-Ev, 1 range, +1 Move, 100% cancel Faith and Innocent, yes Two Hands, yes Two Swords

LONGBOWS
- Atheist Bow --> "Poison Bow": 13 WP, 10% W-Ev, 5 range, 50% chance to proc MP Poison, forced two-hands
- Ice Bow: Loses its +1 Speed bonus
- Lightning Bow: Loses its +2 MA bonus
- Long Bow: +2 Jump instead of +1 Move
- Ultimus Bow: It's 15 WP, unlike what the master guide says, leave at 15 WP
- Windslash Bow: 11 WP
~ NEW --> "Rain Bow": 12 WP, 10% W-Ev, 6 range, water elemental, 33% chance to proc Suiton, forced two-hands

NINJA SWORDS
- Hidden Knife: Loses its Two Swords access
- Ninja Edge: 15% W-Ev
- Short Edge: 10 WP and 50% proc chance
- Spell Edge: 10 WP

POLES
- Iron Fan: 13 WP, 30% W-Ev
- Whale Whisker: 25% chance to proc Undead

RODS
- Dragon Rod --> "Meteor Rod": 8 WP, 10% P-Ev, 1 range, 25% chance to proc Meteor (functions just like Bahamut), yes Two hands, yes Two Swords
- Flame/Ice/Thunder Rod: +2 WP, chance to proc respective nether spells instead
- Wizard Rod --> "Battle Rod": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords

SPEARS
- Holy Lance: Loses its proc
- Javelin: 8 WP, 4 range, loses its +2 Speed, but gains a 33% chance to proc Don't Move, loses Two Hands access
- Mythril Spear --> "Demon Spear": 9 WP, 10% W-Ev, 2 range, dark elemental, 50% chance to proc Life Drain, yes Two Hands, no Two Swords
- Obelisk: +1 Jump (due to Speed being changed to Jump in the Jump skill formula)
- Partisan --> "Heavy Spear": 10 WP, 10% W-Ev, 2 range, 20% chance to proc Shellbust Stab (100% chance to break body armour and deal weapon damage, but deals no damage once body armour is broken, 100% hit chance), no Two Hands, no Two Swords
- Spear --> "Ethereal Spear": 11 WP, 10% W-Ev, 2 range, deals MP damage instead of HP damage, yes Two Hands, no Two Swords
~ NEW --> "Vaulting Lance": 9 WP, 20% W-Ev, 2 range, +2 Jump, yes Two Hands, no Two Swords

STAVES
- Gold Staff: 10 WP, 10% W-Ev, cancels MP Regen
- Healing Staff: Loses strengthen holy and Two Swords access
- Rainbow Staff: It's non-elemental, remains non-elemental (master guide error)
- White Staff: 10 WP, 20% chance to proc Bizen Boat instead
~ NEW --> "Black Staff": 8 WP, 10% W-Ev, 1 range, dark elemental, 20% chance to proc Bio 3, yes Two Hands, yes Two Swords

