Final Fantasy Hacktics

Modding => Help! => Topic started by: Ifrit09 on August 18, 2009, 02:27:30 pm

Title: Speeding up fft
Post by: Ifrit09 on August 18, 2009, 02:27:30 pm
I noticed in Voldemort7's youtube videos of fft he has sped the game up. If anyone knows how to do this please enlighten me. I'm running fft on epsxe as well.

Thanks
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Post by: mav on August 18, 2009, 02:30:35 pm
Someone correct me if I'm wrong, but I believe all you have to do is increase the framerate. Welcome to FFH.
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Post by: Mental_Gear on August 18, 2009, 02:48:23 pm
Or he could have sped it up in a video editing program.
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Post by: philsov on August 18, 2009, 02:48:34 pm
configure your video plugin.

enable FPS limiter, and then adjust it to your liking.  default speed is 60 fps, but I play at 90 or 120 fps.

and WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE.
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Post by: Mental_Gear on August 18, 2009, 03:00:28 pm
If you can speed up FPS I might as well get ePSXe myself then, I run on PSX but I'm not sure if the occasional framerate issue and audio messup is due to a bad emulator or bad computer.
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Post by: Ifrit09 on August 18, 2009, 03:13:02 pm
I am not having much luck. I'm running a P.E.Op.S. Soft Driver 1.18 and I have not found an option that allows me to set a static frame rate. There are frame rate limit options and so forth but none of which have boosted the speed of tactics. Should I try a different video plugin?
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Post by: philsov on August 18, 2009, 06:31:14 pm
P.E.Op.S is my preferred driver.  Enable the frame limiter and set it to something higher than 60.  ought to do the trick.
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Post by: Ifrit09 on August 20, 2009, 08:33:44 am
Sorry I have not gotten a chance to respond till now, but I finally got it working. It turned out I had to hit f4 to turn the limiter off the defualt setting of 60, delete brings up the fps on screen, and end scrolls through the limiter options allowing me to run it at 120 (what I set the limiter to) like I wanted. Thank you for the responses.
Title: Re: Speeding up fft
Post by: ffta707 on October 08, 2009, 08:08:49 pm
Quote from: "Ifrit09"I noticed in Voldemort7's youtube videos of fft he has sped the game up. If anyone knows how to do this please enlighten me. I'm running fft on epsxe as well.

Thanks
It's windows movie maker/sony vegas. The game itself isn't sped up, but after the vid is taken, there is an effect, which you can speed up the game.
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Post by: philsov on October 09, 2009, 09:21:46 am
no, arch actually plays at 200 fps.
Title: Re: Speeding up fft
Post by: DAmessenger on July 25, 2010, 07:07:06 pm
another great post, thx philsov, moving that up to at least 90fps makes it MUUUUCH more enjoyable to play, u feel like u sit around less waiting for things to happen, JOY!
Title: Re: Speeding up fft
Post by: Paheej on October 13, 2010, 11:33:20 pm
Ok, this is a little Thread Necromancy but . . . I have a similar issue:

Has anyone been able to get the OpenGL plugins to do this effectively?  I set the FPS Limiter and FPS to 180 but the game still runs at normal speed anytime there is movement or commands are inputted.  Is there anyway to get it to run at the speed of the Soft Rendered Drivers?  I'm interested in this because the difference in high the environments look is incredible, and I would like to have that in addition to playing quickly.
Title: Re: Speeding up fft
Post by: Jon on October 14, 2010, 04:44:22 am
If you are using espsxe then you need 3 things: make sure the Use FPS limit is checked, that FPS Limit (10-200) is checked and 180 is written. I am guessing maybe you have done all this and it still plays slowly? I don't know then, make sure the audio isn't synced with the video, I dunno, try random stuff. It runs at 200 frames per second just fine for me on espsxe...
Title: Re: Speeding up fft
Post by: Paheej on October 14, 2010, 01:25:52 pm
Quote from: "Jon"I am guessing maybe you have done all this and it still plays slowly? I don't know then, make sure the audio isn't synced with the video, I dunno, try random stuff.

