Final Fantasy Hacktics

Projects => Completed Mods => Call of Power: Chapter 1 to 3 => Topic started by: Kokojo on September 01, 2010, 08:46:18 pm

Title: [Old] Yet another problem
Post by: Kokojo on September 01, 2010, 08:46:18 pm
(http://img413.imageshack.us/img413/4455/epsxe2010090120392905.gif)

So, while transfering to chapter 2, I spotted some (ok, major) problems...

1: Lysay will wield Gospel old equipement
2: Lysay will have the player name (or gospel, like here)
3: Don't mind the duplicate Lysay and gafgarion and a lot of units : they should not be there, and it's because of my testing that they are.


I wanted to suggest that :
1: We should not care, since beside axes, they can both wield many things.
2: If I can't find a solution, il just have the initial ''Gospel'' to be ''PlayerName'' and keep it like that for the 3 heroes. It won't affect the script at all.

What do you say?
Title: Re: Yet another problem
Post by: Gotwald on September 01, 2010, 09:33:23 pm
I have a problem.

I WANNA BE GOSPEL

Other than that, you could always make Lysay and gospel have access to the same equipment, just for simplicity.

ANNDDDDD, Could you not have Gospel leave (or is that impossible to make the main character leave?) and add Lysay.

Failing that, could you just make it so that Gospel and Lysay have forced names instead of the primary character name? Like, the name you choose only affects your save, not the actual name of the character? Or at least skip the name process anyway...
Title: Re: Yet another problem
Post by: Kokojo on September 01, 2010, 09:38:51 pm
Well,
GOSPEL LEAVES AT THE END OF CHAPTER 1,
so I guess it's normal that you can't be him anymore... but you will meet him later (and if I ever get to chapter 4, play with him)

I cannot find a solution to get rid of the name selection screen, but if I could, I could suggest either ''PlayerName'' or ''Current Hero'' to make the thing more fun/plausible. Of course they would have their name over their normal one, but It won't affect gameplay...

I cannot force name on individual heroes, since they use the ramza slots.
Title: Re: Yet another problem
Post by: Dome on September 02, 2010, 03:22:24 am
Use different patches for every chapter (1 patch for chapter1, 1 for chapter 2 and so on)
In this way, you can change the name and the equipment easily (Lysay should have his own and his own abilities)
Title: Re: Yet another problem
Post by: SilvasRuin on September 02, 2010, 02:15:24 pm
Is it possible to just take "Ramza" out of the party, or does that break the game?  Similarly, would it be possible to designate "Ramza" a guest to make him unusable?
Title: Re: Yet another problem
Post by: Pride on September 02, 2010, 03:28:29 pm
You can remove the Ramza character from the party and the unit in the second slot will become the new party leader, taking over Ramza's duties.

Edit- To clarify, I haven't tested this. But I"m basing it off of this post by Zodiac: viewtopic.php?p=109465#p109465 (http://ffhacktics.com/forum/viewtopic.php?p=109465#p109465) which points to it being possible to replace Ramza and have another unit take over the spot. Unless, of course, I'm misunderstanding what's being said.
Title: Re: Yet another problem
Post by: Kokojo on September 07, 2010, 07:46:52 pm
I tried many ways I can't still find a solution... I guess this is it.
Title: Re: Yet another problem
Post by: Durbs on April 03, 2011, 12:29:25 pm
Wait... you're stopping because of this? Tactext has Ramza_Ramza_Ramza under names, one for Ch1, one for Ch2-3, and one for Ch4, meaning a name change is simple. FFTPatcher has the same thing. You can completely re-do the skillset, job class stats, and equips for each individual chapter.
Title: Re: Yet another problem
Post by: Kokojo on April 03, 2011, 03:27:42 pm
It does not work like that once implanted, the player choice > Ramza's used name.

But do not fear, I found the solution.
Title: Re: Yet another problem
Post by: mav on April 03, 2011, 06:02:41 pm
As long as you've found a solution, we're happy.
Title: Re: Yet another problem
Post by: Dome on April 03, 2011, 06:28:13 pm
Quote from: mav on April 03, 2011, 06:02:41 pm
As long as you've found a solution, we're happy.
Title: Re: Yet another problem
Post by: GeneralStrife on April 03, 2011, 07:47:24 pm
Quote from: Dome on April 03, 2011, 06:28:13 pm

Title: Re: Yet another problem
Post by: Durbs on April 04, 2011, 09:43:54 pm
Quote from: mav on April 03, 2011, 06:02:41 pm
As long as you've found a solution, we're happy.


I fourth that.