SWORDS
- Blood Sword: 9 WP and gains Two Swords access
- Coral Sword: Absorbs water instead of strengthening Water
- Ice Brand: 13 WP
- Mystic Blade --> "Thunder Blade": 12 WP, 10% W-Ev, 1 range, lightning elemental, 33% chance to proc Bolt 1, no Two Swords, no Two hands
- Phoenix Blade: 14 WP, 10% W-Ev, no Speed penalty
- Platinum Sword: Gains Berserk immunity
- Rune Blade: 8 WP, 0% W-Ev, loses its +2 MA, but gains always MP Regen and MP Poison immunity
- Shieldrender: 9 WP with 33% proc chance
- Tactician's Blade: 13 WP
- Ultima Weapon: 50% proc chance



~~~PROTECTION~~~

SHIELDS
- Aegis Shield: Loses its Silence immunity
- Crystal Shield: 15% P-Ev, 10% M-Ev, initial Reflect instead of Oil immunity and all-element neutrality
- Elemental shields lose their respective weaknesses
- Genji Shield: Gains Death Sentence immunity
- Kaiser Plate: 15% M-Ev
- Mythril Shield --> "Dewdrop Shield": 10% P-Ev, 20% M-Ev, absorbs Water
- Swift Plate: Known as "Zephyr Shield" in-game; changed name in FFTacText
~ NEW --> "Round Shield": 15% P-Ev, 20% M-Ev, absorbs Earth
~ NEW --> "Secular Shield": 10% P-Ev, 15% M-Ev, Faith and Innocent immunity
~ NEW --> "Wyvern Shield": 20% P-Ev, 10% M-Ev, absorbs wind

ARMOR
- Crystal Armor: Loses its Faith and Innocent immunity, but gains Slow immunity
- Diamond Armor: Loses its Darkness immunity
- Gold Armor: Loses its Silence immunity, but gains Death Sentence and Oil immunity (due to old Oil+ being introduced)
- Reflect Mail: 145 HP

CLOTHES
- Brigandine: 10 MP

HATS
~ NEW --> "Triangle Hat": 80 HP, 30 MP, Innocent immunity

HEADBANDS
- Chakra Band: 35 HP, -1 Speed, and loses its Berserk immunity and "Petrify immunity" (master guide error), but gains Slow immunity
- Choice Band: 70 HP, loses its initial Haste, but gains Berserk and Sleep immunity
- Focus Band: 70 HP, 70 MP, +1 PA, and +1 MA

HELMETS
- Cross Helmet: Gains MP Poison immunity
- Crystal Helmet: Loses Don't Act immunity, but gains strengthen earth, holy and water
- Diamond Helmet: Gains Don't Act immunity
- Genji Helmet: 75 HP and +1 Speed, but loses its initial Berserk
- Gold Helmet: Loses its Don't Move immunity, but gains Darkness immunity
- Mythril Helmet: 120 HP, +1 Jump, but loses Innocent immunity and Slow immunity (due to Speed being changed to Jump in the Jump skill formula)

ROBES
- Light Robe: Gains HP Poison immunity
- Robe of Lords: Loses its Silence immunity

ACCESSORIES
- 108 Gems: Gains HP Poison immunity and MP Poison immunity
- Battle Boots --> "Combat Boots": 1 PA, 1 MA, 1 Move
- Chantage: Loses Frog immunity and Sleep immunity, but gains Undead immunity, Stop immunity, and water absorb
- Cursed Ring: Loses its null holy
- Defense Ring: Loses its wind absorb and Silence immunity
- Dracula Mantle: 10% P-Ev, 15% M-Ev, loses its Berserk immunity, but gains Oil and holy immunity
- Feather Boots: Gains earth immunity (to negate earth weapons) and +1 Jump (due to Speed being changed to Jump in the Jump skill formula)
- Jade Armlet: Loses its water absorb
- Magic Ring: Loses its earth absorb and Silence immunity, but gains Charm and HP Poison immunity
- Red Shoes --> "Hyper Wrist": 2 Speed, always: HP Poison, immune: HP Regen
- Reflect Ring: Gains always Reflect
- Rubber Shoes --> "Sandstorm Treks": +1 Move, absorbs wind, Sleep immunity
- Small Mantle: 20% P-Ev, 15% M-Ev, loses its holy immunity, but gains Frog immunity
- Vanish Mantle: 15% P-Ev, 20% M-Ev, loses its water immunity, but gains HP Poison immunity
- Wizard Mantle: 15% P-Ev, 10% M-Ev, gains water immunity



~~~STATUSES~~~

- Oil: affected takes double elemental damage and wears off another one elemental attack
- Berserk: now allows affected to evade
- Silence: removed from the game
- Sleep: CT lowered from 60 to 40
- Protect: CT lowered from 96 to 64
- Shell: CT lowered from 96 to 64
- Innocent: CT lowered from 64 to 48
~ NEW --> "MP Poison": Takes 1/8 MP damage; wears off on death
~ NEW --> "MP Regen": Recovers 1/8 MP; wears off on death

