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Messages - Anadhi

1
Help! / Re: Custom job help
December 30, 2014, 09:59:29 pm
ok, thank you for the link. I will bump this thread again in time.
2
Help! / Re: Custom job help
December 30, 2014, 09:35:12 pm
will it be easier for PSX version? I have been spending the last two hours to replace Lede's unused sprite (in PSX) to Aeris sprites, when I thought I was successful, the character was "dead" when entered battle T_T, not to mention, I couldn't change her unit.bin and wldface portrait as well.

oh man, this hacking stuffs is really complicated.

actually, is there anyone who can give me sample how you made your own custom job?
3
Help! / Re: Custom job help
December 30, 2014, 08:25:49 pm

ok, here are the changes I made in quick edit (using ASDF as a placeholder to check whether changes work or not) :

job decription: I use slot 57 (o
job names: 57
skillset: 77
skilset desc: 77
job requirement: 77




but somehow I got this message, boot.bin 29e334 failed or something. did I miss something? which parts I do need to edit in the this program actually?

4
Help! / Custom job help
December 30, 2014, 07:45:33 pm
hello, I'm on learning curve to use ffHacktics programs. my goal is to make a custom character 'aeris' with job 'ancient', and job skill 'ancient magic'.

I notice that some of the jobs are dummied out, so I can use it for this custom job and character. but is it safe to use any of these dummied jobs for custom jobs? also, how do I make sure I don't miss anything when editing the texts (job description etc) in fftac text?
5
Help! / FFT 1.3 + Wotl Patch
January 08, 2012, 11:00:54 pm
does FFT 1.3 patch works with Wotl patch?
6
Archives /
July 23, 2009, 03:03:36 pm
err guys, I need some help here. I tried to use "import BMP", changing Balmafula (BARU) Sprite #2 into Aeris' sprite (Toki_W-follow.bmp) I downloaded from FFHacktics database, I got error message like this:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
   at FFTPatcher.SpriteEditor.AbstractSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.AbstractCompressedSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.AbstractShapedSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.SpriteDialog.<>c__DisplayClass3.<importBmpMenuItem_Click>b__0()
   at FFTPatcher.SpriteEditor.SpriteDialog.DoFileOperation(MethodInvoker action)
   at FFTPatcher.SpriteEditor.SpriteDialog.importBmpMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Command.DispatchID(Int32 id)
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ShishiSpriteEditor
    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///G:/Data%20Bank/Games/Final%20Fantasy%20Hacktics/software/FFTPatcher-v0.352/ShishiSpriteEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FFTPatcher
    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///G:/Data%20Bank/Games/Final%20Fantasy%20Hacktics/software/FFTPatcher-v0.352/FFTPatcher.EXE
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

any help would be appreciated. :(

edit: it seems it happens because I use an incorrect bmp file. I tried to import spr and choosing .spr file to change balmafula's sprite #2 to AerisFFT.spr does anyone have suggestion which sprite should I replace for Aeris?
I also tried to replace Cloud's sprite using the neocloud.spr from the database, using shishi, I managed to import the sprite but it exceed the maximum size (even after I use extended iso) is it okay to proceed with it?