Final Fantasy Hacktics

Modding => Spriting => Topic started by: Amici on October 27, 2010, 10:58:08 am

Title: Amici's sprites
Post by: Amici on October 27, 2010, 10:58:08 am
Now I know the motto on this forum is do it yourself, and believe me when I say my Photoshop skills are more than apt for copying and pasting Ramza's head on the custom Balbanes sprite on this site. I've hit a snag though, I can never fix the palette. Can anyone fix the palette for me on the BMP file? I can figure out how to use those palette programs to save my life, so far I've been able to replace 4 poses but still unsure to push thru since I dunno if I can even use it in the end. Any tips on how to go about it?

Finished sprites (as of 09/09/2015)
[attachment=1:2toghva7]ramzabalbanes.bmp[/attachment:2toghva7]
[attachment=0:2toghva7]Dante V3.0 FINAL.bmp[/attachment:2toghva7]
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Cheetah on October 27, 2010, 11:01:52 am
If you are using photoshop, when you convert the file to BMP (save a copy not your original) you can set the number of colors and it will auto reduce. From the preview you can see how it is turning out and essentially start deleting/combining colors by hand. I always use GraphicGale for the final touches to the palette though to get it working in ShiShi. Generally I will o some test frames to insure that I have a palette that is working and move forward, but not do all this stuff till I'm close to done.

PS: Post previews and we are always happy to help.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 27, 2010, 12:48:29 pm
Post what you have done, I think anyone on here can help you if its not me ;)
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 28, 2010, 05:52:50 am
Well this sucks, I think I've lost all my previous work  :roll:  I've only a BMP of when I replaced just one pose.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Kyousukeee on October 28, 2010, 08:55:52 am
@Amici
Though you said you are good with PS and palette editor programs , try to use Graphics Gale , you can set layers and easily view/edit the palette used ; and when you copy and paste something from another file GG will try to fit the palette of the copied part to the new file ( if you copy a red part and paste it in another file that has no red in the palette it'll turn the red into another color and so on ) .

The image you posted had more than 16 colors ( max color used for sprites ) and I tried to fix it . You can only use one row of colors for the palette , if you are making more palettes ( like the generics characters ) , do not mix one row with the other . The first 8 rows are used for the sprite alone and 9~ on are used for the portrait only . BTW the image you posted has no palette for the portrait , if you upload it into the game and see a weird portrait or just a black box , that's 'normal' ; you can read a tutorial in the site that will teach you how to add portraits into sprite sheets .

I used Ramza's ( purple armor ) head to sample a few head positions ( Sorry I'm too lazy to do it all ). You can use that file as a layer , just set the background color to black and include transparency .

Good luck with you sprite =)
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 28, 2010, 12:14:52 pm
Looks like Kyousukeee just did all the work except for the singing poses. If this was my sprite, I would be happy :)

Hey listen, everyone on here by now probably knows about Mari's FFTEVGRP undertaking of the Portraits/Menu Icon, maybe someone should do a "heads" thread, just to speed the head swapping process up. Maybe I could do it, but my computer is working against me :\ oh well...just an idea.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: GeneralStrife on October 28, 2010, 04:12:54 pm
oh and mari if you're reading this....you're missing a few like advent children cloud....i appreciate the convenient thread btw
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Mari on October 28, 2010, 04:17:58 pm
Quote from: "GeneralStrife"oh and mari if you're reading this....you're missing a few like advent children cloud....i appreciate the convenient thread btw
I know, I have the last of them ready to be worked on. I've just been devoting my free time to New Vegas since it came out.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: GeneralStrife on October 28, 2010, 05:02:05 pm
Me too....i love it....some great mods out for it too already. PC FTW
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 29, 2010, 07:45:59 am
Oh wow cool this is great Kyousukeee! Thanks :)

As for Graphics Gale, I've tried that, but I'm having a difficult time using it since I'm used to the Layers system of Photoshop. How do you use Layers there? I'm not very good at actual drawing and creating of art/sprites, but I'm pretty good at imitating and manipulating. And I'm not good at palette editor programs, I think I made a typo there. I have absolutely no idea what I'm doing when I'm dealing with those palette programs.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Cheetah on October 29, 2010, 12:32:59 pm
Just use Graphics Gale for doing the final color reduction, do all your spriting in photoshop.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Kyousukeee on October 29, 2010, 04:50:29 pm
@Amici
Open a file in GG , in the "layer window" select the arrow symbol , and ADD

(http://img217.imageshack.us/img217/4438/step1vl.png) (http://img217.imageshack.us/i/step1vl.png/)
It'll open a new window with the layer properties , select TRANSPARENT to add transparency .
(http://img816.imageshack.us/img816/1820/step2x.png) (http://img816.imageshack.us/i/step2x.png/)
The color you pick here will be transparent in the specific layer , just don't forget to pick one color in the row you are using or you'll have more than 16 colors in the spritesheet . 100% black ( 0/0/0 ) is the transparent color , if you change it to 0/0/1 , it'll appear black in game .

If you are copying parts from another file it is a good idea to save the palette somewhere and make all the other rows black to avoid GG using the colors in the other rows .

If you want to save the file with layers to continue later , save it as .GAL , if you save as .BMP or other extension all visible layers will be merged in the background .
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 30, 2010, 02:13:46 am
Thanks for the helpful tips everyone :D So here is my first output, any comments on the palette, and the sprite itself? Can't figure out how to fix the areas where Balbanes' beard and ponytail used to be.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 30, 2010, 07:16:14 am
I have the answer for that, its real easy: get Smash's Cavalier and imitate the armor but with the black colors of this sprite. Cavalier and Balbanes have the same armor. Erase any floating white gray hair pixels.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: thechancellor on October 30, 2010, 08:21:41 am
Haha. I was watching this thread to see how the head swap would be pulled off. I really like Balbanes' armor. It's just that the ponytail and beard were a hassle to work with. Thanks for the tip Jon. Gonna see if I can do a Beowulf head swap.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 30, 2010, 11:16:48 am
@Jon: Thanks for that tip, I'm able to fix some weird pixels flying around in the armor in some animations. Here's my latest fix, I'm wondering if someone can take a look at it in Shishi's animation thingy and look at some of the weird animations I'm seeing. Unfortunately I'm at a loss on what to do. I've also attempted to put in the portrait from MiKeMiTchi's Ramza sprite, which resulted in utter failure.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: ffta707 on October 30, 2010, 11:32:36 am
Quote from: "Amici"@Jon: Thanks for that tip, I'm able to fix some weird pixels flying around in the armor in some animations. Here's my latest fix, I'm wondering if someone can take a look at it in Shishi's animation thingy and look at some of the weird animations I'm seeing. Unfortunately I'm at a loss on what to do. I've also attempted to put in the portrait from MiKeMiTchi's Ramza sprite, which resulted in utter failure.

Good job on this sprite, it looks really good.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 30, 2010, 11:36:23 am
@ffta707: Hey thanks! But I really haven't done anything here except follow instructions, be meticulous, and take advantage of the fantastic-looking sprites in this community :D I dunno how to fix the portrait though, and the other weird pixels flying around.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Wolfran on October 30, 2010, 11:38:10 am
Maybe if you change the arms or change the colours it'll be a better sprite. I'm glad you started spriting :)
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Kagebunji on October 30, 2010, 03:00:51 pm
Such headswaps are good practice, makes beginner learn basics of spriting etc. But in all honesty, it's not worth submitting, it's still just a headswap. If you get more used to spriting, try doing some custom parts or good copy/paste.
Quote from: "Wolfran"Maybe if you change the arms or change the colours it'll be a better sprite.
Hell no, stay away from arms. With your experience ATM, it would result in utter failure
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 30, 2010, 06:41:09 pm
Post the original portrait and someone can fix that in about 2 seconds. Don't submit this like Kage says, this is just a head swap. Speaking of which...Kage the Divine Shrine Knight head swap still needs to be created...

