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Crono Sprite FINISHED VERSION (fixed)!

Started by stewelement, July 07, 2008, 09:12:10 pm

Kuraudo Sutoraifu

July 09, 2008, 09:08:37 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I think you should drop the knot off of his scarf.  As you have it now, the scarf knot will appear and disappear in various animations.  Also the scarf could stand to have a little more depth of color.  Does anyone remember what our color limit is by the way?  Also, I don't like how shiny his hair is, but I understand that is the way the original charater looked.

I hope I wasn't over critical.

stewelement

July 09, 2008, 10:05:07 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
I couldn't decide what to do with that scarf knot. I think I'll take it out if it will appear/disappear constantly.

I'm curious about how the animations turned out as well. I'd like to make this sprite as solid as possible...I'm a bit obsessed with quality (especially when it comes to my own favorite characters) and I'll keep working on this as long as I need to.

stewelement

July 09, 2008, 10:12:39 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
Particularly the hair. I want the hair to be perfect.
Crono with a bad haircut...equals the doom of mankind.

Cheetah

July 09, 2008, 10:35:16 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
What is holding you back from testing it yourself? And actually you can do a lot just with the new version of ShiShiSpriteEditor, it has a really snazzy preview mode.

As a Mac OSX user I had to spend lots of time jumping through hoops to get all this stuff working for me, but it was well worth it.
Current Projects:

Vanya

July 09, 2008, 10:52:34 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
In game it looks good so far. I haven't seen any problems in shishi, either.
I would get rid of the knot, too.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

July 10, 2008, 02:11:26 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i agree with kuraudo on the color depth of the scarf too, also the orange does still seem too strong when compared to the color shading the rest of the game has. i think its more important for it to match FFT than to match its original color in CT. after that this sprite seems to be perfect.
  • Modding version: Other/Unknown
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Vanya

July 10, 2008, 02:46:26 am #26 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Well, I agree with everyone about the colors, stewelement. You do have 2 nearly identical reds and 2 nearly identical browns that you can work with.
As far as animation goes, it seems to work perfectly. Revise the palette and it'll be perfect. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

stewelement

July 10, 2008, 04:24:59 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
So in my rush to get the sheet posted here I didn't double check the color count...how embarrassing. Thanks for straightening me out Vanya (double thanks for the screenshots.) I have cleaned it all up though and removed the scarf knot. Actually I've made the scarf less prominent all around. Since it is a much smaller detail (2 pixels wide at the most) now, I won't add a third orange shade to it. I will darken the lower orange shade slightly but I don't want to make it brown or blonde/yellow like most of the sprites in the game have. I have two colors to play with now and I think I'll touch up the tunic and the pants.

I am new to all of the FFTPatcher business, so I was unaware that the ShiShiSpriteEditor had a preview mode. I thought I'd have to ask you, Cheetah, but I found it myself, lol, thanks for pointing it out.

I'll have the newest revision of Crono up soon. Thanks to all for your help.

Kuraudo Sutoraifu

July 10, 2008, 04:54:32 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Awesome, I can't wait to see it.

I asked this question earlier, but does anyone remember what the max color count is?

Xifanie

July 10, 2008, 05:23:21 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
16 per palette

Sprite and portrait uses different palettes.
  • Modding version: PSX
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Kuraudo Sutoraifu

July 10, 2008, 05:33:59 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Big Z, this may be a completely absurd question, but hypothetically could there be any way that that could be increased?  If that could be increased, spriting possibilities would expand incredibly.  The limitations are rather annoying.  I almost 100% sure that you are gonna tell me 'no', but I figure that it could hurt to ask.

Chrono, sorry for hijacking your thread.

stewelement

July 10, 2008, 09:53:37 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
I'm having no luck with the error I'm getting in ShiShi. So close...

BeoulveBlack

July 10, 2008, 10:11:43 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
with the colors, try de-saturating them a bit and they'll look waaay better...but i do like this.

i'd like to see a sprite of purim from SD2 (doesn't ayia, sp., look like her?) and rhandi from SD2 (doesn't chrono look like him?.....hmm?)

Vanya

July 10, 2008, 10:52:52 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "stewelement"I'm having no luck with the error I'm getting in ShiShi. So close...

Do you want me to post the SPR I made? Or I could mail it to you.
  • Modding version: Other/Unknown
¯\(°_0)/¯

stewelement

July 10, 2008, 11:04:41 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
I re-uploaded the latest version of Crono on the first post of this thread. Check out the new PNG and try it in ShiShi and see what that error is all about.

Vanya

July 10, 2008, 11:05:56 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Ok.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

July 10, 2008, 11:10:32 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The problem is that you have the portrait colors in the wrong palette entries.
Take a look at this in your gfx prog and pay close attention to the palette.
Also, I think there's an alignment problem with the portrait in your version. I shifted in this one.
  • Modding version: Other/Unknown
¯\(°_0)/¯

stewelement

July 10, 2008, 11:18:29 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by stewelement
I'm using GraphicsGale, it generates the palette from left to right, up and down. What is the easiest way to rearrange the colors into the way that ShiShi needs them to be? How do you determine correct color placement for FFT sprite palettes?

Archael

July 10, 2008, 11:42:59 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Archael
man I wish I knew how to sprite  :shock:

Kuraudo Sutoraifu

July 10, 2008, 11:50:46 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Voldemort, you stay good at what you do.  If you could sprite too, I'd have to kill you.