Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: celestialheathen on March 27, 2024, 08:50:47 pmSome suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.
Quote from: zefyx on February 12, 2024, 12:38:34 amI can't make it past the intro movie after inputting my birth date on Windows PC, I'm receiving blue screen Invalid Memory Access error. Any idea? I've already elected to ignore memory errors in PPSSPP.
Quote from: Paupau92 on January 22, 2024, 11:22:10 pmIf I may ask just one question, can you play rendezvous missions solo in this mod? And if not is it possible to play it with this mod by running 2 instances on 1 pc? Is the mod compatible with the lioeditor (I think that was it was called) to make multiplayer items able to be bought in the store (as well as tynar rouge)? Also, can I get more than 1 copy of the items so I dont have to use the lioneditor? And lastly, can I also min/max stats in this mod?
Quote from: MiniEquine on December 20, 2023, 02:56:19 pmWith the optional mod that make the MP Regen act more like Tactics A2, I gave it an honest try but I think it needs additional help.
FFTPATCHER EDITS REQUIRED:
Since the Dark Knight attacks and Arithmeticks don't have the proper Effect IDs by default, you will need to add them:
- 02D Sanguine Sword: Effect ID = 0AD (Shadowblade)
- 08B Infernal Strike: Effect ID = 0AC (Duskblade)
- 0DB Crushing Blow: Effect ID = 0F6 (Vengeance)
- 0DC Abyssal Blade: Effect ID = 062 (Shockwave)
- 19E Arithmeticks Target CT: Effect ID = 0E7 (Teleport 3: Send)
- 19F Arithmeticks Target Level: Effect ID = 0E8 (Teleport 3: Arrive)
- 1A0 Arithmeticks Target EXP: Effect ID = 0C0 (Summon Angel)
- 1A1 Arithmeticks Target Height: Effect ID = 02B (Summon Demon)
Quote from: Think0028 on November 23, 2023, 09:30:24 pmThe Poacher's Den still requires someone to have learned Poach, which... no one in my team has. I can manage to make it work still by ferrying between Goug and Warjilis until I have enough JP from errands, but it's a little annoying - any way you can remove the learning Poach requirement? Thanks!
Quote from: Furby on November 26, 2023, 11:46:31 amWould it be possible to modify the Rendezvous mechanic to allow for single player? I dove into your patch notes and like how you handled giving the Multiplayer items to the player, but I would still love to actually fight those battles!
Quote from: LostPotential on November 27, 2023, 04:18:51 pmI'm sick with frustration at this point. Maybe I'm just too dumb to enjoy this. Doesn't matter either way I guess. Anyway good luck with your project and everything. I'm not longer holding my breath, or working bandaid fixes like pulling teeth, or getting my hopes up from off the floor again.
Quote from: Pop on November 18, 2023, 07:48:38 pmI've just started playing but i had a small thought about knight swords:
As is, the Durandal is kinda just a better version of Save the Queen and Ragnarok
I think it might be neat to mess around with a new attribute eg
Durandal - Regen (general tankiness, give it to Agrias)
Valhalla - Initial Reraise (So you can die in battle)
Just so it has it's own personality; maybe make it a weapon for hybrids via MA boost or Faith status
Quote from: MiniEquine on November 23, 2023, 12:53:29 pmSince it sounds like you're working on the new version, do you know when that would come out?
Quote from: Sharp on November 03, 2023, 06:39:02 pmThis is getting really off topic, let me know if you want to move this discussion elsewhere.
Quote from: Stephen on November 07, 2023, 08:23:09 amStarted replaying the game and got up to Lionel Castle at end of chapter 2 and said this is way too easy. It was tainting the nostalgia. I'm going to start over and try your patch. I really like what I've read about your tweaks so far.
Quote from: Holy2Tack on November 07, 2023, 09:33:12 amWould have to rebuild from source files in the zip, as using the patcher directly on this after the PPF has been applied garbles all the text and menus because of all the ASM additions. I'll see if I can get that working.
Quote from: Stephen on November 07, 2023, 07:43:38 pmHas any consideration been given already to making Rush/Dash knockback more consistently
Quote from: Stephen on November 08, 2023, 06:16:48 pmIs this compatible with the "Final Fantasy Tactics: Alternate Map Pack"? Or any map packs?
Quote from: IcePenguin on October 30, 2023, 06:32:47 amThese abilities you've listed, are they active abilities, or passive abilities that modify the main Jump ability?
Quote from: Holy2Tack on November 01, 2023, 09:40:53 pmmy Steam Deck with PPSSPP standalone. It crashes on crystalization of an enemy. Testing it on my Windows laptop it doesn't happen. Does anyone have any idea why this is happening?
Quote from: Cleiton Santos on October 31, 2023, 12:03:33 pmDoes anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1? I would also like to improve Faith Boost and Bravery Boost.
Quote from: Sharp on October 30, 2023, 01:21:57 am...are you doing something similar with Chemist, Archer, Geomancer, Ninja, or Calculator?
Quote from: Sharp on October 30, 2023, 01:21:57 amThird, is it possible to affect rates for critical hit, knock back, spell activation, and status affection with passive abilities?
Jump Ability: | Effect:
- Angon | - Increase the Polearm damage bonus by (Jump x 5)%.
- Lancet | - Recover (Jump + Magick)% damage dealt as HP and 1/4th of that as MP.
- Unbound | - Jumping cures you of Poison, Oil, Slow, Immobilize, and Doom.
- Wyrmkiller | - Jump has a chance to inflict Slow, Immobilize, or KO on Dragons/Hydras.
- Long Jump | - Add +2 to Jump's horizontal range.
- High Jump | - Add +2 to Jump's vertical range.
- Quick Recovery | - Add (2 x Jump + Speed) bonus CT after landing (next turn comes sooner).
- Jump Mastery | - A Polearm is no longer required to gain the damage bonus.
Quote from: IcePenguin on October 26, 2023, 01:59:01 amSuggestions:
Request:
Quote from: JioCrestfall on October 22, 2023, 10:44:08 amalmost finished with the main game and loved the journey all throughout but i gotta ask; are you going to modify the multiplayer battles too?
Quote from: IcePenguin on October 21, 2023, 02:13:09 pmI'm currently at the battle when the party saves Boco in the woods. Is it intended that Boco can't be controlled? It's not a huge deal, but just curious about it since guest characters are player-controlled now.
Quote from: IcePenguin on October 21, 2023, 02:13:09 pmHave you thought about implementing a manual "sort unit" feature? (being able to change unit number) Having a way to sort them manually, without having to hire generics to reserve specific numbered positions, would be incredible!
Quote from: bugnomore on October 07, 2023, 07:26:18 amThank you for your patch, all the QOL are epic.
Do you plan on fixing the sounds to be on par with PSX?
And the biggest problem for me a native PSX player is the old English script of the PSP version is a very big headache, it would be fantastic if we could optionally switch to PSX script.
Quote from: Keelhaul Pete on September 26, 2023, 06:06:27 pmI didn't realize Poach needed to be assigned in order for the Poacher's Den to work. 🙃
Quote from: silenthill27 on September 20, 2023, 02:56:20 pmThe mod author must do something like this for a living because it just looks so...professional.
Quote from: Crouching_Liger on July 19, 2023, 03:16:03 amIf I patch my rom now, will I be able to continue with my save or will I have to start a new a game?
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