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April 27, 2024, 11:36:56 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Rfh

281
My vote is for Pale Rider. It is very original, but all sprites are good.
282
Help! / Create a ranged bow or other weapon
October 31, 2011, 11:00:12 am
How can I create a weapon that it can hit in any height conditions and without the 2/3 first squares (like a spell).
I want create this to create ranged weapon abilities that can hit like in FFTA archer/fusilier skills.

Is it possible with FFTPatcher or need ASM hack? :?

283
I think that increase SP in this formula made ​​it very powerful for bosses battles.
Thanks you!! The ASM hack works perfectly!
284
For PSX.
285
Basically eliminate +SP in the formula with an ASM hacking. Could anyone help me?
286
Spriting / Re: Tonberry King Sprite
October 25, 2011, 04:32:15 pm
Quote from: Kagebunji on October 21, 2011, 12:43:32 pm
Yes, as Wolfran mentioned the colors are completely off. Use existing ones instead. And I suggest you use my Tonberry as a base. It actually is a really good, easy to make sprite. Looking forward to it!


i am using your tonberry for creating the sprites but create a portrait based on your portrair i think that is very difficult
287
Spriting / Tonberry King Sprite
October 20, 2011, 05:38:31 pm
I am creating a sprite from FFTA2 Tonberry King:

The sprite is based on this image: and the movements from Tonberry Custom Sprite.  This is the beta sprite:
288
Quote from: Desocupado on October 12, 2011, 12:52:31 pm
A hacked Truth and Untruth formulas might work better, no?
But you can only use one type of spell.
289
You need:

- Use Xifanie ASM hack [#+1% Chance of Spell Casting (formula 02)] and select 100% chance of casting
- Create Weapons that can only equip Red Mage and select formula 02 for these weapons and the spells that you want cast.
- Create a Red mage Job with innate Dual Wield and Reequip.

- (only if it is possible) Use a ASM hack that makes Reequip doesn't require one turn.
- (only if it is possible) Use a ASM hack that removed 3/2 first squares for ranged weapons. (Or remove Direct/Arc effects and the weapons can hit in any height conditions.)
290
You need transform spr to bmp:

1 Download the sprite in the ''custom sprites''
2 Open shishi sprite editor with a PSX ISO restructure and import the sprite.
3 Export the sprite in BMP format.
4 Open shishi sprite editor again and select your PSP ISO.
5 Import your sprite in BMP format
291


This flag in old version of FFTPatcher named ''Ignore Atacks'' and this flag is checked in Dead, Crystal, Dead, Jump, Petrify, Treasure and Wall status. But when I check this flag in Transparent status not work.
292
Quote from: RandMuadDib on October 02, 2011, 02:36:48 pm
The ai won't target a transparent character so the only ways they will get hit are if they are in an aoe or you do it yourself


For that reason I wanted an ASM hacking.
I do not understand how to create an ASM hacking but I know how to use the FFTorgASM. (I'm Spanish and I'm only 14 years)
293
The same effect of invisible status effect in FFTA and FFTA2... Is possible with ASM hacking?
294
Help! / Re: Help with Heal + Revive
September 19, 2011, 07:13:41 am
Quote from: usckitty on September 19, 2011, 01:40:28 am
I had the same question and the experts here helped me out! Check Pride's ASM hack...

http://ffhacktics.com/smf/index.php?topic=7491.msg151411#msg151411


But Pride's ASM hack is only for PSX version. Is possible an ASM hack for PSP version?
295
Help! / Help with Heal + Revive
September 18, 2011, 08:34:31 am
Hi! (I'm Spanish and I'm 14 years old, sorry for my English Level)

I want to create an ability to do the same as FFTA Sage raise skill or FFTA2 summoner Fenix skill (Heal + Revive) in the PSP VERSION, FFT TWotL.

I work with 0D Heal_(Y)% Hit_F(MA+X)% formula, but it needs cancel anything status. Status is applied first; if status is blocked by target, no heal.
I have tried many things, but all ideas have not worked well. (like I was using FFTPatcher in 'inflict statuses' I edited 20h add blank status, and in 'status effects' blank status cancels dead, but this idea heal units and add status blank, but it 00% inflict in Dead units.)

Now, I'm interesting  in change which routine the formula calls. In the PSX version the ASM hacking is:

<Patch name="Formula 0D can hit when status not applied">
   <Description>
      Formula 0D can hit when status not applied
   </Description>
   <Location file="BATTLE_BIN" offset="121F60">
     ad1f060c
   </Location>
 </Patch>


But... How can I do this in the PSP version?
Does anyone have any other ideas?


Other post in this forum related to it: http://ffhacktics.com/smf/index.php?topic=7491.0 and http://ffhacktics.com/smf/index.php?topic=5873.0

Please Help!  :cry: :cry: :cry: