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May 19, 2024, 04:22:51 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Fusso

1
I don't want anything fancy. I like the scaling, it keeps the game hard without making the story missions unbeatable if I dare to level up, but, since I was out of the circuit for quite a while, I don't know if there's a completed patch like that.
2
PSX FFT Hacking / Unlock Mime abilities and equips
October 14, 2010, 02:31:06 pm
Simple as that

i removed mime from the game and made another class in its place, but i still can't equip or change his abilities
how do i fix that?
3
Well

i mount the iso as a CD, decompile the files with Event_Decompiler_2.04
alter the txt file
recompile... but then i can't export the recompiled file to the iso

just that
im afraid that if i make a new iso with the files it will bug the game (in fact... it did)
4
All good now

i only need to change the event text
what program can i use to do this?

--
edit: Ok, i figured out how to edit the text, but the windows don't let me copy the file back to the virtual cd

what's the best way to do this?
5
Updated the first page with download and info.
6
Hacking/Patching Tools / Re: Playing on ubuntu
September 30, 2010, 08:46:38 am
I use ubuntu 10.04 and that's what i did

ePSXe under wine... i know there is a ePSXe for linux, but it uses old library files and it is buggy as hell
ppf-o-matic under wine
virtual machine with windows xp for all the rest

with this combination, you can pretty much run everything
7
Ok

beta is ready for testing

how do i create a ppf file from the img?
8
This is very weird... I gave to the archers the abilities Rend Helm, Rend Armor, Rend Shield, Rend Weapon, Leg Shot and Arm Shot... but they don't work... at all

when i confirm the action, it shows me the damage it would cause. But when i confirm, it does nothing

anyone knows why?
9
The main difference is that you learn it with job points and that i tried to keep the abilities "elemental" like.

There is a fantastic female Red Mage sprite and a not so impressive male one. All good, but i can't change the sprite in the party menu and job change screen. The tutorial isn't helping me either. There is another way to do it?

I must also note that i use linux, so i'm using a Virtual Machine to work with the patchers, maybe i dont have some required dlls
10
Double post

i scrapped the blue mage idea

would be too much work for a not so good class... instead a made a red mage with some monster skills... i tried to make it like a weak black mage with strong melee...

i will try to post the patch later today
11
Just finished the first chapter, the text and the class changes, except for the blue mage, i still dont know how to proceed with this one

ill post the patch a little later
12
i think that the weirdest aspect of the "blue" mage, is that if i don't change the sprite, he will be using pink and gray

there's already a good blue mage sprite somewhere?
13
BTW... thanks for the list

another thing
when the random battles change? it's every chapter or do they also have a checkpoint?
14
I think that for a first patch i will not make availabe the Cloud battles. I hope that it won't be that big of a deal. After all the rest is ready i will see what i can do to make it make sense. Mostly because i still don't know what the reward for those quests would be. Put Cloud in the team would kill the idea of the hack, but maybe, make the soldier class available for all the chars wouldn't be that bad, since we will have only one Materia Blade, we won't see a team of five soldiers.
15
One of the problems i had with FFT 1.3 was the itemization of the enemies. I guess that a lot of that was random, so if you over-leveled your chars, and not by much, the game would kick your ass HARD. Easytype addressed those problems quite well, but i guess that without the special chars, it would still be a little harder. I don't have ambitions to make a hard FFT, not even close.

So i will make all enemies equip be limited for what is availabe in the shops at the moment of the battle. The only way i know to do this, is to set the equips manually. But i could be wrong. There is a way to limit the random equip for what is available? If not, someone have a spreadsheet with info about the shop changes through the game?

Also, there's a way to trigger the Cloud event without Mustadio on the party?

