If I want to make a weapon deal magical dmg how do I do.
Ok, I know that I have the transform a weapon in an other one, it is more the magic dmg part I want to know about. The formula I would like is something like that:
Cfaith * Tfaith * (MA+Y) * Pa/4
Thank you.
And also, witch sprite would you use for a new caracte? As I see that in the formation you're limited to the class the sprite had and not the class you made for him.
I don't know about a formula with Faith, but formula 24 has ((PA+Y)/2*MA) I've not experimented with it, but if it works, I think Y would be the weapon damage. The FFTPatcher can set the formula.
that could be a good idea, thanks
Er, nevermind. I believe it says Y can't be altered. It might take some toying with to find something that works.
sad
1) Y is modifiable. Elemental for example uses a value of 2 (4 if you're playing 1.3)
2) You can borrow Dark Sword's MP stealing formula, or Spell Absorbs, or Bizen Boat's. All do MP damage, Dark Sword is base PA*WP, and spell absorb is your basic (Faith * (MA + Q)) bit. Only hybrid-like one is elemental ability, but you can try to rig it on weapon strikes (maybe) while borrowing attribute from harp/dictionary (they use ((PA+MA)/2) * WP)
Edit: Or magic ruin/break. There's plenty of formula you should be able to bend. Plus you can trigger a weapon to cast any MP breaking/absorbing ability on weapon strike, but that's only 25% (least, I think it's set there).
Doesn't it say Y can't be altered when using it for Weapons?
Y can be altered IF it links to an ability, with the 25% chance blow, if it doesn't... not Y or X aren't applied.
ok,thanks.
by magical, I might the same them the spell attack, those that golem doesn't not block