• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
November 10, 2024, 02:22:27 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Eurystheus mod (the lion war psx patch) Final Version before Release OLD MOD

Started by Eurystheus, January 04, 2022, 05:36:21 am

Eurystheus

January 04, 2022, 05:36:21 am Last Edit: February 15, 2022, 09:11:03 am by Eurystheus Reason: Found some bugs creating a newer version
THIS LINK IS THE COMPLETE VERSION OF THE MOD
https://ffhacktics.com/smf/index.php?topic=12863.msg231048#new



Hello everyone, I'm new to the whole mod scene. I've developed a version of the FFT TLW (PSX Mod) with new classes and as well as new abilities. I'm posting it here for now, as it's a beta, I still need to finish all of the text in the game for the areas that I modded. For now, as a work in progress, the mod and the abilities work.
Please message me if something is not working or is broken, as I'm actively working on it and any info on bugs would be a giant help!
Thank you for your feedback and enjoy!
Side note: I want to thank anyones assets I used and the Lion war team as well, without them this mod would not be possible.
Changelog
Classes- (All classes have Gain JP UP)
Female wheel
Screenshot_20220130-192451_DuckStation.jpg
Male wheel
Screenshot_20220130-192503_DuckStation.jpg
(pics thanks to Akashachi)
Squire= Recruit
Chemist
Knight (Recruit Lvl 2)
Archer= Outlaw (Recruit Lvl 2)
Monk= Fighter (Knight Lvl 3)
Priest= Inquisitor (Wizard Lvl 5, Sage Lvl 4)
Wizard (Chemist Lvl 2)
Timemage= Sage (Wizard Lvl 3)
Summoner (Sage Lvl 3)
Thief= Sniper (Outlaw Lvl 3, Hunter Lvl 5)
Mediator= Hunter (Outlaw Lvl 3)
Oracle= Spirit Bender (Knight Lvl 4, Fighter Lvl 3)
Geomancer (Outlaw Lvl 3, Knight Lvl 3)
Lancer= Dragoon (Outlaw Lvl 3, Hunter Lvl 3)
Samurai= Sword Master (Knight Lvl 4, Outlaw Lvl 3, Fighter Lvl 5, Hunter Lvl 3, Dragoon Lvl 3)
Ninja (Kinght Lvl 3, Outlaw Lvl 5, Fighter Lvl 3, Hunter Lvl 3, Geomancer Lvl 3)
Calc= Chronomancer (Inquisitor Lvl 6)
Bard= Dark Templar (Knight Lvl 4, Outlaw Lvl 5, Fighter Lvl 5, Hunter Lvl 3, Geomancer Lvl 3, Dragoon Lvl 3)
Dancer= Valkyrie (Knight Lvl 6, Fighter Lvl 6, Spirit Bender Lvl 6)
Mime (Recruit Lvl 8, Knight Lvl 6, Outlaw Lvl 8, Fighter Lvl 6, Hunter Lvl 6, Spirit Bender Lvl 6, Dragoon Lvl 4)
Dark Knight (Knight Lvl 8, Wizard Lvl 8, 10 Kills)
Abilities-
Recruit- Innate (Equip Change)
Heal
Dash
Throw Stone
Wish= Blood Healing
Head Break
Armor Break
Shield Break
Weapon Break
----------
Counter Tackle
Equip Axe
Defend
Move +1
Jump +1

Chemist=Same Innate (Throw Item, Defend, Move-Find Item)

Knight- Innate (Defend)
Accumulate= Battle Spirit
Bio(3)= First aid
Confuse= Head Trauma
Sleep= Concusive Strike
Bio2(2)= Corrosive Slash
Bio2(3)= Air Slash
Bio2(4)= Flame Strike
----------------
Equip Armor
Equip Shield
Equip Sword
Defense UP

Outlaw- Innate (Defend, Monster Talk)
Gil Taking
Praise
Threaten
Preach
Solution
Negotiate
Steal Heart
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessory
Steal Exp
---------------
Caution
Finger Guard
Gilgame Heart
Equip Crossbow
Monster Skill
Move +2

Fighter- Innate (Martial Arts, Half Earth, Can equip mace (replaces rods))
Spin Fist
Repeating Fist
Wave Fist
Earth Slash
Magic Break
Speed Break
Power Break
Mind Break
Stigma Magic
Chakra
Revive
--------------------
Counter
Hamedo
Martial Arts
Move-HP up
Jump +2

Inquisitor- Innate (Half Holy & Dark)
Faith= Healing Light
Silence= Blinding Light
Zombie= Searing Light
Protect 2
Shell 2
Don't Act= Holy Barrier
Innocent= Judgement Slam
Berserk= Righteous Fury
Holy= God's Wraith
---------------------------
MA Save
Regenerator
Magic Def Up

Wizard- Innate (Can equip books)
Cure
Cure2
Protect
Shell
Raise
Esuna
Fire1&2
Bolt1&2
Ice1&2
Reflect
Float
-----------------
Absorb Used MP
Distribute
Magic Att UP

