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Smash's Sprite thread

Started by Smash, February 07, 2009, 09:40:55 pm

DarthPaul

February 09, 2009, 10:20:17 am #20 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Ah ha so Zozma has taken a liking to the best cavalier to grace FE........I knew it.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zozma

February 09, 2009, 10:23:03 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
and i know a good spriter when i see one. ;) this looks great
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

February 09, 2009, 10:34:23 am #22 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
If only I was half as good as this.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Cheetah

February 09, 2009, 01:02:46 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah I thought it was mostly an artistic choice. I just wanted to figure it out for my own state of mind haha. Keep up the good work, I will definitely want to see progress made on this sprite too.
Current Projects:

BloodyBlade

February 10, 2009, 01:12:09 am #24 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
LOL Sain from FE7.

Dude think you can do Lyndis also. That is my favorite FE character.

DarthPaul

February 10, 2009, 11:41:26 am #25 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
^Yes Lyndis is a must have sprite for this game.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

BloodyBlade

February 10, 2009, 12:45:47 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
^Goood for my upcoming lolpatch! CrossRoads of Destiny

Smash

February 12, 2009, 11:44:28 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Hmm, Lyn.

I could, but im lacking free time.
However, I could whip up a mug and 2 or 3 poses for someone else to continue a sheet.

Zozma

February 12, 2009, 11:55:08 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
smash are u gonna share that sprite matching your avatar when your done? :D
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Smash

February 13, 2009, 12:02:00 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Sure, no worries.

I feel like I mastered this spriting style already, so probably there will be alot more sheets coming.

Zozma

February 13, 2009, 12:04:36 am #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
awesome,

btw you say u dont mind making some mugs? i wouldnt mind seeing some of the sprite portraits that were submitted to the main page touched up. i bet you can pick out the ones that need the most help XD what say you? only if u get a spare minute and are bored that is...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Smash

February 13, 2009, 12:12:41 am #31 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Heh, how i'd like to.

The Sephiroth mug bothered me beyond compare, for being a Elmdor clone, and a few more, especially because of the hair.
Count me in.

Zozma

February 13, 2009, 12:37:15 am #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
any that u see need work im sure anyone here would love to see them look more pro
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BloodyBlade

February 13, 2009, 02:08:48 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Quote from: "Smash"Hmm, Lyn.

I could, but im lacking free time.
However, I could whip up a mug and 2 or 3 poses for someone else to continue a sheet.

LOL whenever you have free time, try whip up a nice Lyn sprite.

Smash

February 13, 2009, 11:25:56 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Smash
I got up and made 8 more poses today.



Wut

SydneySoul

February 14, 2009, 12:53:54 am #35 Last Edit: December 31, 1969, 07:00:00 pm by SydneySoul
Your armor and the overall character... it seems so flawless. Your boots look especially great. One thing, though. It looks like your hair doesn't animate in the walking animation. Your character has a bit of overhang on his hairband, so that might sway around when he moves. It's not a necessary addition, though, since his hair is short.
Lil' gay soul manipulator lolpatcher.

Zozma

February 14, 2009, 01:08:36 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
its easiest to animate that last,
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kuraudo Sutoraifu

February 14, 2009, 01:17:13 am #37 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Looking good so far.  I've yet to look at it in ShiShi, but I don't see anything bad.

Cheetah

February 14, 2009, 02:40:56 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Looks really amazing. How long have you been spriting in general?

I have a few suggestions though. On the front side views there are a lot of dark pixels underneath his armor. I suppose these are ment to be shading, but they seem a bit dark and take up too much space. Though it might just be because it is on a black background and will look better in-game and with the arms animating. You might also want to be weary about having the shoulder pads part of the walking animations, parts like that are usually part of the arms. Just something to think about, it might be easier to mock up like this and then seperate the arms later.
Current Projects:

Smash

February 14, 2009, 07:38:44 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Quote from: "Cheetah"Looks really amazing. How long have you been spriting in general?

I have a few suggestions though. On the front side views there are a lot of dark pixels underneath his armor. I suppose these are ment to be shading, but they seem a bit dark and take up too much space. Though it might just be because it is on a black background and will look better in-game and with the arms animating. You might also want to be weary about having the shoulder pads part of the walking animations, parts like that are usually part of the arms. Just something to think about, it might be easier to mock up like this and then seperate the arms later.
Alot, i've been spriting actively for a few years now, in all sorts of styles and stuff, but mostly on custom works. ;)

And yeah, the shoulder pads are there to help me acommodate the arms accordingly; i'll be adding them to the arms later.



And a question, how do I get this to show up at shishi? spr file?