Something is wrong with the first dead pose. Gotta fix that. His arm isn't black and his back is messy. This looks just about done now :mrgreen:
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 30, 2010, 07:17:37 pm
I really had no intention of submitting this. This was all for personal use really :)

And yup I know about that dead pose thing, still trying to fix that. As for the portrait, I'm still trying to find a way to meld the Cavalier/Balbanes portrait with Ramza. Will post when its done.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 31, 2010, 04:39:58 am
Argh...I'm super frustrated. I've fixed the portrait and the back, so far I shouldn't have any problems, I don't think I've used too many colors, and it STILL won't display correctly on ShiShi... here's the BMP file I got with GraphicsGale. It's been 3 hours and I can't get it to work as it should. Anyone have any idea how to fix this?
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 31, 2010, 08:02:35 am
What exactly isn't working in Shishi? You don't see anything of the sprite? Are the arms floating off of the body? Do you see weird gray or blue lines running all over the sheet? Amici, you have to be extremely specific when you say you've got a problem. Otherwise no one knows how to solve it ;) Did you read my tutorial under help? Its the sticky New Creating Custom Characters.

Edit: Try this one in Shishi.
[attachment=0:1jhnv3ol]new ramza.bmp[/attachment:1jhnv3ol]
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 31, 2010, 11:07:11 am
Ok, I'm sorry about that lol. What I mean is, the palette on the portrait is not showing up correctly. It shows up as something brownish in color instead of the correct color. I just tried your version Jon, but it's still not showing up correctly, take a look...
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on October 31, 2010, 11:10:02 am
Hmm, try mine in game. It should be perfect, it should...I fixed it...but it might not be...nevertheless play the game and report back please.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: GeneralStrife on October 31, 2010, 11:13:18 am
It won't look like that in game....and if you see where it says sprite #1 and drop down to port #1 you can see it how its supposed to be.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on October 31, 2010, 11:23:07 am
Tested ingame, still a no-go...I'm not sure what exactly I'm doing wrong =P

EDIT: This is already your version Jon BTW. Which program are you using to fix it though? I want to learn how to do this too so I won't ask again next time  :)
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Twinees on November 01, 2010, 06:28:37 am
there ya go. the portrait will now work, test in shishi mine looks fine to me. (yay you are using my Cid :))
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Jon on November 01, 2010, 10:13:42 am
Nice Dart from Legend of Dragoon avatar Twinees!
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Kill_Bones on November 01, 2010, 01:18:08 pm
LOD knocked off so much from FF7... but it's still a better game lol.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: GeneralStrife on November 01, 2010, 08:26:48 pm
Quote from: "Kill_Bones"LOD knocked off so much from FF7... but it's still a better game lol.
Let's pretend we didn't hear that.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: ffta707 on November 01, 2010, 08:28:44 pm
This sprite looks far too bulky. I think it should be a bit thinner, in all.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on November 02, 2010, 12:56:35 am
@twinees: Yay thanks! It now works great :D And yup, I use your Cid, it works great as a Mustadio replacement. I had to edit out the cigarette from the portrait though, didn't fit Mustadio's personality.

@ffta707: Yeah I suppose it does, but I think this is a decent start for me at least. Will try editing more complex sprites in the future, and try to swap arms and legs next time. I'm feeling like Frankenstein really :P
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: ffta707 on November 02, 2010, 01:14:45 am
Quote from: "Amici"@twinees: Yay thanks! It now works great :D And yup, I use your Cid, it works great as a Mustadio replacement. I had to edit out the cigarette from the portrait though, didn't fit Mustadio's personality.

@ffta707: Yeah I suppose it does, but I think this is a decent start for me at least. Will try editing more complex sprites in the future, and try to swap arms and legs next time. I'm feeling like Frankenstein really :)
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Twinees on November 02, 2010, 06:07:13 am
Glad youre happy amici :), it took me 3 hours to do  :shock:
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Amici on November 02, 2010, 02:36:10 pm
This feels too insignificant to post a new topic with, and I may be way in over my head, but I would like to be critique with a rough draft I did with a Dante sprite I just worked on. It's basically an amalgam of the Reno and Sephiroth sprites using the head of a young Elmdor sprite I saw here a while back. I can't figure out how to put shading on the lower part of the trenchcoat, as well as how the crotch area is supposed to look like.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Cheetah on November 02, 2010, 02:51:25 pm
It's a decent start, and you are correct about the areas missing shading, though I have little input right now.

You could always just edit your first post and change the name of this topic to just include all your sprite work.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Kill_Bones on November 02, 2010, 02:56:55 pm
Glad to see your doing straight dante, not the gay version theyre putting in the next DmC. Agreed with cheetah, it needs some shading here and there but overall a good rough draft.
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: ffta707 on November 02, 2010, 04:04:19 pm
Change this topic to Amici's sprites.

The cap coming over the legs needs a bit more shading. I'm not sure If you were using orange for another color of the mantle, or making it part of the red shading.
Title: Re: Amici's sprites
Post by: Amici on November 02, 2010, 07:03:24 pm
Okay, I've now changed the topic title :P
Title: Re: Amici's sprites
Post by: ffta707 on November 02, 2010, 08:39:44 pm
Quote from: "Amici"Okay, I've now changed the topic title :P

No hurry. Looks great for your second attempt.
Title: Re: Amici's sprites
Post by: Amici on November 03, 2010, 07:20:32 am
I'm experiencing some growing pains, need to take a break =P I can't get the shading right on the back of the trenchcoat, so far the front view of the walking animations look okay IMHO, but the back looks like shit. Any tips on how to shade properly?
Title: Re: Amici's sprites
Post by: Kagebunji on November 03, 2010, 08:09:50 am
Sorry to dissappoint you, but it doesn't look okay. You said you used Seph's made by Seu as base, yes? Wrong move, cause the shading there isn't very good to begin with. Shading isn't really thing I can explain to you, I remeber when I was starting out and others tried to explain shading to me, it resulted in horrible pillow shading. My advice is just to look at other sprites, copy the style. I cannot recall any sprite with trenchcoat now, but if you find one, you most likely should copy/paste it. And remeber, when picking a base, ALWAYS find one with arms you like, legs are important too, but arms are most important.
Title: Re: Amici's sprites
Post by: Amici on November 03, 2010, 08:32:11 am
Hmm, okay, will do. I've been looking at other sprites hoping to find a trenchcoated one, but so far I've haven't found one so I'm doing one from scratch. As for the arms, yeah they look terrible at the moment, I may change it up into something else when I find something better.

EDIT: BTW, is only the shading terrible, or is the actual base also bad? I will work on the shading if it's the only thing bad, but if even the base is bad I may scrap it all together and go a different approach.
Title: Re: Amici's sprites
Post by: Kagebunji on November 03, 2010, 10:29:34 am
Ditch Sephiroth, it won't work well as a base. Oh, and don't try to do too many things from scratch, especially now, cause it is most likely that you will fail. Just rely on copy/paste for now, and do MINOR adjustments yourself
Title: Re: Amici's sprites
Post by: Amici on November 03, 2010, 11:39:04 am
I haven't been using Seph as a model thus far, only for the legs though since they seem to be the closest one to a leg under a coat. Reno is more the base I've been using. I've readjusted the shading and the palette, and am wondering if this is any better. The arms still suck though.
Title: Re: Amici's sprites
Post by: ffta707 on November 03, 2010, 03:42:09 pm
Quote from: "Amici"I'm experiencing some growing pains, need to take a break =P I can't get the shading right on the back of the trenchcoat, so far the front view of the walking animations look okay IMHO, but the back looks like shit. Any tips on how to shade properly?

Really good sprite. Great job. If it is possible for you to sacrifice one color and add another red to the spectrum it would be even better though.

