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Messages - matticus23

1
FFT+ / Re: Question about Chaos Blade
May 27, 2012, 04:31:37 pm
Awesome, thanks for the info :D
2
FFT+ / [Old] Question about Chaos Blade
May 27, 2012, 04:11:34 pm
Is there any other legitimate way to get one besides stealing one from Rofel in the Hall of St. Murond Temple battle? I figured there would be one in the Deep Dungeon somewhere I just wanted to know before I spent like 20 hours on my save file lol
3
FFT+ / Re: Need Help with Velius!
May 10, 2012, 10:11:13 am
I'm not sure if it's a glitch or just silly AI in Plus but for the one-on-one Wiegraf vs. Ramza fight I somehow got Wiegraf to keep running back and forth between those torches while I accumulated and ran back and forth at the very bottom of the level lol. So instead of coming closer to me and destroying me with Lightning Stab, I destroyed him (and Velius for that matter) after accumulating to about 55 attack power lol.
4
FFT+ / Re: Concerning Secret Elixir Battles
May 09, 2012, 08:50:11 am
Quote from: Dome on May 09, 2012, 02:45:10 am
You can do them as many times as you want


Excellent :)
5
FFT+ / Re: Concerning Secret Elixir Battles
May 08, 2012, 11:03:25 pm
Quote from: Dome on May 01, 2012, 07:05:50 pm
You should be able to get the elixir battles only during chapter 4
The volcano fight is one of the hardest XD Try the mandalia plains one, or the one at poeskas lake ;P



Are these battles a one-time thing or can you earn multiple elixirs by encountering the same battles more than once?
6
FFT+ / Re: FFT: Plus Chat/discussion topic
May 02, 2012, 02:46:57 pm
Oh, I forgot my Legend of Dragoon reference. Not sure what class it would fall under, but a type of Combo attack, like 3 hits at once, like I thought Repeating Fist was going to be when I first saw it lol. So Monk would make the most sense for this, since everyone seems to think they are nerfed too much. And what's with Monks using weapons now like daggers? if anything they should have special weapons for Monk only like in Dungeons and Dragons. Having a Chakram for ranged regular attack would be interesting, maybe it could strike multiple targets by ricocheting or something similar to reflecting a spell.

On a separate note, there's a flail, but how about a whip? there's tons of cool tricks you could do with that. Bringing the enemy closer, possible disarm function or Entanglement for Don't Act. I don't know if it's possible, but a "trip" attack to give them that "unconscious star swirling above their head icon" lol, would disable them until their next turn or until cured or something. Thanks again Dome!
7
FFT+ / Re: FFT: Plus Chat/discussion topic
May 02, 2012, 02:31:39 pm
Hey Dome, I'm loving the FFT: Plus (patch 1.01C Beta), excellent job on improving an already excellent game! In my playing so far I haven't noticed too many bugs which is awesome, but I was wondering if it were possible to implement some new skills for certain classes. I draw on multiple games for ideas such as Pokémon, FF3, FF7, Legend of Dragoon, among others I'm sure. I'll compile my ideas based on class (although my thoughts tend to wander lol). Bear with me, as this could get very long-winded :).

Knight - although supposed to be a basic class I always thought it was too plain and boring. The ranged breaks are great, but what about a move break? like half movement or even -1 would be cool. Or maybe just implement that into the "Slow" spell, or increase the amount of clockticks for spells and whatnot, just a thought. Also I thought the "Cover" ability from materia in FF7 could be used for Knight as a Reaction Ability. Say Ramza was targeted by Thunder but before the spell was cast a Knight unit could move in front of Ramza to absorb the spell :) or an Absolute Defense that nullifies all attack (save for Concentrate attacks of course). It would have to be a steep cost and only a Knight innate ability though or it would be OP.

Wizard - This one has irked me since Vanilla. Wizard controls all the elements right? Where's Earth, Water, Dark and Wind?! only Fire, Thunder and Ice? that's only 3 of four basic elements (technically it's Water, Wind, Fire and Earth but I digress), let alone the 8 incorporated in the game, well 7 since Priest has Holy. Also with respect to Pokémon, having status effects associated with some elements. A burn effect similar to Poison for Fire spells, a new "Frozen" state for Ice that would act as a quasi-permanent Stop effect (negated with Fire :P ), also you could have a "shatter" effect if struck when frozen resulting in a poach like effect for a permanent kill. Don't Act/ Don't Move for Thunder, even a 10% chance would be neat (not to be comparable to Geomancer attacks at 25% unless you changed it). How about "Darkness" if you implemented a Dark elemental Black Magic spell. A Knockback effect on a Wind Spell and so forth. And I've never seen an MP regen ability in any RPG so far and I've played dozens. There's Move-MP up but that's it. Or how about a HP Switch ability? for those Mage Mashing-Spell Absorbing-Magic Ruining-Witch Hunting... you get the point. Or even an MP-based auto potion either to replace MP Restore or in addition to it.

Lancer - Pretty much solid but I'd like to see an AoE attack, think Hyper Jump Limit by Cid in FF7, and while you're at it, an HP/MP drain or damage attack :) and they should be able to have a javelin throw too, or at least the Ninja should.

Samurai - Last one for now :D. Bushido Blade! Like a similar comment I read about the Archer having a targeted status, Don't Act for arm target, Don't Move for Legs, or just instant death for head slice hehehe. Either that or Disarm function, like Target Sword/Shield Arm, removing equipment and plopping a chest with that item, like a secondary Thief. And what Samurai doesn't live by a code? Harikari (ritual suicide) Reaction ability would be really neat. When Samurai is Critical if an enemy tried to strike from behind with Physical attack, have a Self-Destruct attack that kills you and target (Max HP for both targets).

I haven't unlocked all the classes yet but I will continue to suggest things as I go. Thanks Dome for reviving interest in this gem!