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May 17, 2024, 01:49:04 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Klokinator

1
FFTA/FFTA2 Hacking / Some general modding questions
December 17, 2014, 06:13:04 pm
Hi guys. I wanted to get some help with hacking FFTA. I'm currently using the AIO editor, though I may try using the NMM's next as well if I can't fix these problems with the AIO.

1. How do I make Montblanc unessential? I wanna be able to kick that shithead out of the party by the tutorial map end screen. I'm well aware he can be killed off in a jagd dorsa or sent to jail, but I wanna be able to get rid of him in more legitimate ways.

2. I was wondering how I could edit Ability Data? I wanted to change some of the Paladin abilities, like giving him the Burial and Auto-Life abilities. Thinking of making a more normalized ability set hack and giving the player the option to reclass into any class from the start, except sniper, assassin, and ninja. I wanted to get the Paladin more into the role of "Killing undead and healing allies" but I can't figure out how to edit the ability data. I altered a sword to give paladins the auto-life skill, but can I actually adjust this bit?

3. Is the AIO or the NMM's preferred at this point in time, or do they each have their own unique features and both should be used together?