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Porklin's sprites

Started by Porklin, March 03, 2020, 11:22:46 am

Porklin

March 03, 2020, 11:22:46 am Last Edit: April 21, 2020, 10:46:01 pm by Porklin Reason: renaming thread (last change, I promise)
I figured I'll shared some of the assets I've made, as I've used a lot in this forum as building blocks.
Credit to Zozma for Sprite 3 (a Blansch recolor), Conman for Sprite 4 (a Magus recolor), and Seushiro for Sprite 5 (a King Delita edit - recolor + changed death sprites).

Sprite 1: Tiefling warlock
Sprite 2: Moon elf ranger
Sprite 3: Half-orc cleric
Sprite 4: High elf necromancer
Sprite 5: Warforged (robot) fighter
Sprite 6: Warforged (robot) cleric
Sprite 7: Jareth, the Goblin King
  • Modding version: PSX
  • Discord username: porklin

Porklin

Warforged (robot) rogue - aka TI-83
(MiKeMiTchi's skeleton as the base)

  • Modding version: PSX
  • Discord username: porklin

Porklin

My first monster attempt - a dodongo from TLoZ. I tried to get it to be that classic tripedal form, but found it too difficult to adapt the existing behemoth sprite for my needs. The protrait is an edit of CONMAN's dragon lord.

The second set of attack frames are intended to be used with Self-Destruct - I followed the example of the Bomb sheet for sprites.
  • Modding version: PSX
  • Discord username: porklin

Porklin

It's a bit rough (especially the back attack animations), but I added a rider to the dodongo for a Zelda project I'm planning. I would have liked to make the rider a different color, but in order to retain any level of detail on either the rider or the dodongo, they need to match.

I'm going to add a few different palettes to both this sprite and the solo-dodongo, like an OG NES Zelda orange variant, but that may come a bit later.
  • Modding version: PSX
  • Discord username: porklin

Porklin

Alright, here's our next Zelda sprite - a bit of a weird one. It's the Nejiron - a Goron-like enemy from the Ikana Valley in Majora's Mask.

  • Modding version: PSX
  • Discord username: porklin

Jumza

There is something I find deeply unsettling about that portrait.
Cool stuff!
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Porklin

A taste of what's coming next . . .

Not sure why the .gif is getting hitched up before repeating
  • Modding version: PSX
  • Discord username: porklin

Porklin

Well, it's been a minute, but here's a WIP real bombchu from LoZ:MM. I know it looks out of place for FFT, but the original enemy looked pretty out of place in Majora's Mask.

Need to do back attack animations and self-destruct animations.

I've been using a Pokemon Ranger sprite as the base, but that game gives heavy dark outlines around sprites. I might need to soften that up.
  • Modding version: PSX
  • Discord username: porklin

Porklin

August 13, 2020, 03:59:19 pm #8 Last Edit: January 25, 2021, 02:40:35 pm by Porklin
Next batch of Zelda enemies -

Finished Real bombchu

and finished Beamos

Both of these only have one palette currently, but I do have plans to add two more each
___

Edit 1/25/21:
I have reuploaded the Beamos to fix some issues with the portrait. I'm planning to remake the entire bombchu sprite, so I'm not messing with it right now.
  • Modding version: PSX
  • Discord username: porklin

Porklin

October 02, 2020, 05:20:06 pm #9 Last Edit: January 25, 2021, 02:41:39 pm by Porklin Reason: fixing sprite
Aaand, after a little while, here's the octorok (with a photo of the N64 model for reference), built using the Morbol as a base. There are blue and black variants included as well.

Enjoy!

Edit 1/25/21:
Fixed portrait.
  • Modding version: PSX
  • Discord username: porklin

CONMAN

That looks pretty good Porklin!  I'm reminded that I considered fusing the Morbol and Quecklain into Ursula from the little mermaid!  I really like that port!
  • Modding version: PSX

Porklin

  • Modding version: PSX
  • Discord username: porklin

Porklin

On deck is the Bubble (red, blue, and white/flameless)
  • Modding version: PSX
  • Discord username: porklin

Porklin

October 19, 2020, 05:34:54 pm #13 Last Edit: January 25, 2021, 02:42:36 pm by Porklin
Here's the completed bubble - that was the quickest turn around I've had yet.

I made it to place over the ahriman sprite, explaining all the space at the bottom of the sheet.

I also included a preview of the other two palettes - the blue bubble, and a flameless bubble

Edit 1/25/21:
Fixed port
  • Modding version: PSX
  • Discord username: porklin

Porklin

I quickly made a Garo robe from Majora's Mask over the weekend, and I'm happy enough with how it turned out. It's based on the Jot5 ranger sprite (Kagebunji / Concept by Twinees) with some vanilla wizard mixed in. It's a bit of a departure form the original model, which has a very long cloak, but again, I'm happy with it.

Incidentally, it could totally be a Jawa if that's what your project needs. I like how this looks as a type 1 sprite, and that's how I was tweaking it.
  • Modding version: PSX
  • Discord username: porklin

Porklin

As a spriting exercise, I decided to fill in the "missing" frames on the vanilla goblin spritesheet. If you want goblins that can sing and wield weapons, this is the sprite for you.

It's worth noting that I have not tested this in game. I tried my best to have the hands located in the same spot as other vanilla sprites, but I'm not sure if weapons will be in the exact right spot. Maybe one day I'll get around to that.

Enjoy!
  • Modding version: PSX
  • Discord username: porklin

3lric

Quote from: Porklin on January 15, 2021, 11:37:27 amAs a spriting exercise, I decided to fill in the "missing" frames on the vanilla goblin spritesheet. If you want goblins that can sing and wield weapons, this is the sprite for you.

It's worth noting that I have not tested this in game. I tried my best to have the hands located in the same spot as other vanilla sprites, but I'm not sure if weapons will be in the exact right spot. Maybe one day I'll get around to that.

Enjoy!


Thanks man. Gonna snag this for Jot5
  • Modding version: PSX

Porklin

Alright, the squid was a bit tougher than the goblin for me. I ended up not really liking this sprite, but at least I have a better sense of how type2 sprites are constructed.

As with the goblin, this has not been tested with weapons in game, so use at your own risk. Feel free to let me know if anything looks incredibly goofy, and I might be able to take a stab at fixing it.
  • Modding version: PSX
  • Discord username: porklin

Porklin

January 25, 2021, 11:44:30 am #18 Last Edit: January 25, 2021, 02:44:06 pm by Porklin
FYI: My Zelda monster sprites have messed up portraits (I forgot that they get stretched in game), so I'll hopefully reupload those within the next day or two

Edit:
Done - except for the bombchu (see post) and the nejiron, which ended up looking fine.
  • Modding version: PSX
  • Discord username: porklin

Porklin

I considered deleting the old bombchu, but I think I'll keep it up for posterity, and in case anyone prefers it over this one.

However, here is a smaller, simpler bombchu from Majora's Mask. It's (clearly) based on a Rattata, but I think the small size will help distinguish it from other monsters players'll be seeing in my (eventual) mod.

I'm including two sizes here. The longer sheet should interact properly with Vanilla self-destruct's code, while the shorter one will fit better into standard sprite holes.

Enjoy


  • Modding version: PSX
  • Discord username: porklin