@Jumza
Well, I've never tried map editing so I went to download it (I believe you were referring to Ganesha, I didn't find anything else) to explore it a little. There seems to be a whole lot of stuff for me to figure out but I would manage. I didn't want the atmosphere (the field's color) to change right from the start, but if that's the closest I can get for a colored field to remain during a battle, I'll learn all there is to know from Ganesha. I'll keep that as my last resort because when an idea comes to mind, I want it done right.
Can the ATTACK.OUT editor already edit everything there is from ATTACK.OUT? If that's not the case, do you assume I could find those states through hex editing? I'm asking this because I know nothing about hex (or else I wouldn't have asked, I'd already be trying right now). But if there's a possibility for me to do this through hex editing, I will learn how to do it in order to have those hidden and (possibly) unused states be edited to change the field and/or units' colorand/or the background's color and have them appear (and remain there) after certain effects take place.
Well, I've never tried map editing so I went to download it (I believe you were referring to Ganesha, I didn't find anything else) to explore it a little. There seems to be a whole lot of stuff for me to figure out but I would manage. I didn't want the atmosphere (the field's color) to change right from the start, but if that's the closest I can get for a colored field to remain during a battle, I'll learn all there is to know from Ganesha. I'll keep that as my last resort because when an idea comes to mind, I want it done right.
Quote from: Xifanie on February 05, 2013, 01:52:45 am
The only alternative to ColorField() is changing the state of the map using the ATTACK.OUT editor. Normally you have a Day, and a Night state, but depending of the map, the latter might not exist. There are actually many map states per map, but we still have no idea how to access them, the game originally only allows to select between 1 or 2 of them.
Can the ATTACK.OUT editor already edit everything there is from ATTACK.OUT? If that's not the case, do you assume I could find those states through hex editing? I'm asking this because I know nothing about hex (or else I wouldn't have asked, I'd already be trying right now). But if there's a possibility for me to do this through hex editing, I will learn how to do it in order to have those hidden and (possibly) unused states be edited to change the field and/or units' color