P.S. Growing pains are the worst kind of pain :(
Title: Re: Amici's sprites
Post by: Jon on November 03, 2010, 06:21:31 pm
Worst kind of pains are the ones the stick figures are recieving in your signature FFTA ;)
Title: Re: Amici's sprites
Post by: ffta707 on November 03, 2010, 06:38:20 pm
Quote from: "Jon"Worst kind of pains are the ones the stick figures are recieving in your signature FFTA ;)

You like that? Haha, I made it in pivot. It exports the gif of your animation.
Title: Re: Amici's sprites
Post by: Amici on November 05, 2010, 06:29:48 am
So I have given up on the current design on my Dante, I'm too inexperienced for something as ambitious as that, so I scrapped the idea and went with a simpler route: Male Mediator with Delita's extremities.
Title: Re: Amici's sprites
Post by: Mari on November 05, 2010, 02:07:27 pm
It's not looking too bad.
But try posting a bigger version as well so we can see up close!

Usually people post a 1x and a 2x.
Title: Re: Amici's sprites
Post by: ffta707 on November 05, 2010, 03:35:19 pm
Quote from: "Amici"So I have given up on the current design on my Dante, I'm too inexperienced for something as ambitious as that, so I scrapped the idea and went with a simpler route: Male Mediator with Delita's extremities.

Getting even better. It looks like you fixed the palette to a better red scale to.
Title: Re: Amici's sprites
Post by: Jon on November 05, 2010, 04:39:14 pm
Amici, can you post a reference picture of Dante? And also like Mari said, post it at 1x and 2x size, its so hard to see those little pixels ;)
Title: Re: Amici's sprites
Post by: Amici on November 05, 2010, 06:42:41 pm
Ayt, here is a 2x of the main poses. I'll probably finish most of the sprite in the next 2 or 3 days? Since I have the recipe already. The main problem would be aligning the arms with the body in the animations, hopefully there wont be too many problems...

Here's a reference pic I use for Dante since there are a lot of Dante versions depending on the game. In all honesty though, my Dante is like a mishmash of all the versions, I'm not sticking to one particular design. I'll probably add the decals on the coat once I've finished all animations.

(http://bakarangers.unblog.fr/files/2007/11/devil3dante2.jpg)
Title: Re: Amici's sprites
Post by: GeneralStrife on November 05, 2010, 08:18:15 pm
interesting, mediator coat was a perfect match for his, but look at the center pose, wtf is going on with his chest? looks like horizontal lines of pixels...needs to be fixed...im sure jon or someone could help you more with that center
Title: Re: Amici's sprites
Post by: ffta707 on November 05, 2010, 08:44:27 pm
Your the first person I've seen who did his second sprite without saturating the red. Good job. Looks just like the reference.
Title: Re: Amici's sprites
Post by: Jon on November 06, 2010, 08:36:41 am
Yeah, Dante is strong, he even has a six pack, so I would use Zozma's Beserker's chest as a reference, with the coat over it of course. Also on the 2nd frame, the front side view, there is one long brown pixel line running down his coat, whats that? Make it red or something to match the coat. This looks pretty promising. :)
Title: Re: Amici's sprites
Post by: Amici on November 07, 2010, 12:09:40 am
I just finished the walking and singing animations, and did a chest transplant of the Berserker sprite to Dante. Thanks for that tip :D However I've hit a new snag, and perhaps the last one. It seems The Male Mediator sprite and the Delita sprite are of two different types, yes? There attack animations are in different slots in Shishi, and my meager spriting skills are bamboozled by this development. Is this a hopeless case? Like the two types cannot be converted to another?
Title: Re: Amici's sprites
Post by: ffta707 on November 07, 2010, 12:51:47 am
Quote from: "Amici"I just finished the walking and singing animations, and did a chest transplant of the Berserker sprite to Dante. Thanks for that tip :D However I've hit a new snag, and perhaps the last one. It seems The Male Mediator sprite and the Delita sprite are of two different types, yes? There attack animations are in different slots in Shishi, and my meager spriting skills are bamboozled by this development. Is this a hopeless case? Like the two types cannot be converted to another?

Wow, that chest coped wonderfully with that sprite. Looks 100% better.
Title: Re: Amici's sprites
Post by: Amici on November 07, 2010, 01:30:46 am
I'm confused. That BMP I posted up there, when I import it to Shishi to replace Ramza Ch 4 sprite, the walking animations show properly. However when I import it to  the Male Mediator slot, it gets messed up. So what decides which type of sprite shows up? Does that mean my sprite can only be used on select characters?
Title: Re: Amici's sprites
Post by: GeneralStrife on November 07, 2010, 10:02:47 am
AFAIK the latest shishi can change the sprite type...disclaimer im probably wrong
Title: Re: Amici's sprites
Post by: Amici on November 07, 2010, 12:22:06 pm
I finished it...finally :) I read about sprite types, and it seems Male Mediator is TYPE2, so Dante is also TYPE2. I may decide to add details on the coat like on the reference pic, but for now I think I'll rest first. I'm still missing a portrait though, and unlike spriting I don't think I can do this since it isn't copy paste, it takes actual art skills lol :D
Title: Re: Amici's sprites
Post by: GeneralStrife on November 07, 2010, 12:23:54 pm
It is not impossible...look at all the various portraits and decide which one would be a great base if it has any similarities with him
Title: Re: Amici's sprites
Post by: Cheetah on November 07, 2010, 12:34:27 pm
You really need to cut off the tails of this jacket to make it:

A) look more unique
B) look better and more like the character in general

His chest needs more work too, look at Zozma's berserker for a base. This is coming together but you need to work on the details to make it a good sprite.
Title: Re: Amici's sprites
Post by: Amici on November 07, 2010, 12:51:20 pm
@Cheetah: I did use the Berserker sprite for the chest, however his coat is only opened up to that, which is why the pixels aren't seen so much especially in the isometric view. I'll try to open up the coat some more to see if it'll look better. The front view already looks good IMHO.

As for cutting off the tails of the coat, I did consider doing that, however, I decided against it because Dante's coat did have tails, and second, I don't know if I can fix the shading if I do cut them off (the shading should change right?). They may just end up looking terrible, didn't want to bite off more than I can chew there. But yeah, I should work on getting this sprite looking more unique.

@GeneralStrife: Yeah I suppose I can try, I'm considering using the Tidus portrait as a base for it, will see (I may try to do a head swap and see if the Tidus head looks better on him). Though I'm less optimistic about that since I haven't really tried portrait editing.

EDIT: I think I may have to change the sprite's hair to make it more unique-looking, here's a trial with twinees' Tidus hair...but it seems too spiky. Anyone have any ideas? Or is the Wiegraf hair really the best for him? Also any tips on how to make portraits?

(http://bestgamewallpapers.com/files/devil-may-cry-3/dante.jpg)
Title: Re: Amici's sprites
Post by: GeneralStrife on November 08, 2010, 08:19:01 pm
the hair is 100% better....overall presentation is better than sticking to the reference 100%
Title: Re: Amici's sprites
Post by: Cheetah on November 09, 2010, 02:15:17 am
I have never like that hair and continue to not like it. It feels too much like random pixels thrown together. I'm sorry Amici but I see this sprite getting worse and worse for some reason. The arms don't look too bulky/puffy, the coat collar doesn't make sense, the coat tails look ridiculous (much like the original sprite), the chest is just plain creepy, and now the hair is going to shit. I think you need to step back and reevaluate. You first take looked quite promising, but now it really isn't working for me.
Title: Re: Amici's sprites
Post by: Amici on November 09, 2010, 05:24:51 am
Okay, now getting quite confused :D Thanks for the kind comments GeneralStrife, and I'll still looking for ways to improve the sprite before submitting.

Which first take are you talking about Cheetah? I agree that the coat tails need a trial removal, and will probably get to that in a bit. And about the collars, is it on the front view or back? What about the arms? Could you give a 'model' arm I should look for? From what sprite?

