So I've applied some asm hacks included with orgasm and most work just fine. I'm having some issues with those two though. I'm using the ones included with .482 (which seem identical to .483). I'm testing with pSX and also the PSP's native emulator.
The mighty sword one works fine against units with maintenance. Verses everything else though, there's glitches. Here's what happens against something without any equipment in the slot:
http://i.imgur.com/vgAujPR.png
If I attempt to use the ability, the animation plays but no damage is done.
Verses things with equipment, the predicted % to hit is borked. It'll display some random value as the chance to hit, though it will always hit and break the equipment (I set it to 100% (64 in hex, the default) in orgasm so always hitting is the intended behavior).
(the old mighty sword fix has problems too, so I don't want to use that. It'll display """ was broken!" when nothing is in the appropriate equipment slot, and maintenance will block the attack entirely. Not really what I want.)
As for the broken/stolen items appear in the fur shop one, it sorta works but has problems. All broken or stolen items will show up in the fur shop. The problem is, it includes ones that were broken or stolen on enemies. So if I run off with all of Elmdor's genji set, there will be a duplicate genji set waiting for me in the fur shop. The behavior I expected was broken and stolen items only showing up if it was a unit on my team that had their item broken or stolen.
Anything I'm obviously doing wrong? Both these fix things that really annoyed me with the original game, so I'd prefer to not have to go without.
The mighty sword one works fine against units with maintenance. Verses everything else though, there's glitches. Here's what happens against something without any equipment in the slot:
http://i.imgur.com/vgAujPR.png
If I attempt to use the ability, the animation plays but no damage is done.
Verses things with equipment, the predicted % to hit is borked. It'll display some random value as the chance to hit, though it will always hit and break the equipment (I set it to 100% (64 in hex, the default) in orgasm so always hitting is the intended behavior).
(the old mighty sword fix has problems too, so I don't want to use that. It'll display """ was broken!" when nothing is in the appropriate equipment slot, and maintenance will block the attack entirely. Not really what I want.)
As for the broken/stolen items appear in the fur shop one, it sorta works but has problems. All broken or stolen items will show up in the fur shop. The problem is, it includes ones that were broken or stolen on enemies. So if I run off with all of Elmdor's genji set, there will be a duplicate genji set waiting for me in the fur shop. The behavior I expected was broken and stolen items only showing up if it was a unit on my team that had their item broken or stolen.
Anything I'm obviously doing wrong? Both these fix things that really annoyed me with the original game, so I'd prefer to not have to go without.