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Messages - Amici

21
The Lounge / Re: Uhm, yes, hello? I'd like to order a...
September 11, 2015, 09:51:34 am
Welcome to FFH, where all your dreams come true :) (I've ALWAYS wanted to say that to a newcomer)

There are a lot of guides and how-to's spread across the forum, but you're gonna have to be a little more specific before we can help you. What exactly are you looking to do? If you want to play one of the communities many patches, all you need would be an ISO of either the PSX or PSP version and the patch itself. If you're looking into actual hacking/modding, that's a bit more complicated, but a good way to start would be to download FFTPatcher and open up your FFT ISO and start by tinkering with the jobs and abilities. Or you can download Shishi and change up the sprites of virtually every character in the game with any of FFH's many brilliant custom sprites.

There's a little bit of something for everyone :) It'll be a bit overwhelming at first, I too felt the same before, but everyone is friendly here and should willingly lend a hand.
22
Spriting / Re: Amici's sprites
September 08, 2015, 08:32:01 pm
Quote from: Argy on September 08, 2015, 01:59:27 pm
Amici,

Since the steal/plunder are essentially the same. I would change Balthir to have steal and then change the plunder ones via the resources.zip file. Hope this helps.


Ahh.. that's right. Thanks for the idea Argy, I'll try that out. It's giving me a headache trying to read all the damage formulas though.

EDIT: I tested the sprite out in-game, everything seems to be okay except for the charging attack back frames and the defending back frame, which I fixed, and added some variety on the palettes :) This latest sheet should be submission-quality already (pending comments on the portrait of course, but it looks decent enough I guess). I am tempted to put in shishi sensou's blonde version of his Asura portrait because it's so bad-ass, but I want to make mine unique even if the portrait isn't as good.

I wonder where all our portrait masters at? :)
23
Spriting / Re: Amici's sprites
September 08, 2015, 07:56:42 am
So guys, I know this isn't exactly a spriting question, but since I worked really hard on this sprite I kinda thought it'd be a waste if I didn't use it :) I came across this concept moveset for Rakunar from the archives:

Ferocity -- Execute Repeating Fists attacks twice in a row, Damage = 0.5*PA*MA x 2 [UE, UC] (Effect Repeating Fists)

Rising Hydragon -- range 3v3, Damage = MA*Y, 50% Double Cast (Effect Hydragon Pit Bio Rising)

Tenbu Horin -- Self-AoE radius-2v2, Fa(MA+150)% Inflict Separately(Sleep, Stop, Don't Act, Slow, Darkness)
Spoiler
"天舞寶輪" meaning "Treasures of Heaven", a Buddhist illusional technique that traps the opponents into a matrix of Illusions, destroying the opponents through five stages. Each stage obliterates one of the opponent's five human senses cumulatively.
6th Sense -- Self, Add Haste and Regen.


7th Sense Beast Within -- When Critical, Self Heal 30% HP and Add Haste, Regen, Protect, Shell.

Equipment: Double Fists, Clothes, Hat, 108 Gems.
Passive Abilities: Safeguard, Hamedo, Double Fists,Walk On Water, Absorb Water


How to I go about starting doing this? I got FFTpatcher, but it seems there is no 'space' to insert a new ability, as in my only choice would be to replace a move. Are there any slots I can use to insert these moves? What I plan to do is to, e.g., copy every aspect of Repeating Fist's damage and animation, then change it up to fit the new move Ferocity above. It sounds logical but I'm getting stuck at where to insert the moves.


EDIT: I'm using FFT: WOTL-KO PSP version BTW
24
The Lion War / Re: FFT - The Lion War
September 08, 2015, 06:24:35 am
Nice :) I was about to play WOTL KO on PSP, but I'd probably hold off and wait for this, but only because 1. PSP emulation is laggy on my phone, and 2. Ashley effin' Riot!
25
Spriting / Re: Amici's sprites
September 06, 2015, 12:41:11 am
I was looking through my old files and saw the incomplete sprite sheet. I couldn't resist taking a crack at it again. An hour became a whole day. LOL. Thanks for the feedback :) I couldn't do anymore to the portrait without professional advice. I can't seem to get the shading right.

Rechecking the concept art for Rakunar, I realized late that he actually wears blue gloves :P Thankfully the hands are an easy fix. Which looks better, gloveless or not?

EDIT: Tried to imitate the shading and eyes on some reference portraits. Whaddaya guys think? Better? Worse? Give it up? :P He looks like a girl, can't seem to make him more masculine.
26
Spriting / Re: Amici's sprites
September 05, 2015, 04:52:53 pm
Ok damn, I am way out of my league here...my portrait attempt is a wee bit better but still not up to Hacktics standards. This is as far as I get when it comes to portrait making :(
27
Spriting / Re: Amici's sprites
September 05, 2015, 09:45:27 am
Holy crap. I knew I shouldn't have come back here. I finished the Rakunar sprite after hours of tedious work when I'm supposed to be studying argh....I'm wondering if anyone can test it? I did, but I'm concerned I may be losing my mind over the Wizard arms' alignment but they seem to be okay.

I'm having trouble with a portrait, I hope our resident portrait makers can help me with one (Lijj? Twinees? :D), because I just could never ever grasp the concept of it...attached is my very poor attempt based on fan-art I saw before.

I would appreciate it if you guys can test it out :) I don't have a PS1 ISO on hand to test it ingame. I apologize for rambling but I really need to take a nap. This is a Type 2 sprite BTW.