As for the chest, the isometric view of the chest is really the one giving me the most problems at this point, I cannot figure out how to make his chest 'puff' out more, it looks depressed. The hair, well, that'll be easy to fix when the time comes.

Which first take were you talking about BTW? Did you mean the one based on the Seph and Reno sprite?
Title: Re: Trying to put Ramza's head on the Balbanes body
Post by: Cheetah on November 09, 2010, 02:38:37 pm
Quote from: "Amici"This feels too insignificant to post a new topic with, and I may be way in over my head, but I would like to be critique with a rough draft I did with a Dante sprite I just worked on. It's basically an amalgam of the Reno and Sephiroth sprites using the head of a young Elmdor sprite I saw here a while back. I can't figure out how to put shading on the lower part of the trenchcoat, as well as how the crotch area is supposed to look like.

This one. Try looking at the Sepheroth sprite as a reference and a starting point. The hair on this one isn't quite right, you need to find something in between this and the Tidus hair.
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 12:32:48 am
Major revisions done, collars added, chest revised, new experimental hair. Any thoughts guys? :)
Title: Re: Amici's sprites
Post by: Cheetah on November 11, 2010, 01:38:26 am
I'm seeing substantial improvements here. Can I see 100% preview as well? What are you basing the collar off of, it looks a bit erratic right now. The hair needs some fine tuning, but a major improvement even in color. I still hate the coat tails. Great work on really turning this sprite around. As a design this is now good, the bits and pieces just need tweaking. Hopefully others have advice in that area.
Title: Re: Amici's sprites
Post by: Twinees on November 11, 2010, 03:57:05 am
Much better now.
Some suggestions: Possibly make the collar more like in the reference? (sticking up, slightly covering hair). I'm also liking the chest a lot more thanks to you removing that awkward looking strap, leave it like this please.
The hait could use some improvements but im hoping my suggestion with the collar could possibly fix this.
Looking forward Amici :)
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 04:35:30 am
@twinees: Lol, I actually based the collar on your Cid sprite :) Though I had to edit that since it didn't fit a Type 2 srpite perfectly. I'll try to fine tune it for now but it's getting difficult to edit things by hand this time. Maybe if I can find a better collar reference? And I think I'll be leaving the chest this way unless I can find a better way to incorporate the strap better.

@Cheetah: I actually copied the hair from here (http://ffhacktics.com/forum/viewtopic.php?f=17&t=5304). It's the only design I've been able to dig through the site, the best reference I've found so far. I tried removing the coattails but I really have no idea how to go about it, changing the base would be too much work I'm willing to give, I've gone too far lol.
Title: Re: Amici's sprites
Post by: Twinees on November 11, 2010, 05:07:28 am
Quote from: "Amici"@twinees: Lol, I actually based the collar on your Cid sprite :mrgreen:
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 06:06:47 am
Ended up making my own collar from scratch =P Didn't find one to suit my tastes, the Calculator one was too big... what do you guys think of this?
Title: Re: Amici's sprites
Post by: Kagebunji on November 11, 2010, 06:29:08 am
None of collars worked? Elmdor, Calc, Olan, Balthier, all failed? I dunno why you made his arms soo wide(the red part) on the forward-side view. Make it smaller. Current collar looks weird, especially back frames, I really suggest you copy some existing collar.
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 06:56:55 am
Which forward side-view? The 2nd pose? I'm not seeing where it's wide, where should I edit it?

As for the collars, well, I've changed up the back so it has more angle. I did my own collar since none of the existing ones were sticking up, and they looked similar with the one I used already in the previous version. And using the existing collars would cover up his manly chest, so there :P
Title: Re: Amici's sprites
Post by: Kagebunji on November 11, 2010, 09:01:43 am
This part is WAY too wide.
Title: Re: Amici's sprites
Post by: DonyaDarko on November 11, 2010, 10:02:40 am
It's looking better but the hair still needs work.
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 10:17:39 am
Dante V2.0

Maybe someone can take this for a spin on Shishi? Still missing a portrait though, maybe I can request from one of the masters here? :)  Still needs a few tweaks before I submit this though (and I'm still missing a portrait =P). I really need to take a break from this though, at least for tonight lol.

EDIT: And BTW, I've only used 14 colors, I have 2 slots I dunno where to use :P I'm thinking more details on the coat, but as of now I can't think of a way to place some without making it look cluttered. Any ideas?
Title: Re: Amici's sprites
Post by: Wolfran on November 11, 2010, 11:35:45 am
It looks good so far, and don't worry about those 2 slots, my wolf knight only uses 12 colours :)
Title: Re: Amici's sprites
Post by: Cheetah on November 11, 2010, 01:41:15 pm
What arms are you using? I'm concerned about them.
Title: Re: Amici's sprites
Post by: ffta707 on November 11, 2010, 03:37:15 pm
On the top - The furthest right, he looks like a hunched over grandma. I can't quite put a finger on what is causing it though. (Bottem pic.)

I guess it's the Grey hair. XD
Title: Re: Amici's sprites
Post by: Amici on November 11, 2010, 03:55:44 pm
@Cheetah: I'm using a combination of Delita and Elmdor arms, so far testing them in-game reveals no problems :)
Title: Re: Amici's sprites
Post by: ffta707 on November 11, 2010, 04:05:40 pm
Quote from: "Amici"@Cheetah: I'm using a combination of Delita and Elmdor arms, so far testing them in-game reveals no problems :)

I think that is it. But who cares.... It is an impressive sprite.
Title: Re: Amici's sprites
Post by: Kill_Bones on November 11, 2010, 06:32:59 pm
Liking the hair alot better now. The arms don't really appeal to me either, but I assume it has more to do with personal preference.
Title: Re: Amici's sprites
Post by: Amici on November 12, 2010, 09:18:01 am
Thanks all :D
Title: Re: Amici's sprites
Post by: Lijj on November 13, 2010, 02:57:26 pm
I like this sprite so far.
I think the arms are pretty nice. I'd have to see them in Shishi's to see if they are truly of quality and I don't have that on this computer. I don't want to DL anything on something that isn't mine.
As for the portrait I'd be down if it's still necessary when I return. (far from home atm)
Title: Re: Amici's sprites
Post by: Amici on November 13, 2010, 07:25:57 pm
Wow really? I'm really looking forward to that Lijj :( Face and coat I've been able to do from copy+pasting some existing ones. I can't wait :) :)
Title: Re: Amici's sprites
Post by: Amici on November 15, 2010, 07:28:05 am
Portrait trials have resulted in utter failure. I tried putting in Llyud's hair on the Garamonde Elmdore portrait of Smash, which resulted in so (haven't changed the colors yet since I don't want to put effort on something that sucks so much =P). I think I'll stick to spriting. *patiently waiting for Lijj* :D

On the other hand though, anyone have tips for portrait making? I can't keep asking for the experts to make me a portrait in the future =P
Title: Re: Amici's sprites
Post by: Amici on November 16, 2010, 08:54:48 pm
No one interested in making a portrait? :( Or tips at least? Can't wait to submit this to the site, but I really can't find or create the right portrait...

EDIT: I really have no idea how to do this... =P Took me so long to get to this...and I'd rather not submit my sprite if this is gonna be the base of my final portrait ugh...
Title: Re: Amici's sprites
Post by: Kagebunji on November 17, 2010, 09:49:07 am
Obviously you have to change the colors of this port. I can't tell anything more, post a 2x port as well will you?
Title: Re: Amici's sprites
Post by: Amici on November 17, 2010, 10:30:41 am
I appreciate the attention :P
Title: Re: Amici's sprites
Post by: Kagebunji on November 17, 2010, 02:53:36 pm
QuoteAs for the portrait I'd be down if it's still necessary when I return. (far from home atm)
Just wait for Lijj.

Your current one has way too long neck, his black coat has incredibly weird shading, and where the hell is second eye. This is Smash's Garamonde? You screwed it up pretty badly, really. Don't give up though, first portraits always suck.