4
FFT Arena / Discussion for Vanilla tournament
March 11, 2017, 09:50:25 pm
Hey all. Looking to have a short discord discussion about the Vanilla tournament we'll be having shortly. I just want to discuss the rules/limitations we'll have. I'll pull data from the last few Vanilla tournaments so that we can compare and contrast and see what worked best in all the tournaments. I'd like to have WKW there as he ran the last tournament, but anyone else who would be able to participate and volunteer in helping. Does Wednesday, March 15th at 7:00 PM work? Please let me know. Thanks!
5
FFT Arena / FFT Arena Discord
March 08, 2017, 01:20:57 am
Hello! We have a discord community here. While this discord is focused mainly on Arena, we have chat about all kinds of different topics which include Tactics non-arena modding, a therapy channel just to vent, off-topic chat about everything from anime to politics and more. We also have voice chat from time to time and we always take new suggestions. If you are interested in joining, the link is here. Note that you would have to be approved first to access/chat, but it only takes a maximum of a couple hours as usually somebody is on that can approve your entry. Feel free to post here if you joined recently and don't get an approval very quickly to alert us that you've joined.
6
FFT Arena / Official 1.4b discussion date
December 20, 2016, 01:11:51 pm
Hi all,

Trying to choose a date after the holiday to have the official 1.4b balance discussion. I think either January 5th, 8th or 10th. Perhaps two of the days so we can get ample time. Please respond with the days that work best for you and times. This is going to be a rebalancing discussion, so please keep ideas to necessary changes (not changes you may have liked to see that don't pertain to balance.)

These is a test file for a new patch available in discord. Please check it out and comment. Discussion will take place based off these ideas and current MG.
7
FFT Arena / Suggestions List Updated 9-25
September 01, 2016, 11:51:59 am
Hi everyone,

Suggestions list for the next patch attached. Please take a look and comment in the appropriate thread. (This thread is being locked, so please comment in the Balance Discussion Thread as that is the appropriate place. This is just to replace the file each week.
8
FFT Arena / FFT Arena Balance Discussion Thread
August 08, 2016, 03:57:10 pm
I'm getting a sticky on this post.

If you have ideas and/or see areas where balance could be improved or altered in a positive way, feel free to post here. It would be better if you...

1. Say what the issue is
2. Explain the issue in as much detail as possible without overdoing it
3. Explain why it needs to be changed
4. Give possible solutions or changes that could help.

You don't have to format it, but just answer those four statements. Counterarguments can also be posted here.
9
FFT Arena / FFT Arena Master Guide
July 24, 2016, 12:10:53 am
The download/changelog thread can be found by clicking here.


[01] FAQ

What is FFT Arena?
FFT: Arena is a tournament-style patch, which pits AI-controlled teams of 4 versus one another. Units are always level 35, make use of balanced versions of vanilla equipment, skills, and jobs, with some new ones, as well. The patch is strictly AI versus AI.

What are FFT Arena's goals?
The primary goals of Arena are:
1) To create a balanced playing field for AI battles;
2) To ensure that players have fun whilst watching and making teams; and
3) To be a seamless system for a (future) singleplayer mode.

How do I build a team?
The best way to build a team would be to download the .rar file and use the master guide spreadsheet/MemCardGen (memory card generator) contained within.  The MCG removes the need to calculate JP by hand, and is simple to use. You can see team ideas in the Team Submissions thread or by watching some of the videos. All of the rules are in the appropriate section of this guide.

Who are the creators/developers of Arena?
Back in 2010, PX_Timefordeath started this project. Soon after, AeroGP and FFMaster took over, with Aero leaving some time after. FFMaster then led the project for a few years. During that time, Xifanie developed various hacks and tools for Arena (notably, the Deep Dungeon hack and the memory card generator). In 2016, the Discord channel was created, with Andrew changing/updating Arena backed by the community's suggestions.


[02] MECHANIC CHANGES

Brave
Brave is a mechanic that applies to all weapon attacks (except for healing weapons) and most physical skills.  Brave-based damage can change depending on the attackers Brave as well as the target's Brave.  The multiplier formula is: (Attacker Brave + 25) * (Defender Brave + 25) / 10000.  So, if both the Attacker and Defender have 75 Brave, then the damage will not change.  Low Brave is typically used on units that don't use Attack/focus on using non-Brave skills (such as magic), since this means they will take less damage from Brave-based attacks/skills.  High Brave is typically used on units that really want to get the most out of their Brave-based skills (such as Punch art).

Faith
Similar to Brave above, Faith now also receives a constant.  The multiplier formula is: ((Attacker Faith + 25) * (Defender Faith + 25)) / 10000.  Overall, this means that caster damage will have less variance than in vanilla.  Low Faith is typically used on units that will not benefit from Faith-based magic (such as White Magic).  High Faith is typically used on units that want to get the most out of their Faith-based skills (such as Black Magic).

