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Messages - 3lric

3341
You must have a problem in your event.txt
3342
Well Mike, the original release date was MArch 1st, but we eneded up changing alot of the the chapter and adding about 60-75% new content to it.
:P
3343
Old Project Ideas / Re: FFT : Legends of mana
June 08, 2012, 06:33:09 pm
lol no worries, I didn't think you would need it. I actually did it for something else I intend to use it for. But being that this is a LoM mod, I thought you might get a kick out of it.
3344
Quote from: fladimirhokage on June 08, 2012, 08:06:32 am
is very good, I'm so much time watching this project, I can not wait to test this amazing mod, I have a question, when launched, it will be complete with all the chapters or only the first chapter?


Durbs is correct. For anyone following this for a while I also apologize for the delays but just know we are still doing work to make it as perfect as possible, I understand that this has caused alot of delay from the original ETA, but when you finally get to play it, you will understand why. Everything that is being fixed is for the better.

And thank you for your interest. Keep checking back, we will have more info soon.
3345
Old Project Ideas / Re: FFT : Legends of mana
June 07, 2012, 10:26:04 pm
3346
:P No problem! If you've got any other questions about eventing I will be happy to answer them
3347
I see your issue. In the attack.out setup for 000. You have "After Event Do: 01" It should be 00. I've no idea what 01 does,
but it should fix your problem since everything else looks fine to me.
3348
Very sorry CONMAN, I didnt notice your post until now :(

there has to be an issue with your attack.out. You must make sure you are importing the right one. Now, if you did follow my tutorial
you must when placing the 2nd and 3rd units, make sure to also check the "Always present" box.

Is the FFTPatcher correctly saving? (saying it was successful and all that?)
If so,

Can you post screenshots of your attack.out setup for me please?

Also if it's not to much trouble, can you paste.bin me your event?
3349
Help! / Re: Chapel of St Murond Temple
June 06, 2012, 12:19:19 am
At the very least you need to make sure you are loading from a savegame. Save state will not work for this.

If this doesn't solve it can you make a screenshot of your ENTD in Murond Temple?
Despite the fact that the ENTD names were fixed, some that were previously correct in FFTP are now not depending on what version you are using. (and vice versa between the versions)
The only sure-fire way to find the correct ENTD is to find which event the ENTD is linked to in the Attack.out GUI
3350
Non-FFT Modding / Re: Suikoden patcher
June 05, 2012, 09:32:19 pm
Quote from: Zozma on June 01, 2012, 03:30:28 am
so are you saying that i can run around the ENTIRE game as odessa or ted without glitch? because as i recall, if you change maps you get glitchy.

(I thought I wrote this already O.o, oh well)

If you watch the video that MasterGrand made here:


It does show him running around both Gregminster and Rockland, as well as a few battles, in all of which he is Odessa.

MasterGrand, I wanted to ask you before, did you actually replace Tir McDohl with Odessa? Or is it a Odessa sprite over the Tir McDohl sprite?
3351
New Project Ideas / Re: Community Mod
June 05, 2012, 07:18:02 pm
Quote from: ShadowSkyle on June 04, 2012, 10:22:19 pm
Interesting idea, Qumon, but I'm not sure that would be easily implemented. In FFTPatcher, the Charge abilities have their own format, different from other abilities.

*Cough* Existing ASM *Cough*
3352
The Lounge / Re: Diablo 2 Playthrough Anyone?
June 05, 2012, 06:25:50 pm
Well I suppose I'm going to be a Barb, so you can go ahead and update your post Eternal
3353
Quote from: Lijj on June 05, 2012, 02:15:45 pm
I don't think you'd have to change any event chars by implementing any of the above mentioned by MikeMitchi.

Correct, there are no EVTCHR's for Samurai, Ninja or Mime. Honestly most EVTCHR for generic units are for Knights
3354
The Lounge / Re: Diablo 2 Playthrough Anyone?
June 05, 2012, 03:37:28 pm
I would prefer to b a Necro as well, but i wudnt mind playing as a barbarian
3355
Quote from: Jack of All Trades on June 03, 2012, 10:46:03 pm
Modifying the special event animations is very important. Adding special sprites in is cool but having all of your cut scenes bug out kills the games level of immersion and breaks the forth wall.


It depends what is replaced, there is only a handful of events that even HAVE EVTCHR for Generic Unit's. Most are for Special/Main characters. So honestly it really doesn't kill
ALL the cutscenes unless he replaces all the main chars as well, and judging by the name of this thread that doesn't seem to be the case. But yes. It should be easy enough to fix.
3356
The Lounge / Re: Diablo 2 Playthrough Anyone?
June 04, 2012, 10:22:07 pm
I may be up for this

Normally for me around 4pm to 10pm AZ Mountain Time Monday thru Friday.
Weekends are whenever I guess
3357
Spriting / Re: Kagebunji's sprites- Moving on...
June 04, 2012, 06:20:19 pm
awwww, there was arguing and i missed it? :(
3358
Quote from: Neophyte Ronin on June 03, 2012, 07:53:49 am
Only so long as the artist performing the changes will also perform artwork on the special animations of characters, that cause all the color palette glitches during cinemas, would I ever incorporate new sprites into an old game.  You know, like when you change the Knight graphics and during the Sand Rat Cellar battle, two of the sprites regress to original artwork and look like animated shit?  I saw enough of that in Celdia's Complete Patch and others to seriously reconsider playing them through.  We still have to deal with the Balmafula/Onion Knight glitch effect during several cinemas featuring her.


These are EVTCHR and I already told Dome that once I finish with Jot5 Chapter 1, I will remove and work around using EVTCHR's for generics in events to stop this issue in FFT+
3359
Woahhh, lots of posts today, Great job Mike. I've also sent you a PM, and given you access to (CENCORED) hahaha
look forward to hearing from you, and thanks for the compliments about the events  :mrgreen: it's always great
to hear that all our hard work is appreciated.
3360
Just saw the male Geomancer. I like it a lot, very nice job! Keep it up