Also, if you don't change the arms on sprites, I won't accept this. They are too wide, look at other arms to see how they should look like.
Title: Re: Amici's sprites
Post by: ffta707 on November 17, 2010, 03:17:19 pm
Quote from: "Kagebunji"
QuoteAs for the portrait I'd be down if it's still necessary when I return. (far from home atm)
Just wait for Lijj.

Your current one has way too long neck, his black coat has incredibly weird shading, and where the hell is second eye. This is Smash's Garamonde? You screwed it up pretty badly, really. Don't give up though, first portraits always suck.

Also, if you don't change the arms on sprites, I won't accept this. They are too wide, look at other arms to see how they should look like.

I didn't think it was that bad for a first portrait.

Heck, I can't even make a portrait yet, or at least haven't tried.
Title: Re: Amici's sprites
Post by: Amici on November 17, 2010, 05:48:14 pm
@Kagebunji: Yeah it's pretty screwed up, even I admit that much. I think I'd focus attention on fine-tuning the sprite instead (can't help it though, it feels incomplete without a portrait, and it's my first 'original' sprite so you'd have to excuse my giddiness :)

I compared the arms with my base (which is Mediator) as well as other sprites, it's not that it's wide, it's more that the shoulder joint is high. To tell you the truth, I can't see how to edit it to look like how it should look correctly. Maybe you can do a quick edit for me, show me how you'd do it? Just for that one pose, so I know how I'll go about it? :)

@ffta707: Nah, I'm with Kagebunji on this one, this is messed up lol. I can't even get the colors right for the hair, it has a bluish-gray tinge on it I can't figure out. Portrait hair colors work differently than sprite palettes.
Title: Re: Amici's sprites
Post by: ffta707 on November 17, 2010, 06:35:27 pm
Quote from: "Amici"@Kagebunji: Yeah it's pretty screwed up, even I admit that much. I think I'd focus attention on fine-tuning the sprite instead (can't help it though, it feels incomplete without a portrait, and it's my first 'original' sprite so you'd have to excuse my giddiness :)

I compared the arms with my base (which is Mediator) as well as other sprites, it's not that it's wide, it's more that the shoulder joint is high. To tell you the truth, I can't see how to edit it to look like how it should look correctly. Maybe you can do a quick edit for me, show me how you'd do it? Just for that one pose, so I know how I'll go about it? :)

@ffta707: Nah, I'm with Kagebunji on this one, this is messed up lol. I can't even get the colors right for the hair, it has a bluish-gray tinge on it I can't figure out. Portrait hair colors work differently than sprite palettes.

Ha, OK. I sort of was too, just didn't want to be harsh (Since I can't make a portrait myself).
Title: Re: Amici's sprites
Post by: Amici on November 18, 2010, 08:11:11 am
Quote from: "ffta707"
Quote from: "Amici"@Kagebunji: Yeah it's pretty screwed up, even I admit that much. I think I'd focus attention on fine-tuning the sprite instead (can't help it though, it feels incomplete without a portrait, and it's my first 'original' sprite so you'd have to excuse my giddiness :)

I compared the arms with my base (which is Mediator) as well as other sprites, it's not that it's wide, it's more that the shoulder joint is high. To tell you the truth, I can't see how to edit it to look like how it should look correctly. Maybe you can do a quick edit for me, show me how you'd do it? Just for that one pose, so I know how I'll go about it? :D It's the only way to get better lol. I've stopped trying to fix the portrait for the meantime, and try to figure out how to fix the arms.
Title: Re: Amici's sprites
Post by: Kagebunji on November 18, 2010, 08:55:39 am
Try looking at Ramza, Shrine Knights, Malak, most of the sprites have proper sizes. This current arm looks to square-ish, Mediaotr's is more round, just checked it. Try some c/p with various arms etc.
Title: Re: Amici's sprites
Post by: Jon on November 20, 2010, 06:45:43 am
I'll be harsh: Good sprite, bad portrait attempt. Let someone else do the portrait, yours is just down right horrible. I really like how the sprite is coming out! Very nice :mrgreen: Keep it up!
Title: Re: Amici's sprites
Post by: Kagebunji on November 20, 2010, 09:13:39 am
Quote from: "Jon"I'll be harsh: Good sprite, bad portrait attempt.
Not harsh, cause this was already said....
Title: Re: Amici's sprites
Post by: Amici on November 21, 2010, 03:09:36 am
Thanks for the feedback guys! Haven't been doing much work on this sprite the past few days, feel like I need to take a break on it to get a fresh look when I try to adjust the arms. All the monotonous work was taking its toll on me :D
Title: Re: Amici's sprites
Post by: Kagebunji on November 21, 2010, 08:57:45 am
Yeah, don't give up now. Try the arms, and I agree with Cheetah and others that you should try to cut the tails off. It can't possibly be that hard. IIRC, jon did the same with his Cannonner sprite, but by no means c/p it directly, cause it needs some fixing on shading.
Title: Re: Amici's sprites
Post by: Lijj on November 22, 2010, 03:49:31 am
Here is that portrait finally:
(http://img99.imageshack.us/img99/7350/dantel.png) (http://img99.imageshack.us/i/dantel.png/)___(http://img153.imageshack.us/img153/5016/danteport.png) (http://img153.imageshack.us/i/danteport.png/)
                                                                    Or

(http://img227.imageshack.us/img227/8837/dante2.png) (http://img227.imageshack.us/i/dante2.png/)___(http://img201.imageshack.us/img201/5193/danteport2.png) (http://img201.imageshack.us/i/danteport2.png/)  

_______________________________________________________________________________________________________________________________________________________________________________
Update:

(http://img153.imageshack.us/img153/8216/dantea.png) (http://img153.imageshack.us/i/dantea.png/)___(http://img842.imageshack.us/img842/5016/danteport.png) (http://img842.imageshack.us/i/danteport.png/)
Title: Re: Amici's sprites
Post by: Amici on November 22, 2010, 09:05:50 am
@Lijj: Oh wow, holy crap that's so cool! This is an awesome portrait :D Actually about the only critique I can give is that it makes Dante look too 'poetic,' instead of the cocky daredevil bad-ass that he is. But still, this is fantastic 8)  (Hopefully I can fix the arms before then lol)
Title: Re: Amici's sprites
Post by: Kagebunji on November 22, 2010, 09:26:32 am
Hm, you should make the lowest part if his neck lighter, it's too dark ATM. Also, angry eyes are a must on this port. Overall hair looks good, but when compared to other FFT portraits, it might look weird. What you used as a base? His face shape seems soo similiar somehow.
Title: Re: Amici's sprites
Post by: Lijj on November 22, 2010, 04:05:50 pm
Lighter neck and more downward eyebrows:
(http://img600.imageshack.us/img600/8216/dantea.png) (http://img600.imageshack.us/i/dantea.png/)___(http://img827.imageshack.us/img827/9979/danteporta.png) (http://img827.imageshack.us/i/danteporta.png/)

I just used my own artistic experience as a base for the hair. Face shape is based off of male Archer's.
16-color BMP attached.
Title: Re: Amici's sprites
Post by: Amici on November 22, 2010, 07:17:13 pm
I'm liking how the hair looks, make him look different from the other characters somehow (not in a bad way though), but yup, it kinda needs to be 'angrier' as Kagebunji said, to be perfect. But the updates are looking better and better :)
Title: Re: Amici's sprites
Post by: Lijj on November 22, 2010, 08:33:52 pm
(http://img545.imageshack.us/img545/1888/danteb.png) (http://img545.imageshack.us/i/danteb.png/)___(http://img89.imageshack.us/img89/7073/danteportb.png) (http://img89.imageshack.us/i/danteportb.png/)
Angrier eyes. Merry Christmas
Title: Re: Amici's sprites
Post by: Lijj on November 22, 2010, 08:42:22 pm
Wait missing 1 px, here:
(http://img46.imageshack.us/img46/1888/danteb.png) (http://img46.imageshack.us/i/danteb.png/)___(http://img811.imageshack.us/img811/7073/danteportb.png) (http://img811.imageshack.us/i/danteportb.png/)
Title: Re: Amici's sprites
Post by: Izirudo on November 22, 2010, 10:56:21 pm
Hmm, IMO you should make him smirk a little... that's to show the cunning side of him ;). Overall it looks great.
Title: Re: Amici's sprites
Post by: Amici on November 23, 2010, 04:10:54 am
It's looking better and better, but yeah a smirk should do Dante justice, although a non-smirk version should also be good :) I've taken a look at the arms, and I have to ask if the arms too big issue exists during walking animations, or if it's only on that third pose? Because if it only exists on that pose then maybe I wouldn't need to overhaul the arms, not too much at least. Has anyone actually tried it out on Shishi yet?