X-Brave
X-Brave is the opposite of Brave in terms of how it calculates extra damage.  Any abilities with this formula that don't involve damage will have their accuracy increased accordingly instead.  The multiplier formula is: (Attacker Brave + 25) * (155 - Defender Brave) / 10000.  Ninjutsu's "-ton" skills and some of Talk Skill uses this formula.

X-Faith
X-Faith affects targets the same way as UnBrave does in calculating damage or accuracy. The same calculation applies for those skills that involve accuracy instead. The multiplier formula is: (Attacker Faith + 25) * (155 - Defender Faith) / 10000. Black Magic's Nether magic (and Dark Holy) uses this formula.

Compatibility
Good/bad compat is +/- 6.25% and best/worst compat is +/- 12.5%.

Reaction Skills
The chance for a reaction to activate is (Br+Fa-60)%.  Reaction skills (and some support/movement skills) can have different triggers.  For example, Dragon Spirit triggers when most forms of physical affect the user, while HP Restore could only trigger if the user is in Critical status.

Unit Action Priority
When the game loads the map, the first unit that's generated gets priority.  In vanilla FFT, the enemy and guests always move before the player, unless you have higher speed; this is because they are loaded before the player's units are.  Since it wouldn't be very balanced if all units on one side had action priority, Arena has tried to give both sides as much of an even footing as possible.  For example: if both teams have 4 Units with 100CT, the priority order in Arena would be: P1 Unit1/P2 Unit1/P2 Unit2/P1 Unit2/P1 Unit3/P2 Unit 3/P2 Unit4/P1 Unit4.  This can be important for team building, as well.  If you want a unit to move before the others, like a unit with Phoenix Down, you would want to put him/her as Unit 1 in the submission.  However, if you have a unit with Haste 2, you may want to put him/her as Unit 4.

Absorb: Element
Anything labelled Absorb is always "neutral".  This means you cannot do "weak: element" and "absorb: element" on the same unit to double the absorb healing.  Oil Also falls under this restriction.

Strengthen: Element
Anything labelled Strengthen will increase the potency of attacks/skills by 25% of the base stat used for damage or healing calculation, rounded down.  This is applied before any support multipliers.  For example, if you had Strengthen Ice and were using MA to calculate with 15 MA and Magic Attack UP, your effective MA would be =ROUNDDOWN((15 * 1.25)) * (4/3) = ROUNDDOWN(18.75) * (4/3) = 18 * (4/3) = 24. (Note that since FFT uses integers only, the final number would also be rounded down if not a whole number.)

Forced 2 hands weapons
Any weapon that is "forced" two-hands means that it must be held by the wielder with both hands.  Similar to how longbows worked in Vanilla, some weapons have been modified so that they must be held by both hands and cannot be used with a shield or Two Swords.  The "Two Hands" support skill will not increase the damage dealt, nor will the innate two-handed nature of these weapons.  When building your team, please check the spreadsheet to see which weapons are currently labeled this way, and then plan accordingly.


[03] NOTABLE 1.40+ CHANGES

1.44
• Brave and Faith constant in calculations lowered by 10. This means that 100 Brave/Faith units are now slightly less powerful.
• Minimum/maximum allowed Brave and Faith are now 50/80 due to above change.
• Reaction chance adjusted to (Brave + Faith - 60)% due to new Brave and Faith limits.
• Unbrave and Unfaith have become X-Brave and X-Faith, which means the user must now be high Brave or Faith to be efficient.
• Job innates: Mimes gained 1/3 of MP, Monk gained Martial Arts (115% bonus), Ninja regained Dual Wield, Summoner gained Range +1.
• Weapon Guard is innate once more.
• Class evasion has been lowered to 0 for most jobs.
• Ninjutsu "tons" are now based on X-Brave and the rest of skillset ignores Brave.
• Black Magic Nethers are now based on X-Faith.
• Revive, Raise 2 and Phoenix Blade (previously Amp. Raise) are now stat-based.
• Strength Tonic will no longer target enemies. (Yes that's large enough to make this list.)
• Mystic Knight is now a hybrid job. Its stats are rounded and skillset uses both PA and MA. Spellblades are near-instant (1-2 CT).
• Most weapons are now 0 evasion. A few of them use different formulas. Two Hands/Dual Wield is now consistent (no more forced 2h katanas for example). Healing weapons ignore Brave. Bows and books arc bonus range is reduced. Bags have been removed. Lots of other changes; see changelog.
• The majority of Speed equipment has been removed.