EDIT: Also, I have a question. I am unable to properly test the sprite on my PSP ISO because of the size, it's too big at 45462 bytes, when the usual maximum SPR size is only at 45056 bytes. Is there a way to reduce the sprite size or increase the maximum? It is limiting my options in sprite replacement at the moment :p
28
The Lion War / Re: FFT - The Lion War
September 05, 2015, 12:47:31 am
I've been inactive a long, long time, and hearing the news about the Android version being released made me want to play FFT again. However looking at reviews of the droid version it seems it's, expectedly, a mediocre port. Which is why I thought of returning to the place where dreams come true :) True enough I see this. I'm really excited to playing this patch on my PSX emulator for my Android, and I have no doubt it will leaps and bounds better than the port Square released.

And OMG, it even has Ashley Riot!

I just want to let you guys know you're doing an awesome job, and am looking very much forward to its release :D
29
Spriting / Re: Amici's sprites
January 18, 2014, 07:28:43 am
That should be easy to fix :D what about the actual hair? Looks decent enough? I'm concerned they look too much like random groups of pixels.
30
Spriting / Re: Amici's sprites
January 14, 2014, 09:28:47 pm
LOL, I lost all my files on Valiente. But it should be easy to make again. I can probably get to it once I finish Rakunar. I hope I can get help with Rak's hair and portrait though, I'm stuck without them. I'm good working on repetitive and monotonous work (spriting), but much less talented artistics-wise :p
31
Spriting / Re: Amici's sprites
January 14, 2014, 02:38:04 am
I'm back, I think, and have taken interest in taking a stab at Rakunar again... is there interest in the sprite at the moment? I tried creating the other views of the hair but I'm sure other, more talented people can do a better job. I have the recipe in hand for this sprite, it shouldn't take THAT long to finish as long as RL does not intervene :P
32
I haven't been here in a long long time, LOL. Used to spend all my time here when I was working on my Dante sprite 24/7 :P

Decided to visit since I've seen a lot of completed patches, and FFT+ looks like the best one to try out for a long-time FFT player raring for a new experience. I would love, however, to also use the new custom sprites in the site I have seen, I'm wondering if anyone can help because I am experiencing difficulty with applying the custom sprites on FFT+ patched, basically ShiShi won't open.

A quick search led to a solution by padding the ISO with 00 on a hex editor (as said by Xifanie), could anyone care to give a better detailed method to do this? :) I know my way around a hex editor, I just need a more detailed set of guidelines so I can open the patched ISO error-free on Shishi. Thanks!
33
FFT+ / Re: Planned changes for the next release (1.01)
September 12, 2011, 09:53:07 pm
I have a question regarding the next version: Would you need a fresh ISO to make the new one? I'm already 'customizing' my FFT+ as we speak with custom sprites and whatnot...I wonder if there's a way to patch over a new version without losing the work I did with the sprites?
34
FFT+ / Re: FFT: Plus Chat/discussion topic
September 07, 2011, 09:14:39 am
I got it to work, finally :) I actually had a BIN/CUE untouched FFT, then patched it with FFT+. I then converted the patched BIN/CUE to ISO using Isobuster. Works good finally :)
35
FFT+ / Re: FFT: Plus Chat/discussion topic
September 07, 2011, 05:36:34 am
Ayt, I'll try again...
36
FFT+ / Re: FFT: Plus Chat/discussion topic
September 07, 2011, 05:27:44 am
I'm using the 478 version, it can't seem to open it. My ISO is an IMG. Should it be BIN/CUE?
37
FFT+ / Re: FFT: Plus Chat/discussion topic
September 07, 2011, 04:59:39 am
Have been playing a bit, love the patch, great job! However, I wanted to use some custom sprites from the site, Shishi can't seem to read the patched ISO...is there anyway to go about that?
38
Spriting / Re: Amici's sprites
August 14, 2011, 11:01:47 am
Valiente sprite, 5 poses. Any comments? Worth doing at all?
39
Spriting / Re: Amici's sprites
August 11, 2011, 03:05:17 pm
@Kage: LOL, thanks, it's a mix of stuff from different sprites (mainly Lijj's female Black Mage, Seushiro's Zechs, the Onion Knight sprite, and Dante's coat). Dunno if I'll end up seriously taking it up, heh. It'll be 'easier' to put together since I have a recipe already though.

Anyway, there won't be updates here until next week when I can start working on sprites again. Just have to finish my exams :(
40
Spriting / Re: Amici's sprites
August 09, 2011, 08:45:20 pm
Quote from: Lijj on August 09, 2011, 04:21:06 pm
Rakunar is cool. Rakunar is my favorite unfinished R999 sprite.

But to do it you'll defintely need Shishi-r4 because you'll have to check each arm and fill in some gaps frame by frame. It would be very hard without it.
But with patience and the ability to see what you're doing as you go it won't be.


I have Shishi-r4 :) Used it with my Dante sprite before.. in fact my only real problem is the hair, I really don't know how to go about it, which is why I'll probably deal with the arms first.

EDIT: If someone can help me with the hair, even for just the basic side view and back view (if I have those two, it should be 'fairly' easy to do hair for the other poses), I promise to finish this sprite :D I hope. LOL ;)

Messing around with Graphics Gale led to this, it's Julio Valiente! (obviously bits and pieces from everywhere :P)
Must see @2:30 and @3:16