As for the coattails, I'm looking at the Cannoneer sprite right now, and will probably do a straight c/p of the back later to see how it'll look.

EDIT: Or I can make a sample walking animation GIF...if I knew how to do one. How do you do that like in Lijj's thread where he can display the walking animation with a GIF?
Title: Re: Amici's sprites
Post by: Kagebunji on November 23, 2010, 09:10:17 am
Quote from: "Amici"As for the coattails, I'm looking at the Cannoneer sprite right now, and will probably do a straight c/p of the back later to see how it'll look.

Quote from: "Kagebunji"IIRC, jon did the same with his Cannonner sprite, but by no means c/p it directly, cause it needs some fixing on shading.
Title: Re: Amici's sprites
Post by: GeneralStrife on November 23, 2010, 09:53:49 am
jon lives on in his shaded wrong sprite : P
Title: Re: Amici's sprites
Post by: Lijj on November 23, 2010, 10:45:32 am
A smirk would look more like a big goofy grin; you should know, I never do smiles on my portraits anyhow( I hate smiles on fft ports!).  But if you edit his mouth I wont be mad or anything.. i just think it'll end up looking a little insane.
Amici if you want to make gifs I completely support you; the best way to judge any sprite is by its walking frames (:
Here is a quick tutorial I made: http://ffhacktics.com/forum/viewtopic.php?f=16&t=406, there are other ways to do it ( macros etc.) but this is simple enough. Takes me about 1 minute to do 1 view.
See Concise GIF Making tutorial.
Title: Re: Amici's sprites
Post by: Amici on November 23, 2010, 11:34:14 am
@Kagebunji: Yeah I got what you said about the shading, but being the amateur shader that I am I'd rather c/p it directly first then show it to you guys after I do the changes :)

@Lijj: I'll stick with your version of the portrait for now, thanks so much Lijj! Now I can finally submit the sprite! (pending a few adjustments of course). I'll be doing an animated GIF in a bit once I finish fixing some newly discovered oddities in his walking animation =P
Title: Re: Amici's sprites
Post by: Amici on December 06, 2010, 10:56:19 am
I've been gone a long while folks =P Needed a break from all the monotonous sprite work lol. Finally got around to fixing the arms and coattails. Here are the results :D

[attachment=1:wdvvaza9]dantecapture3.PNG[/attachment:wdvvaza9]
(http://img163.imageshack.us/img163/3142/dantebackwalking.gif)
(http://img163.imageshack.us/img163/3406/dantefrontwalking.gif)

Any comments?
Title: Re: Amici's sprites
Post by: Twinees on December 06, 2010, 11:14:42 am
A very nice sprite Amici, the sprite sheet looks completely done to me. Im looking forward to test this out.
From the walking frames, there's only one thing that seems a bit odd, (front walking) his left arm seems to dislodge from his socket when furthest back (though this may not be noticed if the sprite was moving at its ingame speed). Fix this, and submit it :)
Title: Re: Amici's sprites
Post by: Amici on December 06, 2010, 11:21:27 am
@twinees: Thanks! Which arm are you talking about? The arm in front? I dunno, will try to fix it up a bit, although the pixels are copied from Mediator's arms so I haven't really done any manual editing on the shoulder part. Will see how it goes :)
Title: Re: Amici's sprites
Post by: Twinees on December 06, 2010, 11:30:36 am
Its mainly the sprite's left glove that is making it seem odd, it seems to go too far back or i dunno. like you said, ill wait and see how it goes ;).
Title: Re: Amici's sprites
Post by: Lijj on December 06, 2010, 07:36:02 pm
Glad you came back to this project, I, just last night, was a little concerned. The arm/animation fix should be super easy to correct. Keep it up. I'm actually exited; there are 4 sprites just about to be submitted(two vikings, a crusader and this).
Title: Re: Amici's sprites
Post by: Amici on December 07, 2010, 03:37:37 am
Lol yeah, I really got tired from editing and checking and editing and checking, got sick of it. Needed the two week break really. I may be able to fix it tomorrow. So all I have to do is shrink the glove right? I'm thinking of adjusting the glove leftward by one pixel.
Title: Re: Amici's sprites
Post by: Twinees on December 07, 2010, 04:00:02 am
yes moving it one pixel to the left should hopefully fix it :)
Title: Re: Amici's sprites
Post by: Amici on December 08, 2010, 01:06:17 am
Here's the fix:
(http://img41.imageshack.us/img41/5631/dantefrontwalkingnew.gif)
And here's the spritesheet (http://ffhacktics.com/forum/viewtopic.php?f=13&t=6079) :mrgreen:
Title: Re: Amici's sprites
Post by: Twinees on December 08, 2010, 01:20:12 am
You've done a great job on this sprite. Eager to see what you come up with next Amici :)
Title: Re: Amici's sprites
Post by: Lijj on December 08, 2010, 07:16:26 am
That Lamia's so good. I can't get over it..
 Also great job posting GIFs Amici.  This sprite is great; looks like it will definitely be approved.
Damn! I Wanted to stay at 666 posts. :oops:
Title: Re: Amici's sprites
Post by: Kagebunji on December 08, 2010, 09:29:03 am
Want me to erase your last three posts and make you stay at 666, Lijj? Hehe. Twin, Lamia looks great, I forgot to reply to your PM(with my net being capped, it is hard to do anything), back frames hair looked great. You might consider enlarging the thing on her head though. I custom did this new head out of boredom, but I am sure you will do fine on yourself. Also you could try making her eyes more FFT style, they look weird a bit(her upper part IS human afteral, hehe).
Title: Re: Amici's sprites
Post by: Amici on December 08, 2010, 02:00:13 pm
I've submitted the sprite already, but I thought of adding some hair animations in case I try to update it. This is the first time I'd be fiddling with hair animations, so I'd like some critique before I decide to update the sprite with this :D
(http://img59.imageshack.us/img59/6016/walkingwithhairback.gif)(http://img194.imageshack.us/img194/1040/walkingwithhair.gif)
Title: Re: Amici's sprites
Post by: Cheetah on December 08, 2010, 02:09:16 pm
It is a start but you need to keep adding to it. You are doing the right amount of movement, you just need it in more areas. Though it can be subtler in those new areas. Make sense?
Title: Re: Amici's sprites
Post by: Lijj on December 08, 2010, 11:29:00 pm
I guess I'll wait to update the sprite  page.. so the sprite will be extra nice with animated hair.
Title: Re: Amici's sprites
Post by: Amici on December 09, 2010, 07:11:28 am
Ok, what about this? Any good? This is way harder than I thought...I might give this up and just imagine Dante has gelled up hair :P

(http://img225.imageshack.us/img225/2489/dantebackwalkinghair.gif)(http://img138.imageshack.us/img138/5581/dantefrontwalkinghair.gif)