1.43a
• Reaction chance changed to (Brave + Faith - 40)%.
• Weapon Guard returns as a RSM (Movement). It's no longer innate to all classes.
• Item has become a default skillset. This means it now supports all ability mods (Range, MP costs, Silenceable, etc.)
• Protect and Shell are considered regardless of current HP.
• Guns no longer ignore evasion.
• Robes and Headpieces have enhanced stat bonuses at the cost of HP.

1.43
• All jobs' base PA and MA now add up to 18, except for Mime and Geomancer, which are 20.
• All jobs' base MP have been increased across the board (with a few exceptions).
• Defensive abilities (except Cure 1-3) are no longer reflectable.
• Global C-EV is removed from the game. Jobs' C-EV are adjusted to reflect this change.
• Shields, head and body equipment have been reworked.
• Non-cloak accessories had their evasion lowered.
• There are a couple changes to the core function of some skillsets. This is only partial; more skillsets will receive similar treatment.
• RSM have been reorganised so that most jobs have one of each. Plus a couple additions and removals.
• Silence returns to the game. It prevents the inflicted unit from using defensive support abilities. Exception is Item, and that will change later.
• Berserk, Darkness, Frog, Undead and Silence are given a CT. Transparent no longer dispels after acting.
• Poison, Don't Move, Protect and Shell are no longer removed on death.

1.42c
• Mime adjustments to prepare for the tournament.

1.42b
• Mostly bugfixes and rebalance of a few status effects.

1.42a
• Plenty of reversion, with some new shit.

1.42
• Absorption has been nerfed, and rightly so.  Absorption clothes now half instead, and shields/accessories have evasion (with modifications made to their other properties).
• Attack UP and Magic Attack UP have been lowered to 25% (from 33%).  This, in conjunction with the absorption nerf, should prevent absorption+high damage teams from perpetually-dominating most teams they encounter.
• 1/3 of MP now costs less JP, and the mass majority of MP costs have been modified so 1/3 of MP maths better with them.  Every MP-costing skill is now divisible by 6.
• The El Bow was amplifying the effectiveness of Snipe, a well-balanced skillset, immensely!  Thus, it was turned into a ranged version of Dual Cutters (which should still be fun).  No, the proc will not allow for double Snipe funsies.  :P
• The majority of Talk Skills now use the new "Hit_(X-Speed)%" formula, making them less effective for units with high amounts of non-hasted Speed.
• Many more weapons and skills can now be used with Two Hands (which received a JP decrease, as well).  Yes, even most ninja swords.  Also, staves ate rods.  Chomp.
• Courtesy of WKW, the brown team colour has been replaced with purple, and yellow with orange!  Looks sharp.  Purple fo' lief.  Also, he edited the other team colours to make them more representative.


1.41
• New in 141a: Refresh's effect was added to Regen, and Sap's effect was added to Poison.  As a consequence, both statuses had their CT lowered to 64.
• New in 141a: Haste and Regen can no longer be used to overwrite Slow and Poison.  As a consequence, Heal and Stigma Magic now dispel Slow, with a new skill from Time Magic called "Return" doing so, as well.
• New in 141a: Slow only reduces Speed by 25%, instead of 50%.
• New in 141a: The AI will now only use Faith, Float, and Reflect as interceptions.
• New in 141a: The AI will now use Regen at any HP level, making it slightly more valuable than Haste is to them.
• New in 141a: The AI will now use stat-boosting skills slightly more often.

• Several AI-based ASMs have been implemented!  These will fix quite a lot of the AI's "derpiness", with the most-notable ones being:
The AI now recognizes that 1/3 of MP is indeed a 66% reduction, not 50%.
The AI now recognizes that Jump CT calculation is Jump/21.
The AI now recognizes that Non Charge actually reduces CT to 0.
The AI now recognizes that Short Charge actually cuts CT in half.
The AI now recognizes that Throw Item is 4 range, instead of its bonus being based on the user's Move stat.
The AI will now consider the possibility of exclusively healing themselves and teammates with weapon-elemental skills like Grand Cross, Houkouton, et cetera.
The AI will no longer use Jump on sleeping allies.

