Quote from: celestialheathen on March 27, 2024, 08:50:47 pmSome suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.
Thanks for the feedback, I'm adding all these to my notes for consideration!
I'd love to do a Hard mode, just gotta think of the best way to do it without adding tons of work for myself. For example, I don't want to have maintain two separate patches - one for normal mode and one for hard mode (I used to do that for encounter unscaling, and it sucked having to make every change twice. Eventually I figured out a way to do it in ASM so that I'd only have to maintain one patch. Maybe there's a similar solution for Hard mode).
Some ideas I had:
* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)
* Increase all enemy unit levels by some value, like 2, in ASM (and adjust the XP formula accordingly so you don't just levelup faster)
* Reduce the number of units the player is allowed to take into each battle by 1.
* Some combination of all of the above.