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May 19, 2024, 02:50:12 am

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Messages - JoanManuel

1
No, my bad. I confused "unit id" with "unit target id". Sorry. Thank You for the advaice :P

Excuse my English xD
2
Hello everyone. I followed step by step all the instructions are in this tutorial, so the beginning of the game is on the map tutorial 1. But I have a problem, when editing the test event, I put exactly what is in the tutorial and character not only does not stand still(like the animation 02 should do), but also, he do not walk. Instead of doing so(all the moves), I think it jumps all and go to the message section and after that, the event ends.
Now ill leave what I have at the event:
Offset (x00004000)

UnitAnim (x01, x00, x02, x00, x00)

{63} (RC9)
Camera (+00560, -00048, +00560, +00302, +03584, +00000, +04096, +00001)
Camera (+00560, -00048, +00560, +00302, +03584, +00000, +04096, +00128)
{4D} (r78)
Camera (+00560, -00048, +00560, +00302, +03584, +00000, +04096, +00128)

Wait (00200)

Walkto (x01, x00, 001.007, x00, x00, +028, x01)
WaitWalk (x01, x00)

Walkto (x01, x00, 005.007, x00, x00, +028, x01)
WaitWalk (x01, x00)

Walkto (x01, x00, 005.003, x00, x00, +028, x01)
WaitWalk (x01, x00)

Walkto (x01, x00, 001.003, x00, x00, +028, x01)
WaitWalk (x01, x00)

Walkto (x01, x00, 001.005, x00, x00, +028, x01)
WaitWalk (x01, x00)

UnitAnim (x01, x00, x02, x00, x00)

DisplayMessage (x10, x11, x0001, x01, x00, x00, +00000, +00000, +00000, x03)
WaitForInstruction (x01, x00)

Wait (01000)
EventEnd ()

/ / INSTRUCTION SECTION END - TEXT START

/ / Message x01
{font: 08} {Ramza} {br}
{font: 00}
Random dialogue here {br}
{br}
More Random {br}
Dialogue {end}

Thank you very much for the help
3
Thank you guys. That was what i been locking. JotF is epic, i fking love it. Very nice job. Ídolos.
4
That its all. If som1 of you can help, i will be gladxD.