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Messages - Epic

1
Added team IDK. No changes made to Balance Test. IDK Thief skillset edited due to exceeding JP cap. Sorry about that.

colors: 2/4

L1
Male
Sagittarius
70
40
Lancer
Item
Finger Guard
Throw Item
Jump+1
Dragon Whisker
Genji Shield
Diamond Helmet
Diamond Armor
Jade Armlet

Jump Range 6, Jump Vertical 6
Hi-Potion, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down


L2
Male
Sagittarius
70
40
Lancer
Item
Finger Guard
Throw Item
Jump+1
Dragon Whisker
Genji Shield
Diamond Helmet
Diamond Armor
Jade Armlet

Jump Range 6, Jump Vertical 6
Hi-Potion, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down


M1
Female
Aries
40
70
Time Mage
White Magic

Short Charge
Move-MP Up
Wizard Staff
Aegis Shield
Black Hood
Brigadine
Setiemson

Haste, Slow, Don't Move, Balance
Raise 2, Esuna


M2
Female
Leo
40
70
Time Mage
White Magic

Short Charge
Move-MP Up
Wizard Staff
Aegis Shield
Black Hood
Brigadine
Setiemson

Haste, Slow, Don't Move, Balance
Raise 2, Esuna


colors: 1/3

BREAK
Female
Gemini
40
40
Thief
Snipe
Finger Guard
Equip Armor
Maintenance
Hidden Knife

Diamond Helmet
Diamond Armor
Jade Armlet

Quickening, Steal Heart, Steal Accessory
Execute, Head Break, Armor Break


ITEM
Male
Leo
40
40
Chemist
Steal
Finger Guard
Equip Armor
Maintenance
H Bag

Diamond Helmet
Diamond Armor
Jade Armlet

Hi-Potion, Antidote, Chrono's Tear, Maiden's Kiss, Soft, Bandage, Phoenix Down
Quickening, Steal Heart, Speed Ruin


FLARE
Female
Aquarius
40
70
Priest
Lore
Absorb MP
Short Charge
Move-MP Up
Wizard Staff

Triangle Hat
Wizard Robe
Reflect Ring

Raise 2, Regen
Melt, Flare


SPELLBREAKER
Female
Libra
70
40
Samurai
Steal
MP Switch
Overwhelm
Move-MP Up
Kikuichimonji

Circlet
Wizard Robe
Germinas Boots

Masamune
Spellbreaker
2
Quote from: Andrew on June 16, 2016, 02:05:10 am"A tanky MP Switch summoner utilizing books for regular attacks could actually be a thing!"

Except that speed and movement is everything for berserkers, and book shots can be evaded, so...

Quote from: Andrew on June 16, 2016, 02:05:10 am"Besides, Jump IS the lancer's primary skillset"

Yes, and Masamune is Samurai's primary skillset. Giving them a bow is like giving Archers heavy armor AND Masamune. Greatest idea ever.

Quote from: Andrew on June 16, 2016, 02:05:10 am"We decided upon 1/16 since 1/8 would be *way* too powerful"

Too powerful for what? Summons and Lore?
3
If shields and accessories didn't have any magic evade, then Yin-Yang magic would be slightly more viable, but then Setiemson might see more play. If Talk Skill wasn't non-evadable, or had MP cost and/or charge time, then Yin-Yang would be a balanced status class. Ninjitsu doesn't do much to encourage magic teams, because the "tons" can be nullified/absorbed and concentrated Atheist Bow defeats the purpose of the "tons" in the first place. If I had to suggest anything, then I'd say get rid of magic evade, since most under-used spells aren't 100% to begin with. Draw-Out would probably need some re-balancing due to that, but it would give more incentive for Black, Time, and Yin-Yang magic.
4
FFT Arena / Re: Arena battle videos and discussion
January 11, 2016, 03:36:28 pm
Thanks, Barren, for this and past videos. Also, thank you to CT5Holy, Andrew, and White Knight Wiegraf, and anybody else who I forget to mention, for previous videos of past teams. Sorry I couldn't thank you sooner.
5
FFT Arena / Re: Arena battle videos and discussion
September 20, 2015, 08:58:12 pm
Two Hands doesn't boost jump damage? I thought it did in vanilla...
Oh, well. Either way, it didn't work out so well. Seems like slow units need to be extremely tanky.
6
FFT Arena / Re: Arena battle videos and discussion
June 04, 2015, 05:44:49 am
Thankyou Barren. Finger guard is bugged? I know that I didn't put much thought into my team, but I didn't know that finger guard didn't work.
7
FFT Arena / Re: Arena battle videos and discussion
June 01, 2015, 11:17:23 pm
@Shintroy I thought it would have been a good out to tanky units, but the AI likes to spam it on everyone. My team isn't tanky enough to sandbag and inflict DS to everyone at the same time, so I opted out for damage instead. My match with Dol made me realize that.

@Rouroni Yeah, I've been watching arena vids off and on for a while, but I didn't realize the tournament was happening until after I submitted my team.

I Wasn't expecting this amount of feedback from everyone. Thankyou all for welcoming me. :mrgreen:
8
The Lounge / Nice place
June 01, 2015, 12:40:38 am
Hey. Not much of a programmer, spriter, or writer... so, sorry if you don't see me around any of the project forums. Regardless, you guys are very talented with the amazing mod work you do. Just felt that I should give myself a proper introduction, since I've entered myself into the AI tournament. You guys are great!
9
Thankyou Barren.
My first loss. Secret fist isn't working out so well. Didn't help that my units set themselves up for Dol's monk in round one. I'll make one last revision to my team before submitting it into the tournament.
10
Thankyou Mudvayne & CT5Holy for the matches and advice. I'll have to think about changes.
11
Thankyou TrueLight. I'll heed your advice, and give my monks martial arts, and I guess spin fist with the remaining JP.
Smart monk Silentkaster. Didn't think berserk would hurt me so much, but I'm happy that the stop procs were landing.