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April 30, 2024, 09:57:09 pm

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Sprites...

Started by Supyosup, July 03, 2010, 04:25:55 am

Supyosup

I've read every post in this forum on the "Not a 16 color bitmap" error with FFTUnit/WLDFace.

I converted my sprites to bmp and did the Indexing of 16 colors, saved as a bmp and it still gives me this error.

I'm at whits end, all I want to do is change my Ramza sprite, why is this so frustrating?

blade8531

i recall someone mentioning a program called PalSuite3 for dealing with the palette issue

Supyosup

Well because of the color bitmap error I haven't even started with the PALs.

All I want to do is edit formation characters ;-;

I even followed the guide and couldn't get it to work.

RandMuadDib

After indexing in GIMP save the image as a .bmp, then open it in Graphics Gale. Go to "All Frames" on the menu, use the "Color Depth" option and bring the color depth down to 4bpp.

Alternately, when you create the new .bmp in GIMP to paste your formation picture in, make sure the file is 28x40 pixels and 4bit (16 colors) instead of 8 bit (256 colors).

Hopefully one of these options will be your solution, i've used both and they work for me.

EDIT: PS as long as the formation picture is colored correctly you don't need to import a .pal file when changing UNIT.bin
I will show you the power of SARDIIIIINES!!!!