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How to Correctly Replace Sprites in FFT:WoTL

Started by Fallout10mm, December 09, 2013, 06:44:42 pm

Nyzer

Quotemaybe i'll just close my eyes when an event would occur.. hehe.


Probably the best thing to do is just to use an existing standard animation instead. There's a lot you can do with those. There's a helpful post out there about them, if it helps:
http://ffhacktics.com/smf/index.php?topic=8352.msg165621#msg165621
  • Modding version: PSX & WotL
  • Discord username: Nyzer

daryin

Is there a way to change the sprites of Dark Knight and Onion Knight?
  • Modding version: PSX & WotL

faoronkenlee

January 17, 2020, 09:42:19 am #22 Last Edit: January 17, 2020, 07:13:56 pm by faoronkenlee
Quote from: daryin on October 05, 2016, 05:56:57 pm
Is there a way to change the sprites of Dark Knight and Onion Knight?


probably not as ftevgrp was compiled to only handle characters from the original version of the game.

NOt unless we can convince the author to release the source code
  • Modding version: PSX & WotL

Nyzer

I think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

faoronkenlee

January 18, 2020, 02:49:57 am #24 Last Edit: January 19, 2020, 07:34:20 am by faoronkenlee
Quote from: Nyzer on January 17, 2020, 10:52:42 pm
I think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.


Now that you have mentioned it. Yup It can AHHAAHAHh.
*correction still only for the OG Cast of the game.
  • Modding version: PSX & WotL

faoronkenlee

did a texture dump of the game We are wrong lol.
we will not be able to customize the dark knight , onion knight , Balthier, Luso sprite and portraits because THEY ARE NOT in the unit.bin Instead their Unite and portrait sprite were care fully placed on WLDFACE.BIN.
slots 97 to 102 isreserved for the unit sprites the slot 104 to 111 are for the portraits as seen below

ill attach below the in battle sprite of luso ill try to figure out in which part of the memory it is loaded. ill update you guys soon
  • Modding version: PSX & WotL

ChuckyMclove

I'm new to sprite, I downloaded some sprites here and tried to use it on ShishiSpriteEditor, but I always get this error (Sprite size is 65536 bytes, max size is 45056 bytes) The sprites SPR file on the site is bigger than the program can read accepted, so I put the BMP file and it worked, but it doesn't change the photo on the class roulette or on the selection screen, but in battles the sprite is set correctly, what am I missing?...  :(
  • Modding version: PSX

Nyzer

Those are the Formation sprites. They don't use the spritesheets for some reason and need to be created & imported separately.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Orkney

Hi,

You change this formation sprite with shishi. In the "other image section" choose the "UNIT.BIN (formation screen sprite)" and import your .bmp (24x40 pixel).

Here is a tutorial a bit outdated but you'll find clear explanations on how to make your own formation sprite

Celdia's tutorial
  • Modding version: PSX

ChuckyMclove

Thanks to everyone, they made me see where I was wrong, now I downloaded the programs and I already tested everything that they taught me and it worked ...
My next step now is to create my own sprites ... Thanks to all of you ...
  • Modding version: PSX

Orkney

Cool,

It's always a lot of fun for me to see new sprites (since i'm not able to do it my self)

Good luck and see you (and your sprites) soon.
  • Modding version: PSX

Valens

So, noticing that the original topic of this post is 7 years old or so....

Is it still the correct way to insert formation sprites for WOTL? or has an update somewhere to something made it easier

so many posts here are so many years old, it's hard to know what exactly is still accurate

again inquiring about the PSP version (specifically formation sprites), not the PSX
  • Modding version: PSX
  • Discord username: Valens

Jnocide

Quote from: faoronkenlee on January 19, 2020, 08:09:30 amdid a texture dump of the game We are wrong lol.
we will not be able to customize the dark knight , onion knight , Balthier, Luso sprite and portraits because THEY ARE NOT in the unit.bin Instead their Unite and portrait sprite were care fully placed on WLDFACE.BIN.
slots 97 to 102 isreserved for the unit sprites the slot 104 to 111 are for the portraits as seen below

ill attach below the in battle sprite of luso ill try to figure out in which part of the memory it is loaded. ill update you guys soon


I am modding WOTL and wanted to know how to replace, or if it is even possible to replace, luso's portrait since I cant find it in WLDFACE.BIN.
  • Modding version: PSX & WotL
Semper Fidelis
  • Discord username: Jnocide

Jnocide



I ran into another issue where the bmp. file is too large.  I get a message that says its 43070 and that max is 43008 bytes.  Is there a way to shrink it or am I doing something wrong?
  • Modding version: PSX & WotL
Semper Fidelis
  • Discord username: Jnocide

Nyzer

QuoteIs there a way to shrink it or am I doing something wrong
?


No to both.
  • Modding version: PSX & WotL
  • Discord username: Nyzer