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Messages - denym

1
Well, with assembly, it's easier to do everything than knowing nothing.
I oftend use my asm knowledge when translating Snes and Nes games.
2
Thank you for your advices. I'm used to the Nes and Snes assembly, but not PS1 or PSP. I think I have to learn some basic Risc Mips asm.
3
Thank you for your replies.
I want to make a Portugees translation base on Japanese version of WOTL. Here are why I prefer it than the PSX version reasons:


  • Better resolution

  • Screen ratio 16:9 is better than 4:3



I prefer the O button to accept than the X botton.
This is the first time for me with the PSP. I used to assembly hack the NES and SNES.

@Elric: I think I can cut the square block to round shape to fit the hole.
4
Thank you very much, ladies of the Lions.

2. Which version of the game does the link mention?
FFTPatcher created a resource folder, the fontwidth.bin is in this one. I opened and see the font width of the USA version is 06 06 06 06.... for the first characters.


  • But, I opened BATTLE.BIN, jumped to address 0x000FF0FC and there're values like this
    14 00 20 00 DE FF FF FF BC 00 58 00 10 00 18 00 F0 FF 00 00 ....
    So I think this is not the right address.




  • Also, I opened WORLD.BIN, jumped to 0x000733E0 and there're values like this
    D5 44 D5 73 D1 33 FE D4 BD D5 73 D3 22 FE FE FE...
    So I think this is not the right address, too.




However, I can found 06 06 06 06 06 06 06 06 06 06 06... at 0x00293F4 in BOOT.BIN and at 0x0030FAC0 at the same file.
These address also appeared in EBOOT.BIN at the same addresses.

3. I mean how to convert the font to bmp, png or somethings that I can edit it, then convert back to the format that the console can read.

4. So it has pointers points to blocks. These blocks contain event script and a bunch of text?

5. No I don't speak Japanese, but I have friend who is Japanese interpreter/translator and he's helping me to translate this game. He says it's better to translate directly from Japanese. I don't know the Japanese version has the font width table or not, because Japanese games tend to have not.
5
Thank you Angel.

1.// I searched through the EVENT folder, which was decrypted from fftpack.bin. In this EVENT folder, //there're many files and I don't see any dialogue text in it.
Now I found the dialogue text in Test.evt. Thank you Toshiko.

2. The link you gave doesn't mention anything about the font width. It's aso called variable width table.

3. Still can't find the dialogue font.

4. Now I understand that WOTL doesn't use pointer for text. It's uncommon in games.
6
War of the Lions Hacking / Serious WOTL text hack
July 05, 2016, 07:44:02 pm
Hello there,

I'm new here and after searching through the board, I didn't find what I need so I start the topic here. Let me ask for somethings:

1. FFTactext can find and let me edit some tutorial text/Item, name text. But it can't find the main dialogue text. Manually, I can find the dialogue text in fftpack.bin, but strangely, when I extracted this file with FFTPatcher, there're many folders appear like MENU, unknown, BATTLE,... but I can't find any dialogue text in these folders. So where can it be?

2. The font width file, where to find it?

3. The font file, where to find it?
I tried to open with Paint after extracting with Resource.zip by FFTPatcher but it can't. So how to edit the font?

4. The dialogue text in fftpack.bin does it have pointer? It seems that pointers for these text don't exist in this file.

5. FFTPatcher and FFTactext seems to not open the J version. Hope someday it will support this version.

Thank you for reading  ;)