EDIT: There's a weird pixel appearing in the upper right area of the hair in the 2nd animation, I fixed that already in the sheet lol
Title: Re: Amici's sprites
Post by: Cheetah on December 09, 2010, 08:27:47 am
Front frame looks good, except a few pixels in the front of his head which are oddly motionless. The rear frame looks like it just needs a little bit of animation of his bangs moving. Just a few more pixels and it will be great :).
Title: Re: Amici's sprites
Post by: Izirudo on December 09, 2010, 09:57:54 am
-_- why go to the trouble of making animated hair for Dante? I don't think his hair can move like that (come on, it's not that long - just a very little bit longer than Ramza's).
Title: Re: Amici's sprites
Post by: Amici on December 09, 2010, 09:59:20 am
Okay...what about this? :)

(http://img716.imageshack.us/img716/3964/walkback.gif)(http://img522.imageshack.us/img522/6366/walkfront.gif)

@Izirudo: Yeah, which is why I'm asking feedback if it's nice enough to put hair animations or not. If they look nice, I'll put them in; if not I'll leave them out. If I can't do them right, I won't put 'em in.
Title: Re: Amici's sprites
Post by: Cheetah on December 09, 2010, 10:12:26 am
Well you are still improving it. Does anyone else have comments?
Title: Re: Amici's sprites
Post by: Kill_Bones on December 09, 2010, 05:53:52 pm
I like the hair motion tbh. It makes the sprite seem more alive.
Title: Re: Amici's sprites
Post by: Izirudo on December 10, 2010, 01:43:41 am
On the realistic viewpoint, it doesn't make sense that short hair moves around while you walk, unless you're trying to say you used some special shampoo that makes your hair shines and smooth. Well, I just feel a bit weird about Dante's hair floating like he's in some sort of shampoo commercial. It's not a bad idea to learn about hair animation like this ;).
Title: Re: Amici's sprites
Post by: Amici on December 10, 2010, 04:40:34 am
Meh, I'm scrapping the hair animations unless an overwhelming amount of people convince me otherwise, Izirudo you convinced me lol. I guess I got kinda jealous of all the hair anims I'm seeing in the other threads, and thought some of Dante's hair strands could use a lil movement. I'm keeping my sprite as is :D
Title: Re: Amici's sprites
Post by: Izirudo on December 10, 2010, 05:00:22 am
Uh-huh, instead of improving an already good-looking sprite, it is more efficient to start working on another, or at least have a little break before working on your next sprite. Spriting is time-consuming, and definitely tiring if you always try to live up to the expectations of others. IMO I think you should give it another try with your next sprite - probably something with longer hair :)
Title: Re: Amici's sprites
Post by: Twinees on December 10, 2010, 05:14:52 am
Looked fine without the motion of the hair. It just has some awkward movement going on there atm, so i agree with your decision (though keep trying! either with other sprites or come back later but dont give up now).
Title: Re: Amici's sprites
Post by: Amici on December 11, 2010, 06:23:16 am
Yeah lol, resting from spriting for awhile and doing a little more playing :D
Title: Re: Amici's sprites
Post by: VampragonLord on December 13, 2010, 12:16:24 am
tbh his hair looks like motion fits it fine (http://trueslant.com/fruzsinaeordogh/fi ... cry3_2.jpg (http://trueslant.com/fruzsinaeordogh/files/2010/04/devil_may_cry3_2.jpg)) though yes its a bit overkill. you could add more dvc characters? take a whack at making a generic sprite? the best thing to do is just wait for inspiration to hit you
Title: Re: Amici's sprites
Post by: Amici on August 09, 2011, 05:41:01 am
Hi folks! Been gone a while, busy with med school and whatnot  :|, the recent activity here made my spriting itch come back. I've been looking at the Rakunar sprite (http://ffhacktics.com/smf/index.php?topic=5330.0) for a long time, and have been interested in trying to finish it. As it stands though, I'm not much of an artist, so I changed up the hair since I don't know the slightest thing about drawing new ones =P I put on Kage's Demetrius hair temporarily while I hope to find new ones. I probably won't be able to work on it right away, maybe in a week or so when my licensure exams are done  :roll:
Title: Re: Amici's sprites
Post by: Kagebunji on August 09, 2011, 05:47:38 am
I liked Rakunar concept a lot as well, so I am glad to see you took it up. But what happened on his forehead? some white dot can be seen. I liked original hair for him a lot too, does anyone have the sheet for Rakunar?(it had some walking frames etc. done)
Title: Re: Amici's sprites
Post by: Amici on August 09, 2011, 05:52:21 am
This is the sheet Twinees sent me a loooong way back :P As it stands, the hair on side and back view aren't really done, and figuring out how to go about it is giving me a headache..I can go about figuring out how to put the sprite together, but I really am ill-equipped to finish the hair  :?
Title: Re: Amici's sprites
Post by: Lijj on August 09, 2011, 04:21:06 pm
Rakunar is cool. Rakunar is my favorite unfinished R999 sprite.

But to do it you'll defintely need Shishi-r4 because you'll have to check each arm and fill in some gaps frame by frame. It would be very hard without it.
But with patience and the ability to see what you're doing as you go it won't be.
Title: Re: Amici's sprites
Post by: Amici on August 09, 2011, 08:45:20 pm
Quote from: Lijj on August 09, 2011, 04:21:06 pm
Rakunar is cool. Rakunar is my favorite unfinished R999 sprite.

But to do it you'll defintely need Shishi-r4 because you'll have to check each arm and fill in some gaps frame by frame. It would be very hard without it.
But with patience and the ability to see what you're doing as you go it won't be.


I have Shishi-r4 :) Used it with my Dante sprite before.. in fact my only real problem is the hair, I really don't know how to go about it, which is why I'll probably deal with the arms first.

EDIT: If someone can help me with the hair, even for just the basic side view and back view (if I have those two, it should be 'fairly' easy to do hair for the other poses), I promise to finish this sprite :D I hope. LOL ;)

Messing around with Graphics Gale led to this, it's Julio Valiente! (obviously bits and pieces from everywhere :P)
Must see @2:30 and @3:16
Title: Re: Amici's sprites
Post by: Kagebunji on August 10, 2011, 05:38:51 am
I kinda like this Julio guy, heh. Very creative. The mask may not blend with hat too well(not enough shadows), but other than that I like it.
Title: Re: Amici's sprites
Post by: Amici on August 11, 2011, 03:05:17 pm
@Kage: LOL, thanks, it's a mix of stuff from different sprites (mainly Lijj's female Black Mage, Seushiro's Zechs, the Onion Knight sprite, and Dante's coat). Dunno if I'll end up seriously taking it up, heh. It'll be 'easier' to put together since I have a recipe already though.

