I agree with most posts here!
Story based job-unlock would be epic and allow for a different FFT experience. Could also allow you to create hidden events/side-quests that allow certain characters to gain secret jobs.
I am a fan of using monsters. For Vanilla play it's fun to plug them in here and there. I have also been playing Emmy's Monster Quest game to much delight. However, the main downfall to using monsters in general is the absence of JP/job-changing. Making this possible by either exp level/jp level based class changing for all monsters would be absolutely epic! Perhaps you can give them all a skill set in which you use JP to purchase skills like with human characters? And perhaps even allow a secondary skillset? Basically, make monsters fully customizable from a skill standpoint (like humans in vanilla are). Not sure if this is feasible but the idea is exciting.
Great thread, keep it up!
Story based job-unlock would be epic and allow for a different FFT experience. Could also allow you to create hidden events/side-quests that allow certain characters to gain secret jobs.
I am a fan of using monsters. For Vanilla play it's fun to plug them in here and there. I have also been playing Emmy's Monster Quest game to much delight. However, the main downfall to using monsters in general is the absence of JP/job-changing. Making this possible by either exp level/jp level based class changing for all monsters would be absolutely epic! Perhaps you can give them all a skill set in which you use JP to purchase skills like with human characters? And perhaps even allow a secondary skillset? Basically, make monsters fully customizable from a skill standpoint (like humans in vanilla are). Not sure if this is feasible but the idea is exciting.
Great thread, keep it up!