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Crono Sprite FINISHED VERSION (fixed)!

Started by stewelement, July 07, 2008, 09:12:10 pm

stewelement

July 10, 2008, 11:57:03 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
@ Voldemort
Kuraudo is right...you can't have all the talent  :D
But lucky for us we all learned to share. A little. Sometimes.

Vanya

July 11, 2008, 01:29:25 am #41 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "stewelement"I'm using GraphicsGale, it generates the palette from left to right, up and down. What is the easiest way to rearrange the colors into the way that ShiShi needs them to be? How do you determine correct color placement for FFT sprite palettes?

I use a different program, so try comparing your's to the one I posted. You should see a difference.
I use NeoPaint, and the way it shows up is that there are 8 columns & 32 rows. (8*32=256.) Each column holds 2 16 color palettes. The first 8 groups of 16-color palettes are for the sprite, the second set is for portraits.
It would look something like this:

1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
1357ACEG
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH
2468BDFH

Numbers are sprite palettes, letters are portrait palettes.
They correspond like this:

Sprite -> Portrait
1 -> A
2 -> B
3 -> C
4 -> D
5 -> E
6 -> F
7 -> G
8 -> H

Hope that clears it up! =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

stewelement

July 11, 2008, 02:13:14 am #42 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
So I was making things a bit too complicated. I adjusted things and I got it all to work. I uploaded the 98.5% complete .PNG and also the .SPR file on the front page. Let me know what you all think!

Xifanie

July 11, 2008, 05:39:23 am #43 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Try to stop me  8)
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

stewelement

July 17, 2008, 05:15:32 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
First page has the completed sprite, screenshot, and preview.

Cyberblade

July 17, 2008, 05:24:12 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
Great job on the sprite! He's going in my patch. But I need help with his skillset. Anyways click the link in my signature if you want to help.

Zozma

July 17, 2008, 06:16:26 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
nice job, i hope you're planning on some more sprites, your pretty good.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

July 17, 2008, 06:48:36 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Looks great! I knew you'd do a good job. Bravo! =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

stewelement

July 17, 2008, 07:11:42 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
Thanks all, if you run into any weirdness in-game or in ShiShi let me know and I'll try my best to fix it.

@ Zozma - I've got something else coming soon. I'm moving next week so it will be a bit before I get working on it, but it is in the works.

@ Cyberblade - Shouldn't be too hard to mesh Crono's techs with FFT abilities, but, I'm just an artist, I haven't even begun to n00b the FFT patcher utility. I look forward to seeing what you come up with!

stewelement

July 17, 2008, 11:01:52 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
So I am an idiot and I didn't upload the true final version of the sprite. Well I fixed that problem. Sorry to those who already downloaded the sprite file, please re-download.The real final version is up now. Now with bouncy-er hair! Just like the real Crono!