• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 30, 2024, 11:34:54 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Location list to edit Move-Find Items

Started by Armorvil, June 04, 2008, 07:56:44 pm

Armorvil

June 04, 2008, 07:56:44 pm Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
Thanks to Zodiac in the MAPS topic :

Quote from: "Zodiac"Move find items are in BATTLE.BIN
Offset: 0x8EE74

...and thanks to Gomtuu's intervention :

Quote from: "gomtuu"008f3c4: 0010 01f0 4410 13f1 4c10 33f6 8610 3bf7  ....D...L.3...;.
         ABCC DDEE ABCC DDEE ABCC DDEE ABCC DDEE

Looks like A and B are coordinates and D and E are the common and rare item... Is C the type of trap?

...I went and created a list of offset for each battle map - so one can edit the Move-Find items in these more easily. Here is the list :

008EE94: Back Gate of Lesalia Castle
008EEA4: Hall of St Murond Temple
008EEC4: Roof of Riovanes Castle
008EED4: At the Gate of Riovanes Castle
008EEE4: Inside of Riovanes Castle
008EF14: Inside of Igros Castle
008EF34: At the Gate of Lionel Castle
008EF44: Inside Lionel Castle
008EF74: Inside Limberry Castle
008EF84: Underground Graveyard of Limberry
008EFA4: At the Gate of Limberry Castle
008F004: Yardow Fort City
008F024: Goland Coal City
008F034: Colliery Underground First Floor
008F044: Colliery Underground Second Floor
008F054: Colliery Underground Third Floor
008F064: Dorter Trade City
008F074: Slums in Dorter
008F094: Cellar of Sand Mouse
008F0A4: Zaland Fort City
008F0B4: Zeltennia Castle (church outside the town)
008F0E4: Underground Passage in Goland
008F134: Bervenia Free City
008F164: Zarghidas Trade City
008F184: Fort Zeakden
008F194: St Murond Temple
008F1D4: Lost Sacred Precincts
008F1E4: Graveyard of Airships
008F204: Underground Book Storage First Floor
008F214: Underground Book Storage Second Floor
008F224: Underground Book Storage Third Floor
008F234: Underground Book Storage Fourth Floor
008F244: Underground Book Storage Fifth Floor
008F264: Golgorand Execution Site
008F274: In Front of Bethla Garrison's Sluice
008F294: South Wall of Bethla Garrison
008F2A4: North Wall of Bethla Garrison
008F2C4: Murond Death City
008F2D4: Nelveska Temple
008F2E4: Doldobar Swamp
008F2F4: Fovoham Plains
008F314: Sweegy Woods
008F324: Bervenia Volcano
008F334: Zeklaus Desert
008F344: Lenalia Plateau
008F354: Zigolis Swamp
008F364: Yuguo Woods
008F374: Araguay Woods
008F384: Grog Hill
008F394: Bed Desert
008F3A4: Zirekile Falls
008F3B4: Bariaus Hill
008F3C4: Mandalia Plains
008F3D4: Doguola Pass
008F3E4: Bariaus Valley
008F3F4: Finath River
008F404: Poeskas Lake
008F414: Germinas Peak
008F424: Thieves Fort
008F4E4: Windmill Shed
008F504: TERMINATE
008F514: DELTA
008F524: NOGIAS
008F534: VOYAGE
008F544: BRIDGE
008F554: VALKYRIES
008F564: MLAPAN
008F574: TIGER
008F584: HORROR
008F594: END

There is quite a number of unused space in there. My guess is that the maps in which no battles occur in a normal game are also listed. If you would turn, for example, Besrodio's room into a battlefield, chances are you could add Move-Find items there (that is, if you can find out which bytes point to that particular map, of course ;) )

LastingDawn

June 04, 2008, 10:46:03 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Incredible! Excellent work, this is a wonderful addition to our knowledge!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Armorvil

June 05, 2008, 07:48:19 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
Thanks, LD ! :)

I hope this helps anyone who wants to edit the Move-Find items (turning the common item into the rare item would be a good move in my book, for instance).

Austin

June 05, 2008, 01:31:05 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Nice, I imagine this took a while. Hopefully we're one step closer to actually being able to edit these. :P
  • Modding version: PSX

Armorvil

June 05, 2008, 02:28:33 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
Ha, you already can, with a hex editor :)
Sorry, I should have given this explanation earlier.

Each map is comprised of 16 bytes. These 16 bytes are divided in 4 bytes, for all 4 Move-Find items.
The first of those 4 bytes, is the item's X and Y coordinates. According to Zodiac, the second one indeed is the type of trap. What you want to change though, are the third and fourth bytes. They are the rare and the common items respectively. After those 4 bytes, the next 12 bytes are a repeat of that same pattern for that same map's three other Move-Find items.

Use the list of items Lydyn made in the Item rewards digit codes thread to enter the value of the desired item in the third and/or fourth byte, and you're done !

And yeah, it took me some time. Especially to find out which map those Elixirs x 4 were refering to, as many end-game maps hold 4 Elixirs.

melonhead

June 05, 2008, 02:54:03 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Quote from: "Armorvil"And yeah, it took me some time. Especially to find out which map those Elixirs x 4 were refering to, as many end-game maps hold 4 Elixirs.
Er.. aren't they just in the order listed here? http://sh3llz.com/~melonhead/greerga/#I ... -Files-Map

Armorvil

June 05, 2008, 03:41:45 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
Er... ...Yes, they are  :o
Will we see a "Move-Find items" tab in FFTPatcher's next version, Melonhead ? :)

Cheetah

June 05, 2008, 04:32:09 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Did that site get taken down? My original link for it no longer works and the pictures don't work. I was really hoping to get all the portraits that were on that site.
Current Projects:

Asmo X

June 05, 2008, 11:26:16 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Awesome. Is it possible to randomise move-find items?

Armorvil

June 06, 2008, 04:30:46 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
No way that I know of.