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Messages - NYR

1
Quote from: johnmyster on October 01, 2017, 09:03:34 pm
Yeah, the "Save __" missions were purposely made not too difficult because your guests can be fragile and stupid.

Chapter 4 is indeed where the difficulty ramps up the most, but by this point in the game you should have a strong party with almost any abilities that you want.
Propositions are even better in Proper to get those nice abilities like Move+3, Abandon, Auto Potion, Equip Armor, Defense UP, Magic Defense UP, Attack UP, Magic Attack UP, and Two Swords. You have Excalibur after Bethla Garrison which gives you Initial:Haste.

Get your Brave to 97 and your Faith to optimal levels if you haven't already. A 97% chance of healing 130 through Auto Potion can be really, really good.

Don't be afraid to keep using the ol' Green Berets on high evasion or Abandon characters until you get Flash Hats. That speed point can often help more than the additional 60 HP, 2 PA, or 1 MA that other hats offer. Carabini Mail with +1 Speed brings your slower armor wearing character up to speed a little.

In Proper, I like to have about 3 characters with Item or White Magic secondary, with the other 2 characters having Ying-Yang Magic, Time Magic, Battle Skill, or even Talk Skill secondary for buffs and debuffs when its better than just dealing damage. You may find a better strategy for yourself, however.

Special Characters (your opinion can and will vary)

By no means are they required, but special characters can fill strong niches in your party composition. Most of them will start with fairly advanced jobs unlocked to give you a head start in training them up and sometimes surpass your generics.

Agrias is a bit slow, but an optimal pick. With White Magic secondary, she can become a core member of your party, able to tank hits, revive key characters, and deal damage and debuffs.

Once you get Cloud, he is a strong offensive addition to your party, along with Reis.

Rafa and Malak are solid casters. Beowulf, Orlandu, and Meliadoul are all decent. Mustadio is good too.


As long as your enemies aren't more than like fifteen or twenty levels above you, each battle is perfectly doable in Proper with the right strategies and some trial and error.

As always, thank you for your input and for playing and supporting Proper.

Best of luck,

- johnmyster


Thanks. I will be playing some more this weekend. Btw. That post was not supposed to say "insanely derpy" mod. It originally said something else... I am guessing someone changed that. I do not think your mod is "derpy" lol.

2
Quote from: johnmyster on October 01, 2017, 11:56:27 am
Thanks for the heads up, I'll look into it!

Some tips:

Focus down the demons first.
Spread out your own party to minimize the damage from Area of Effect attacks.
Break his stats with Battle Skill.
Use Yell.



Finally got past him. At Bethela Garrison.

Here are my thoughts so far...

Good mod. I like a lot of the changes you have made. It keeps the game from being broken and also adds a challenge. I do think the difficulty increase in Chapter 4 is a bit much. You did some great things like keeping the battle on Riovanes roof from being so cheap that you don't even get a turn. With that being said, I have had that happen in a few other places such as the South Wall, the battle at Zeltennia and the Bed desert. The battle at Bethela Garrison Sluice is also a bit... cheap IMO. Giving so many of the enemies re-raise to start in addition to these Holy knights being in almost every battle at this point?


Again, I think it is a really good mod but I feel like you went from kind of a rebalance and changing mod in the first half the game to an insanely derpy mod in the second half.
3
I don't recall what party I used but I got lucky :P

I really enjoyed the first fight at Riovanes. Took a few tries but I finally got through.

Still stuck at Velius. Any tips? No matter what I do he just keeps casting Lich to heal himself for 783.   :shock:
4
Finally beat Grog Hill! Been busy as hell this week at work. I intend on moving further tonight.
5
Yes!! I am loving this so far!

I have been stuck at Izlude for quite a while. Man, he is one tough SOB. One thing I noticed, the amount of HP for the Crystal Helmet is off.

Another update:

Finally beat Izlude but I am giving up at Grog hill. Multiple characters with blade grasp + Hamedo. Chemists with 2 mythril guns? That isn't a fun kind of challenge. It is an "not sure if I want to play this anymore time of challenge". Some of these battles are way more difficult than FFT 1.3.

6
Will give that a try. I finally bought parallels as well as a cheap copy of Windows 10 last night so maybe I'll just give it a try on the Windows side if I can't get it to work.
7
This patch looks amazing. I want to give it a try so bad! It has been a while since I have played FFT (either vanilla or a mod). Only problem is I am having a heck of a time getting this patch to work on my MacBook.

I remember when I was playing 1.3 that some of the ROMs wouldn't work with the patch. I must have tried 4-5 different ROMs and I still can't get it to run.

I am using the multi patcher tool, I have tried both PCSXR and Open Emu and every time I try to load it on PCSXR it says "The operation couldn't be completed. Could not check CD-ROM! "

Problem is, I am telling it to run the ISO, not the CD drive. I kept thinking it was a ROM issue but I have tried a few different versions.

Any help would be greatly appreciated because I really, really want to play Proper.