Maybe I'm imagining things, but isn't there a Hack that multiplies experience gains by zero so it does not increase Level?
Reasoning:
Set all characters to 50+original variance. Their current Exp and Lv never change. Dismiss instances of Degenerator (or retool them to perform another effect). Any instance of Level Increase/Reduction ability is altered. Equipment appears piss-poor, but can be altered so that some have qualities that others lack, so you now have a wider selection instead of things that get outdated by level.
Alternative: have equipment values improve by the level of characters equipping them. One man's Aegis Shield is different from another man's Aegis Shield by virtue of level. One man's broadsword is superior to another man's rune blade by virtue of level. How that can be achieved will probably cause a sane programmer a heart attack. I prefer the former.
Reasoning:
Set all characters to 50+original variance. Their current Exp and Lv never change. Dismiss instances of Degenerator (or retool them to perform another effect). Any instance of Level Increase/Reduction ability is altered. Equipment appears piss-poor, but can be altered so that some have qualities that others lack, so you now have a wider selection instead of things that get outdated by level.
Alternative: have equipment values improve by the level of characters equipping them. One man's Aegis Shield is different from another man's Aegis Shield by virtue of level. One man's broadsword is superior to another man's rune blade by virtue of level. How that can be achieved will probably cause a sane programmer a heart attack. I prefer the former.