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April 28, 2024, 05:46:19 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Lionheart537

121
Help! / Re: Help with FFTPatcher etc.
July 10, 2017, 06:15:59 pm
Hmm i play the psx version but I've never had issues of losing save data, from the memory card or save states. Ppsspp works well to my knowledge but maybe you have a bad emulator or iso. Maybe try redownloading them and the newest Fftpatcher v.492?
122
Help! / Re: Help with FFTPatcher etc.
July 10, 2017, 12:54:46 am
It seems you're playing the psp version. Make sure to use the correct psp instead of psx options in fftpatcher. All you should need to do is change Sanguine sword's damage formula to the one used by Night Sword. To obtain a clean ISO you can get it from your own personal psp and fft wotl game or Google it.
123
Oh you're right! This is much better thanks! These portraits look great now. Also thank you for such quick replies.
124
Somehow I didn't even notice the v.492 of FFTPatcher. The new unit.bin and wldface.bin feature is very helpful, so thank you for showing me! This is great but the problem remains with obtaining custom portraits from their bmp files. For example I am replacing the Samurai job with a Dark Knight.



Here is the Dark Knight spr I found and loaded into Shishi. With the selection tool we can see that even here the portrait is the incorrect size.



I open the bmp in Graphicsgale (as a side note the portrait is the correct size but discolored as I'm sure you all know) and select over the sprite to be used for the unit.bin formations. Open the exported Samurai unit.bin from Shishi and load the new Dark Knight palette. Paste the New sprite over and bam! Perfect and ready for importing into Shishi. The formation sprite is easy and works great like the battle sprite/portrait.

Trying to make a new, custom portrait for wldface.bin from the one in the bmp file is my issue. Following Celdia's guide I screenshot a view of Shishi with the new bmp displayed. Paste the screenshot in GG and select over the portrait. It, just like in Shishi, is the improper 59x39 size. I have tried taking it as that size and pasting over the Samurai portrait (picture on the right in the example below), and I have tried resizing the portrait and then pasting it over the Samurai (picture on the left). Here are the end results.



It's always either too large and only the face is visible, or blurred and lower quality. That new Shishi feature makes exporting and importing the unit and wldface easy, but using portraits from the bmps keeps giving me these troubles. I suppose I could try my hand at manually replicating any portrait I want and see how that goes. Also sorry if I at all sound condescending; I get very detailed in any explanation and it can come off that way.
125
Help! / Problem with editing wldface.bin portraits
July 08, 2017, 07:57:07 pm
I have already checked Celdia's guide on formation sprite and portrait editing, http://ffhacktics.com/smf/index.php?topic=6702.0 , but I keep having the same problem with the portraits. I already posted in that topic, but i'm worried that would be necrobumping and just be ignored. So sorry for that and now onto my problem. Whenever I open the bmp or spr in Shishi it seems to enlarge the file and the portrait becomes 59x39 rather than 48x32. At least i believe this is the case.

I screenshot with shishi up and then paste inside graphicsgale. When I magnify the image the portrait's edges bleed into other pixels and the full portrait is the wrong size, too big like stated above. I use the rectangle select and then rotate and copy the portrait, load the 9th row palette (with the box checked) into the original portrait bmp file I'm trying to edit, and then paste the new portrait over it. However, it is too big and won't fit correctly, showing only the face at best. Now I've resized the new portrait to the correct size and tried repeating the last steps. In that case the image fits but is blurry and low quality.

The colors are fine and the unit.bin sprite looks fine. It just seems that the portrait is always too large when I screenshot it from Shishi. I've also tried with an older version of Shishi with no better results. I also got a screencapture app to use in place of the standard prnt scrn with Windows. Using that app I could rectangle select exactly which portion of the screen to use in the screenshot. Selecting the portrait directly from the Shishi screen showed it as 59x39 again. Is this somehow my laptop's default resolution's fault? Would that even make sense? It doesn't seem different than any others. I'm at a loss and I hope I've given enough information to help derive some answer. Is there possibly a different way of editing the wldface.bin portraits? Thanks in advance.