FFTpather animations tab
I don't know if these horrendous things will serve anyone.
I'm testing combinations in the animations tab of the pather. With these animations, I managed to get some bizarre results. I tested the first and second columns from 00 00 00 to FF 00 00, but I'll be missing what I found in the second column because I lost my notes from that part. From 00 to 9F. However, I have some notes from A1 to FF. I'll give you a heads up: test animations that you like in all four directions on the battlefield to see if there are any bugs. This was tested on Type 1 animations; I'm not sure if it will be the same for Type 2.
I'm not going to put everything because a lot of things bug rom or character
00 7D 00
https://imgur.com/gallery/IhCARci
00 71 00
https://imgur.com/gallery/WsgsVFY
00 BC 00
https://imgur.com/gallery/N0ssuXd
00 BD 00
https://imgur.com/gallery/ihitDWW
00 76 00
https://imgur.com/gallery/RUereUC
A4 00 00
https://imgur.com/gallery/CHSvcP3
B9 00 00
https://imgur.com/gallery/5AS3sHf
here's an animation code and another I found in my search
BOTH ARE TRAP AND LOCK TO ROM
18 00 00
22 00 00
23 00 00
2A 00 00
3C 00 00
48 00 00 golem hand
37 00 00 golem hit
3f 00 00 golem hit
4b 00 00 golem hit
54 00 00 golem hit
70 00 00 golem hand
=================================================
A7 00 00 dance and release magic loose blow
A4 00 00 dance and release magic loose blow
9D 00 00 Prays and releases magic loose blow
9A 00 00 Prays and releases magic loose blow
38 00 00 load magic
40 00 00 raise hand up jump and load magic
4C 00 00 raise hand up jump and load magic
50 00 00 load magic standing still
E9 00 00 load magic standing still release blow
EF 00 00 lowers load magic release blow
=======================================================
5B 00 00 raise hand releases smoke on target and locks char
5C 00 00 raise hand releases accumulate animation on target and locks char
60 00 00 still doll releases a wave on its feet
D4 00 00 raise hand hits target.
5B 00 00 raise hand releases glow on target and locks char
68 00 00 raised hand releases smoke on target and locks char
6C 00 00 still dummy releases smoke on target and locks char
F7 00 00 raises hand hits target
======================================================
84 00 00 loads summoner character in stop status
E6 00 00 loads summoner character in stop status
======================================================
AB 00 00 walks and reflects effect gives blow
B4 00 00 walks and reflects effect gives blow
F2 00 00 sword blow with effect?
=====================================================
some bugs
EA 00 00 bug rom
ED 00 00 bug rom
F1 00 00 hit + bug rom.
FA 00 00 The person is hit and the rom is blocked.
============================================================
00 A1 00 loads the attack
00 A2 00 loads the attack
00 A6 00 confusion animation and locks the character
00 AD 00 raises hand and hits the character
00 AF 00 character stops
00 BC 00 sprite disappears and gives attack effect
7C 00 00 teleport with attack.
00 C1 00 becomes invisible only in the front part right side of the camera executes the attack.
00 D7 00 sound of the book attack animation?
00 D8 00 sound of the harp attack animation?
00 E6 00 raises hands and has the attack effect.
00 E7 00 raises one hand and has the attack effect.
00 EB 00 steal?
00 F2 00 steal
00 F3 00 lowers and raises singing.
00 F6 00 jump and bug?
00 F7 00 jump ok
I don't know if these horrendous things will serve anyone.
I'm testing combinations in the animations tab of the pather. With these animations, I managed to get some bizarre results. I tested the first and second columns from 00 00 00 to FF 00 00, but I'll be missing what I found in the second column because I lost my notes from that part. From 00 to 9F. However, I have some notes from A1 to FF. I'll give you a heads up: test animations that you like in all four directions on the battlefield to see if there are any bugs. This was tested on Type 1 animations; I'm not sure if it will be the same for Type 2.
I'm not going to put everything because a lot of things bug rom or character
00 7D 00
https://imgur.com/gallery/IhCARci
00 71 00
https://imgur.com/gallery/WsgsVFY
00 BC 00
https://imgur.com/gallery/N0ssuXd
00 BD 00
https://imgur.com/gallery/ihitDWW
00 76 00
https://imgur.com/gallery/RUereUC
A4 00 00
https://imgur.com/gallery/CHSvcP3
B9 00 00
https://imgur.com/gallery/5AS3sHf
here's an animation code and another I found in my search
BOTH ARE TRAP AND LOCK TO ROM
18 00 00
22 00 00
23 00 00
2A 00 00
3C 00 00
48 00 00 golem hand
37 00 00 golem hit
3f 00 00 golem hit
4b 00 00 golem hit
54 00 00 golem hit
70 00 00 golem hand
=================================================
A7 00 00 dance and release magic loose blow
A4 00 00 dance and release magic loose blow
9D 00 00 Prays and releases magic loose blow
9A 00 00 Prays and releases magic loose blow
38 00 00 load magic
40 00 00 raise hand up jump and load magic
4C 00 00 raise hand up jump and load magic
50 00 00 load magic standing still
E9 00 00 load magic standing still release blow
EF 00 00 lowers load magic release blow
=======================================================
5B 00 00 raise hand releases smoke on target and locks char
5C 00 00 raise hand releases accumulate animation on target and locks char
60 00 00 still doll releases a wave on its feet
D4 00 00 raise hand hits target.
5B 00 00 raise hand releases glow on target and locks char
68 00 00 raised hand releases smoke on target and locks char
6C 00 00 still dummy releases smoke on target and locks char
F7 00 00 raises hand hits target
======================================================
84 00 00 loads summoner character in stop status
E6 00 00 loads summoner character in stop status
======================================================
AB 00 00 walks and reflects effect gives blow
B4 00 00 walks and reflects effect gives blow
F2 00 00 sword blow with effect?
=====================================================
some bugs
EA 00 00 bug rom
ED 00 00 bug rom
F1 00 00 hit + bug rom.
FA 00 00 The person is hit and the rom is blocked.
============================================================
00 A1 00 loads the attack
00 A2 00 loads the attack
00 A6 00 confusion animation and locks the character
00 AD 00 raises hand and hits the character
00 AF 00 character stops
00 BC 00 sprite disappears and gives attack effect
7C 00 00 teleport with attack.
00 C1 00 becomes invisible only in the front part right side of the camera executes the attack.
00 D7 00 sound of the book attack animation?
00 D8 00 sound of the harp attack animation?
00 E6 00 raises hands and has the attack effect.
00 E7 00 raises one hand and has the attack effect.
00 EB 00 steal?
00 F2 00 steal
00 F3 00 lowers and raises singing.
00 F6 00 jump and bug?
00 F7 00 jump ok