Anyway, there won't be updates here until next week when I can start working on sprites again. Just have to finish my exams :(
Title: Re: Amici's sprites
Post by: Kagebunji on August 11, 2011, 03:11:26 pm
Julio looks like he is worth it, when you every feel like it, then stab him. As to Rakunar, I doubt I can help you with that hair, sorry.
Title: Re: Amici's sprites
Post by: GeneralStrife on August 11, 2011, 04:31:45 pm
So much sprite talent wasted in IA.
Title: Re: Amici's sprites
Post by: Amici on August 14, 2011, 11:01:47 am
Valiente sprite, 5 poses. Any comments? Worth doing at all?
Title: Re: Amici's sprites
Post by: Lijj on August 14, 2011, 07:18:06 pm
That video was too funny. That looks good Amici; the mask works well.
Title: Re: Amici's sprites
Post by: Kagebunji on October 22, 2011, 12:38:32 pm
Any updates? Few days back I was stabing Rakunar hair, if you are interested I could post what I have done to that.
Title: Re: Amici's sprites
Post by: Amici on January 14, 2014, 02:38:04 am
I'm back, I think, and have taken interest in taking a stab at Rakunar again... is there interest in the sprite at the moment? I tried creating the other views of the hair but I'm sure other, more talented people can do a better job. I have the recipe in hand for this sprite, it shouldn't take THAT long to finish as long as RL does not intervene :P
Title: Re: Amici's sprites
Post by: Metal on January 14, 2014, 03:34:00 pm
Valiente looks like raiden from mortal kombat lol! FINISH HIM!
Title: Re: Amici's sprites
Post by: Amici on January 14, 2014, 09:28:47 pm
LOL, I lost all my files on Valiente. But it should be easy to make again. I can probably get to it once I finish Rakunar. I hope I can get help with Rak's hair and portrait though, I'm stuck without them. I'm good working on repetitive and monotonous work (spriting), but much less talented artistics-wise :p
Title: Re: Amici's sprites
Post by: Metal on January 16, 2014, 06:39:23 pm
yea me too, i got lots to learn on shading... lol hair is a bitch! good luck :P
Title: Re: Amici's sprites
Post by: Kagebunji on January 17, 2014, 05:43:35 am
I always liked Rakunar sprite, so if you have means to finish it, then by all means do so, heh. As for the sprite, it's the face on back diagonal frame that looks kinky to me, perhaps you could make it look more normal? USe references from other FFT sprites, it's an easy fix for you :)
Title: Re: Amici's sprites
Post by: Amici on January 18, 2014, 07:28:43 am
That should be easy to fix :D what about the actual hair? Looks decent enough? I'm concerned they look too much like random groups of pixels.
Title: Re: Amici's sprites
Post by: Kagebunji on January 19, 2014, 04:21:07 pm
Yeah, it does look like it is a mess of pixels. Here is a small fix for that
Title: Re: Amici's sprites
Post by: Amici on September 05, 2015, 09:45:27 am
Holy crap. I knew I shouldn't have come back here. I finished the Rakunar sprite after hours of tedious work when I'm supposed to be studying argh....I'm wondering if anyone can test it? I did, but I'm concerned I may be losing my mind over the Wizard arms' alignment but they seem to be okay.

I'm having trouble with a portrait, I hope our resident portrait makers can help me with one (Lijj? Twinees? :D), because I just could never ever grasp the concept of it...attached is my very poor attempt based on fan-art (http://img411.imageshack.us/img411/2416/screenshot20100714at219.png) I saw before.

I would appreciate it if you guys can test it out :) I don't have a PS1 ISO on hand to test it ingame. I apologize for rambling but I really need to take a nap. This is a Type 2 sprite BTW.

EDIT: Also, I have a question. I am unable to properly test the sprite on my PSP ISO because of the size, it's too big at 45462 bytes, when the usual maximum SPR size is only at 45056 bytes. Is there a way to reduce the sprite size or increase the maximum? It is limiting my options in sprite replacement at the moment :p
Title: Re: Amici's sprites
Post by: Amici on September 05, 2015, 04:52:53 pm
Ok damn, I am way out of my league here...my portrait attempt is a wee bit better but still not up to Hacktics standards. This is as far as I get when it comes to portrait making :(
Title: Re: Amici's sprites
Post by: 3lric on September 05, 2015, 05:12:03 pm
Quote from: Amici on September 05, 2015, 09:45:27 am
Holy crap. I knew I shouldn't have come back here.


Or maybe you shouldn't have left ;)

Just like everything, you gotta get back into the swing of things. I'm not really qualified to crit spritework, lest Twin stab me. However, I think the portrait looks really good considering the amount of time you've been inactive :P
Title: Re: Amici's sprites
Post by: Jumza on September 05, 2015, 05:14:44 pm
The hair looks like it's getting there (still needs work but it's not bad), but you should look at more vanilla portraits for the eyes. This portrait has some very pointy eyes.

Also, welcome back! Stay awhile! (Or forever o.o)
Title: Re: Amici's sprites
Post by: Amici on September 06, 2015, 12:41:11 am
I was looking through my old files and saw the incomplete sprite sheet. I couldn't resist taking a crack at it again. An hour became a whole day. LOL. Thanks for the feedback :) I couldn't do anymore to the portrait without professional advice. I can't seem to get the shading right.

Rechecking the concept art for Rakunar, I realized late that he actually wears blue gloves :P Thankfully the hands are an easy fix. Which looks better, gloveless or not?

EDIT: Tried to imitate the shading and eyes on some reference portraits. Whaddaya guys think? Better? Worse? Give it up? :P He looks like a girl, can't seem to make him more masculine.
Title: Re: Amici's sprites
Post by: Amici on September 08, 2015, 07:56:42 am
So guys, I know this isn't exactly a spriting question, but since I worked really hard on this sprite I kinda thought it'd be a waste if I didn't use it :) I came across this concept moveset for Rakunar from the archives:

Ferocity -- Execute Repeating Fists attacks twice in a row, Damage = 0.5*PA*MA x 2 [UE, UC] (Effect Repeating Fists)

Rising Hydragon -- range 3v3, Damage = MA*Y, 50% Double Cast (Effect Hydragon Pit Bio Rising)

Tenbu Horin -- Self-AoE radius-2v2, Fa(MA+150)% Inflict Separately(Sleep, Stop, Don't Act, Slow, Darkness)
Spoiler
"天舞寶輪" meaning "Treasures of Heaven", a Buddhist illusional technique that traps the opponents into a matrix of Illusions, destroying the opponents through five stages. Each stage obliterates one of the opponent's five human senses cumulatively.
6th Sense -- Self, Add Haste and Regen.


7th Sense Beast Within -- When Critical, Self Heal 30% HP and Add Haste, Regen, Protect, Shell.

Equipment: Double Fists, Clothes, Hat, 108 Gems.
Passive Abilities: Safeguard, Hamedo, Double Fists,Walk On Water, Absorb Water


How to I go about starting doing this? I got FFTpatcher, but it seems there is no 'space' to insert a new ability, as in my only choice would be to replace a move. Are there any slots I can use to insert these moves? What I plan to do is to, e.g., copy every aspect of Repeating Fist's damage and animation, then change it up to fit the new move Ferocity above. It sounds logical but I'm getting stuck at where to insert the moves.


EDIT: I'm using FFT: WOTL-KO PSP version BTW
Title: Re: Amici's sprites
Post by: Argy on September 08, 2015, 01:59:27 pm
Amici,

Since the steal/plunder are essentially the same. I would change Balthir to have steal and then change the plunder ones via the resources.zip file. Hope this helps.
Title: Re: Amici's sprites
Post by: Amici on September 08, 2015, 08:32:01 pm
Quote from: Argy on September 08, 2015, 01:59:27 pm
Amici,

Since the steal/plunder are essentially the same. I would change Balthir to have steal and then change the plunder ones via the resources.zip file. Hope this helps.


Ahh.. that's right. Thanks for the idea Argy, I'll try that out. It's giving me a headache trying to read all the damage formulas though.

EDIT: I tested the sprite out in-game, everything seems to be okay except for the charging attack back frames and the defending back frame, which I fixed, and added some variety on the palettes :) This latest sheet should be submission-quality already (pending comments on the portrait of course, but it looks decent enough I guess). I am tempted to put in shishi sensou's blonde version of his Asura portrait because it's so bad-ass, but I want to make mine unique even if the portrait isn't as good.

I wonder where all our portrait masters at? :)
Title: Re: Amici's sprites
Post by: Amici on September 28, 2015, 10:53:50 pm
Can anyone help me with the portrait? I can't seem to fix the weirdness going on on the back of his head, and he looks a bit feminine. Been playing with the sprite for awhile and testing it, it really is complete unless anyone else has suggestions, but the portrait needs work, and I hope to hear from any of our portrait masters :)
Title: Re: Amici's sprites
Post by: Angel on September 29, 2015, 09:26:01 am
Quote from: Amici on September 28, 2015, 10:53:50 pm[...]he looks a bit feminine.

That is the entire hairstyle. Updo with bangs? Could not get more feminine if you added a pretty pink bow, especially given the jewel on the forehead. Total honesty from a woman, here. If you want less feminine, you seriously need a whole new hairstyle, or a progressive view on gender roles.

I can't help you in making it less feminine, but to fix the back, look more at the original drawing; less on bottom, more on top.