It doesn't run slowly with the OpenGL plugins per say; it runs at normal speed when characters are moving or receiving commands.  It doesn't stay at a fast speed the entire time.  The audio is fast until I give a command, then the game and audio run at normal speed.  How can I desync them and just have the game run at 3x speed (180 FPS)?
Title: Re: Speeding up fft
Post by: Jon on October 14, 2010, 03:21:20 pm
I have Enable "XA playaing" and "SPU IRQ - wait for CPU action (Valkyrie Profile & MGS + SPUasync" checked. Then I also have Enable Sound (Select to enable ADPCM sound), Enable XA sound (Select to enable XA sound in MDEC) and Enable SPU IRQ hack (need in some games) all checked as well. I don't know, I didn't make the espsxe, I just play it xD
Title: Re: Speeding up fft
Post by: Paheej on October 15, 2010, 12:28:57 am
Can you post your settings?  Emu, Plugins, and their settings, like Phil did?
Title: Re: Speeding up fft
Post by: Jon on October 15, 2010, 07:53:47 am
[attachment=0:8nwx49t6]psx opengl renderer.png[/attachment:8nwx49t6][attachment=1:8nwx49t6]configure the peops.png[/attachment:8nwx49t6][attachment=2:8nwx49t6]config video.png[/attachment:8nwx49t6][attachment=3:8nwx49t6]config sound.png[/attachment:8nwx49t6]
Title: Re: Speeding up fft
Post by: Paheej on October 16, 2010, 05:11:10 pm
And that lets you play at 3x speed?!?  How can you when your FPS limit is 60?!?
Title: Re: Speeding up fft
Post by: Jon on October 16, 2010, 05:57:11 pm
Lol, well yeah it works when I change it dude. C'mon, this really does work this way.
Title: Re: Speeding up fft
Post by: Paheej on October 22, 2010, 06:17:16 pm
Man, I still couldn't get it to run at 3x speed with OpenGL2.  I'm just going to stick with the the Software Plugin on SuperEagle.
Title: Re: Speeding up fft
Post by: dinosaur on October 27, 2010, 12:42:35 am
Does anyone know how to this for MAC?
Title: Re: Speeding up fft
Post by: Archael on October 27, 2010, 04:41:21 am
post your emulator settings
Title: Re: Speeding up fft
Post by: Archael on October 27, 2010, 04:42:54 am
Quote from: "Paheej"And that lets you play at 3x speed?!?  How can you when your FPS limit is 60?!?


the settings he posted are obviously just recommended settings

you're supposed to enter the FPS you want the game to run at yourself, whether it's 60 or 200
Title: Re: Speeding up fft
Post by: Jon on October 27, 2010, 06:26:55 am
My settings work when its at 200. But does this ever happen, you are reading some text and when you press O it makes this weird sound like an airplane flying over head? And the sound doesn't stop until you rotate the screen? This happens to me so frequently whenever I play it above 60 fps.
Title: Re: Speeding up fft
Post by: Wiz on October 27, 2010, 07:07:58 am
Hey Jon, idk specifically which sound it is (since there are so many of them!) but I do know what you're talking about. It probably has to do with your sound plugin as shown on the previous page. In the 1.3 Forum, Arch displays his settings with the "Eternal SPU" Audio Plugin (the spelling is something of that nature). Ever since I altered it, the sfx's within the recordings I did for S4 had no problems at all (i.e. no buggy sounds like the one you just explained. For some reason, you mentioning airplanes reminds me of mario paint.) and are parallel to the S3 ones.

Here's the link since I'm such a nice guy.

viewtopic.php?f=18&t=6057 (http://ffhacktics.com/forum/viewtopic.php?f=18&t=6057)
Title: Re: Speeding up fft
Post by: Jon on October 27, 2010, 09:35:07 am
Thank you Wizzy, I never saw this before! I loled at the "since I'm such a nice guy". I am gonna download the Eternal SPU 1.41 Audio plugin asap! This does look good! Thanks again!
Title: Re: Speeding up fft
Post by: FFHackticsnoob on October 30, 2010, 09:28:44 am
Do you put Soft Video Plugin on 200 to make it fast or just the main plugin?
Title: Re: Speeding up fft
Post by: ffta707 on October 30, 2010, 10:50:42 am
Use Pete's D3D Driver 1.75. Wiz recommended it to me, and it speeds up great, and has a pretty display.

Here is a file with about 20 gpu plug ins for you guys.