Sage- Innate (can equip books and poles, start w/shell)
Cure 3
Cure 4
Raise 2
Reraise
Regen
Wall
Fire 3&4
Bolt 3&4
Ice  3&4
Flare
Meteor
Pray Faith= Dark Holy
Doubt Faith = Flare 2
------------------
Counter Magic
Short Charge
Move-MP UP
Float
Teleport 2

Summoner= Same Innate (can equip books and poles, Move-MP UP) except
Polka Polka= Titan
Disillusion= Lich
Nameless Dance= Griffin's Wind
------------------
Face Up
MP Restore
Non-charge
Half of MP

Sniper- Innate (Defend, Start w/Transparent)
Blind= Blinding Shot
Silence song= Magic Seal
Paralyze= Disarming Shot
Spell Absorb= Crippling Shot
Sleep= Knockout Bullet
Petrify= Sealing Shot
Confusion song= Memory Wiper
Life Drain= Vital Shot
------------------------
Speed Save
Arrow Guard
Equip Gun
Concentrate

Hunter- Innate (Monster Talk & Skill, Secret Hunt)
Invitation
Persuade
Death Sentence
Insult
Mimic Daravon
Blind= Fire Arrow
Aspel= Explosive Arrow
Drain= Charged Arrow
------------------------
Critical Quick
Train
Monster Talk
Secret Hunt
Move-Get JP

Spirit Bender- Innate (Martial Arts, Move-HP UP)
Chicken= Soul Stun
Despair= Spirit Vortex
Break= Deathly Wail
Bio3 (2)= Spirit Drain
Quick
Heaven's Bolt Back= Healing Spirit
Asura Back= Jealous Spirit
Space Storage Back= Dark Fist
--------------------------------------------
HP Restore
Any Weather
Move in Water

Geomancer= Same, Innate (Half all elements except Dark & Holy)

Dragoon- Innate (Defend)
Frog= Fire Breath
Zombie= Ice Breath
Dispel Magic= Thunder Breath
Slow 2= Vapor Breath
Poison= Acid Breath
Bio (2)= Holy Breath

Sword Master= Same, Innate (Start W/Protect)
Katana break chance= 10% (Assorted ASM)

Ninja- Innate (Two Sword, Walk on Water)
Angel Song= Thunder Soul
Life Song= Aqua Soul
Cheer Song= Ice Soul
Battle Song= Wind Soul
Magic Song= Fire Soul
Nameless Song= Magic Soul
Last Song= Chaos Soul
Shadow Stitch
Stop Bracelet
----------------------
Sunken State
Abandon
Two Swords
Move +3

Chronomancer-  Innate (Move-MP UP)
Haste
Haste 2
Slow
Don't Move
Stop
Heaven Thunder= Chrono Trigger
Asura= Speed Blade
Space Storage= Reality Slash
-------------------------------
Damage Split
Gain EXP-UP

Dark Templar- Innate (Move-HP UP, Walk On Water, Move On Lava, Half Dark)
Loss Voice= Demon Sword
Loss= Death Sword
Spell= Eternal Ordeal
Death Cold= Lich Blade
Death= Dammed Soul
Bio3 (3)= Dark Flame
-----------------------------------
MP Switch
Weapon Guard
Walk on Water
Teleport

Valkyrie- Innate (Fly, Ignore Height, Start w/Regen)
Witch Hunt= Flame Spear
Wiznaibus= Viking's Defense
Slow Dance= Thunder Spear
Titan= Giant's Stomp
Lich= Hades Strike
Odin= Odin's Wraith
---------------------------------------
A Save
Brave Up
Ignore Height
Fly

And more abilities to discover
Items-
Longbows now have 6 range
I have adjusted crossbows as well to deal more damage
Materia Blade= Sacred Blade (Rare)
Sleep Sword= Blessed Blade (Rare)
I have adjusted swords (includes a short sword now as the beginning sword)
New starting spear called wooden spear
Rods= Maces
All armors, shields, helmets, and hats have changed slightly
Defender now gives Start w/Protect & Shell
Other-
Most battles have been checked and balanced with accordance to changes in overall jobs.
Elements do matter. You'll find that many bosses, monsters, and enemies have some new resistances along with weaknesses.
Most monsters in the game now have a new ability
Cloud will now join at party lvl

TBC (Busy this week so will try to get it done as fast as possible as far as the change log)





-V12.1 This has the finished job wheel text (oversight on my part) along with some changes to some of the rare battles to make them more than just a basic random encounter.

-V12.2 Have changed Sage Magic to High Magic, also changed crossbows to can be double-handed along with the change from two swords to dual wield.

-V12.3 Chronomancer female portrait should be fixed now and upon request, I have found a more suitable sprite for the Valkyrie. 

-V13 Changed Sage's and Summoner's cast times and mana cost should be more useful now. The Uribo, Porky, and Wildbow have been changed to werewolves (note the formation sprite will look a little messed up but it works for now). The text bug with sword master and typo with chronomancer has also been fixed. With this build I have also added the QOL hack Xifanie's "Extended Warranty: Safe Steals/Breaks to replace the current one.

-V13.1 Has purposed changes to speed blade along with difficulty increase for later chapters.