• Bard and Dancer have been replaced by Mystic Knight, a physical job that specializes in imbuing its weapon with magic, and then releasing said magic, with amplified effect.  Basically, it's a PA/Brave-based, elemental/AoE job that fills in a lot of the gaps that physical has been missing as a whole.  Since both genders of Mystic Knight are considered separate jobs, we were able to further differentiate the genders.  So, males have 30~ or so more HP than females, while females have 30~ or so more MP than males. Also, while males have 2 more PA (but 2 less MA), females have 1 more Speed, and 10 more C-Ev!  More information can (naturally) be found in the master guide, and within a notepad document in the downloadable rar file.
• The offensive Punch Art formula is now "Brave_(PAxY)", which means it's easier for lower PA builds to deal decent damage with these skills, while higher PA builds can still hurt with them.  Due to this change, Martial Arts was also removed, with the Punch Art skills having their JP lowered to compensate (since Attack UP is in another skillset).  Martial Arts had overlap with Attack UP anyway, and had unintentional interactions with certain skills (like Gil Toss and Cover Fire), making said skills more potent than originally intended.  Note: the Mystic Knight's skillset, Spellblade, makes use of this formula, as well.
• Critical hits will no longer knock-back, which means that this mechanic has been completely removed from Arena.  Not only does knock-back cause strange bugs (in the form of knocking units outside of the map when it occurs due to weapon skills like Southern Cross), it'll completely nullify the second attack for a dual-wielder, provided that the first attack critically-hit and knocked-back.  Besides, knock-back is yet another mechanic that the AI does not recognize; and, while it can be fun seeing a unit fall off of a cliff to its death, it's more trouble having it around than it's worth.


1.40
• Geomancy (formally known as "Elemental") skills will be more widespread, as maps that offer only one or two different Geomancy skill panel types will be increased to 3+ Geomancy skill panel types (I'm talkin' about you, snowy maps).
• "Old" Oil is being reintroduced; that is, Oil will have its function changed to doubling all elemental damage on the afflicted (will still expire after elemental damage is taken).
• Silence has been removed, and things were balanced accordingly.  It simply has no place in Arena.
• Speed alteration skills, such as Quickening or Slow Dance, have been either removed from the game, or had their Speed aleration properties changed.  Now, the only way to modify a unit's Speed value is by giving them equipment that does just that.
• The Jump skillset formula's CT calculation has been changed to: 21 / Jump.
3 Jump = 7 CT
4 Jump = 6 CT
5 Jump = 5 CT
6 Jump = 4 CT
7 Jump = 3 CT (the cap)
• The maps that are considered broken in some way are in the process of being tweaked.
• There are two new statuses: Refresh and Sap (formally known as "MP Regen" and "MP Poison" throughout 140 and 140a).  Refresh is the MP version of Regen, while Sap is the MP version of Poison.  Check-out the statuses spreadsheet for more information!
• Fixed many FFTPatcher errors.  Many, many, many FFTPatcher errors.
• Description text has been updated to actually include Arena information!  :O


[04] JOB STATS, EQUIPMENT ACCESS AND INNATES





[05] SKILLSETS AND R/S/M

Skillsets


Reactions, Supports and Movements



[06] EQUIPMENT

Note 1
All weapons are Brave-based, with the exception of healing weapons which ignore Brave.

Note 2
All weapon procs only affect the original target, have 0 CT, cost 0 MP, pierce Reflect, and also proc their own procs. For example, the Kazekiri's Kamaitachi proc maintains its 25% chance to proc Don't Act upon hit.





