You must have a problem in your event.txt
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Quote from: fladimirhokage on June 08, 2012, 08:06:32 am
is very good, I'm so much time watching this project, I can not wait to test this amazing mod, I have a question, when launched, it will be complete with all the chapters or only the first chapter?
Quote from: Zozma on June 01, 2012, 03:30:28 am
so are you saying that i can run around the ENTIRE game as odessa or ted without glitch? because as i recall, if you change maps you get glitchy.
Quote from: ShadowSkyle on June 04, 2012, 10:22:19 pm
Interesting idea, Qumon, but I'm not sure that would be easily implemented. In FFTPatcher, the Charge abilities have their own format, different from other abilities.
Quote from: Lijj on June 05, 2012, 02:15:45 pm
I don't think you'd have to change any event chars by implementing any of the above mentioned by MikeMitchi.
Quote from: Jack of All Trades on June 03, 2012, 10:46:03 pm
Modifying the special event animations is very important. Adding special sprites in is cool but having all of your cut scenes bug out kills the games level of immersion and breaks the forth wall.
Quote from: Neophyte Ronin on June 03, 2012, 07:53:49 am
Only so long as the artist performing the changes will also perform artwork on the special animations of characters, that cause all the color palette glitches during cinemas, would I ever incorporate new sprites into an old game. You know, like when you change the Knight graphics and during the Sand Rat Cellar battle, two of the sprites regress to original artwork and look like animated shit? I saw enough of that in Celdia's Complete Patch and others to seriously reconsider playing them through. We still have to deal with the Balmafula/Onion Knight glitch effect during several cinemas featuring her.
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