--

Question: I'm the only one that thinks that Squire is a bad name for the class. Something like Fighter or Warrior would be more accurate?
16
I thought about that thread, but i created a new one for a simple reason

im not asking someone to make the new patch. im the one who will make it. i have some experience with the hacking of the game, i helped to create the easytipe.

i created this thread only to ask if it is possible (engine-wise) to make those changes
17
Concept: The real heroes of a war are not the ones making the victory speech, the real heroes are those who bleed on the battlefield, that fight for honor, for some ideal, for a better future, and not those who fight for a name or a title. Now, it is time for those heroes to rise. There's a new war, and your are only one more.

Goal: One of the problems that i had with the original FFT was the special characters relevance. By the time you got to the fourth chapter, you had maybe 2 of the original generic characters you started with. By the time you get Orlandu you can pretty much don't use any generic char at all. I changed this.

Base Hack: This patch was created with FFT 1.3 easytype as a starting point, mostly because i think that it have a reasonable amount of challenge and it is a good canvas for any other hack.

Changes: Special characters will only stay with you as long as they are relevant to the story. And they will only be with you as guests. The will never be a part of your party and formation screens and they will level with your group. So they will be relevant even if you power level. There will be no special classes available for you, not even for Ramza. Everytime a special character would join you, you will get a rare item instead, Orlandu will give you his sword, Agrias a ribbon and so on. Some classes have changed also, since we will have less power by the end of the game all the classes got some kind of buff. Also, the requirement for some classes have changed. More on this subjects later.

[center:3m4xsv9m][/center:3m4xsv9m]
[center:3m4xsv9m]Click here to download![/center:3m4xsv9m]

Class changes
Fighter (Squire)
Higher PA and "ruin" abilities. Got Tame

Knight
Higher HP and new skillset. Now he is the party leader, with great support and buff skills.

Archer
Higher Speed and new skillset, with some old knight and engineer skills.

General changes
- Two hands and two swords are no longer available for purchase. Only Samurai will have two hands and only ninja will have two swords. Other classes have been buffed so it won't make that much of a difference (but still do, that's the point).
- Only enemies have counter-attacks. So the battle will be less random or luck based.
- Only Knights and Red Mages can use Shields without the support skill.
- Spears now force two-hands.
- Only Knights can use Knight Sword.
- Axes, Maces and Spears got buffed.

New class
Red Mage
Warrior/Mage hybrid with good PA and MA, low hp, high mana. Uses "soul" skills, all have 100% chance of hit and consumes no mana, but are not very powerful. Can purchase Mana Shield. Can use swords, shields and light armor. Requires Level 3 Black Mage and Level 3 White Mage.

Know issues
- Only the chapter 1 battles (random and story) are finished. The others can still be too hard, since i didn't playtest them.
- Red Mage still uses the Mediator sprite. Needs to be changed.
- Some of the new skills can be overpowered or underpowered.
- Some of the texts dont make much sense now. "I will join you now, Ramza" said Agrias, but she never did (women, always playing with our minds).
- Some of the skill and job descriptions are a little off. Most of them are accurate though.

Enjoy
Any feedback will be great.
18
Spam /
October 19, 2009, 07:44:36 am
thank you professor Dome! you gave me confidence to make my sex grow larger and stronger! my wife will have the happier 2 minutes of her life!
19
Spam /
October 17, 2009, 06:28:55 pm
OH MY GOD

since you're gay, you can maybe tell me
i'm having some problems with the lady, she says that my balls are too hairy, and i understand that, i look more like a Tauren than anything else

so tell me

are you passive?
20
Spam /
October 13, 2009, 04:03:17 pm
Quote from: "Kuraudo Sutoraifu"I'd disagree with that, unless I had uncanny luck with picking good games.  A few reasons why ET sucked that come to mind: no instructions on what to do, no goal to achieve in the game except 'don't get caught', and you can't win.  YOU CAN'T WIN!  There is no way to win this game, because there is no objective.  You can only lose.

Like 90% of 2600 games

and as i said, ET was bad... but it was JUST bad
and it is beatable... only barely
lots of games in the intellivision were much worse

and like i saind
pac-man port to the 2600 is the worse game evah