[07] DAMAGE MULTIPLIERS





[08] STATUS EFFECTS




[09] REGISTRATION

Rules
• Any Zodiac, including Serpentarius, is legal
• Teams will consist of four generic humans at Level 35, controlled by enemy AI routines.
• Brave and Faith can range between 50 and 80.
• Each unit has 3000 JP to spend on various abilities.  It costs 250 JP to unlock a job and its skillset; this unlock cost counts for a unit's primary job, as well.  You do not need to unlock specific jobs to have access to other jobs.  For example, all you need to do is drop 250 JP, and bam, you have access to mime.
• Only two units can buy any individual ability.  Innates do not count towards this.  For example, four units could have the Punch Art skillset, but only two could purchase Earth Slash; conversely, you can have two Samurais (which have innate Two Hands) and two Knights with Two Hands as their support.
• Only two units can equip any individual item.
• Unit names can be a maximum of 16 characters.
• Unit gender is male or female only, with monsters simply having to use "monster" (monsters are not in Arena at the moment).
• Leave any blank slots empty; as in, an empty line.
• Spell correctly.  Whilst it will probably be corrected when received, it will save people from doing extra work.  For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP Up", et cetera.
• The following team colours can be used:
   Black
   Blue
   Green
   Orange
   Purple
   Red
   White


UNIT FORMAT
Name
Gender
Zodiac
Brave
Faith
Primary Class
Secondary Class/Skillset
Reaction
Support
Movement
Right Hand (Don't put a shield here)
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known


TEAM SUBMISSION EXAMPLE

Player: Example Player
Team: The Example Squad
Palettes: Red/Orange
Last Revision: 2022-03-25

===

Example Leader
Male
Serpentarius
80
50
Lancer
Guts
Brave Up
Overwhelm
Leap
Vaulting Lance
Heavy Shield
Genji Helmet
Genji Armor
Bracer

Jump Range 6, Vertical Ignore
Accumulate, Bullrush, Throw Stone, Heal, Wish

===

Example Token
Male
Serpentarius
80
50
Paladin
Talk Skill
Damage Split
1/3 of MP
Move-MP Up
Rune Blade
Lunar Buckler
Gold Helmet
Chameleon Robe
Germinas Boots

Lay on Hands, Nurse, Transfusion, Reraise
Blackmail

===

Example Sidekick
Male
Serpentarius
80
50
Squire
Item
Auto Potion
Luck UP

Thunder Blade
Genji Shield
Flash Hat
Dragon Armor
Dracula Mantle

Bullrush, Throw Stone, Heal, Yell, Wish
X-Potion, Antidote, Chronos Tear, Calm Grass, Maiden's Kiss, Holy Water, Bandage, Phoenix Down

===

Example Babe
Female
Serpentarius
50
80
Geomancer
Black Magic

Magic Attack UP
Move-MP Up
Giant Axe

Black Hood
Red Robe
Leather Mantle

Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand
Nether Fire, Nether Bolt, Nether Ice, Nether Water, Dark Holy

===
10
FFT Arena / Final Discord Discussion
June 01, 2016, 10:32:30 am
Hey guys!

We've reached the end of the road on the final draft with all skills, jobs, skillsets, etc being finalized. I really want to thank everyone for participating in the Discord discussions.

We are now in the phase to finalize decisions. So I'd like to get everyone's schedule and confirm a date and time that we can go over everything on the list. If possible, I'm hoping to get everyone in on this final discussion.

Now here is how this final discussion should go:

1. We want to spend very little time on finalizing each decision. Keep in mind in discord we have mulled over for some of these changes for hours. Each one that is changing, especially those that are changing significantly, probably has a strong reason it is doing so. This is mostly going to be to iron everything out and make sure there are no glaring mistakes or holes in the decisions that have been made. This might sound counter intuitive to the above statement, but we already spent the large amount of time discussing the changes. We don't need a third round discussing them more.

2. That being said, I'm asking everyone to read over the final draft in this thread so that if you have major issues before we get to them, you can bring them up ahead of time. You can drop by the discord discussion any time before 7 PM or post them in an appropriate thread or send them in a private message to me. Again, if you have a major issue and you wait until the final discord thread, there is a high chance it may not be heard due to time constraints!!

3. I will try my best to incorporate all schedules when I set the date, but more weight will be given to those that have participated in the discord discussions. I realize that some peoples' schedules have not lined up appropriately or live in different time zones, but to date I've only heard that from one person who has trouble participating due to time zone differences. But again, please respond with your availability and I'll try to come up with a date/time that incorporates it all.


So with all that, please send me your general availability if you'd like to participate and I will throw together some dates and times within the next couple of days. Thanks all.
11
FFT Arena / Discord Discussion
April 26, 2016, 10:59:45 pm
Come join us for the 1.4 Arena discord discussion! https://discordapp.com/channels/174703237272698881/174703237272698881