-V13.2 Has more changes to some battles along with the text fixes for outlaw in requirements. Also has the fix for the Ashley riot event and should now be The Wanderer

-V13.3 Has even more changes, Beowolf, Rafa, Malak, Dark knight have had skillset changes. Also many classes have been buffed as suggested by one of the testers

-V13.4 Has further class skillset changes to make the Special characters feel more different

-V13.5 Small update added new innates to the chocobos to make them feel a bit stronger, Life boosts have been given to all monsters except for Dragons, Hydras, Werewolves, and Bulls. Toned down dragoons from last update as they were a bit powerful

-V14 Is a massive update
-Adding cloths to ninja's arsenal also made changes to some of its stats as well
-New gun replaces the stone gun and dual wield capable
-Bows and crossbows have been slightly adjusted that as the better bows have more range to them (also Grastrafitis now is Bolt Gun and is a lot stronger of a weapon with 6 range)
-Further Balancing to Jobs and Monsters with some now having new descriptions along with some new innates and some with new abilities
-Poles are now gone and made into polearms to give more variety in the spear department
-Ninja Blades now have speed increases on them to make them different from other weapons
-I have overhauled Knifes to do a bit more damage along with now having high Evasion on them to make up for their lack of damage
-I have slightly adjusted Poaching for monsters
-Further Balancing to story to make it showcase mod even more now
-Uber Spear damage has now been adjusted down to get rid of some of it's OPness
-Dark knights also take less Magic Damage now

-V14.1 tiny update just made sure all monsters description had new text instead except for most first tier monsters and hydras as they really already are fine.

-This version will be the last one before complete release of mod. Any further patches will be to fix bugs and typos. That out of the way this version gameplay wise is how I think I want it (still open to suggestions) but otherwise I don't want to mess with it to much more.
-Further balancing was done to monsters, also all story missions have been touched up to give CPU more diversity

-A rebuild of the final patch to include the QOL 1.11 asm hacks to keep it up to date

Credits for the TLW Staff,                                                                                           

----------                                                                                                                                                                                                                             
Elric                                                                           
Attack.out Rebuild, Spreadsheet & GUI                                                                                                               
Worldmap Rebuild                                                                                                                                   
WotL Event Additions & Fixes
Mod Organization
Vanilla Event Fixes and Jumps
ASM Setup, Application & Testing
Sound Novel fixes and Implimentation
Bugtesting

RavenofRazgriz
Initial Attack.out Rebuild, Spreadsheet & GUI
Initial Worldmap Rebuild
Sidequest Changes & WotL Implimentation

Xifanie
ASM - Altima Teleport
ASM - Event Instruction Upgrade Hack
ASM - Extra Abilities Effects Hack
ASM - Map 120 Edits
ASM - Unit Restriction & Guests in Randoms
New Game Plus Work (not yet complete)
Squashing some bugs

Angel/Toshiko
De-WotLize Dialogue in WotL Event Ports
Translated & Fixed Sound Novel Images
Title Screen & Lead-in frames from WotL Movie to Title Screen

Pride
ASM - Rumor Edits
ASM - ARH Lite - TLW Edition

Choto
ASM - 1E4 & 1E5 Become Adeptness & Sturdy
ASM - Barrage & Weapon Strike Rewrite
ASM - Extra Generic Class

Glain
ASM - Bravestory Fix
ASM - UWEntries

Twinees
Sprite Fixes & Edits

Valkirst
New Ashley Riot Sprite

FFMaster
WotL Opening & Intro Movie Ports

Nyzer
WotL Event Fixes

Celdia
Allowing merge of her ISIA patch for Consolidation.

Retrotypes
Several event fixes.

Bugtesters
Nyzer
HebrewToYou
Blue
Ansehelm
NinjaWeazel
Retrotypes

Credits for Eurystheus Mod

------------------
ASM Hacks Used in-game
Xifanie-
QOL 1.11 pack
https://ffhacktics.com/smf/index.php?topic=12769.0
Double Knockback fix

nates1984 -
Protect bonus
Shell Bonus

Glain-
Swordskill element strengthen
Formula 11 MA*(WP+Y)
skillset learned ability fix
skillset menu hardcoding fix
Equippable R/S/M only limited by job innates

FFMaster
Damage Split returns 25%
Haste is 25%
Slow is 25%
Abandon Increases EV% by 50

Dokurider
AI ability settings fixes
AI Two Sword Fix
AI usage Faith, Reflect, Float, Protect, Shell, Wall
Sleep Breaking Behavior Fix
Low Priority Ability Fix
Berserk units attack all

Assorted
Katana Break Chance

Betatesters
Valamar
Akashachi



Quote from: Eurystheus on January 30, 2022, 07:42:36 pmI do not take credit for the sprites at all as I'm not artistry talented, so please give thanks to all the people who made these wonderful sprites. My intention for these sprites was just to enhance the mod I've created and honestly give showcase to some beautiful work that some of these people have done.


-PLEASE give thanks to the creators of these sprites and don't just use them without it if you intend of making and releasing a mod. I've made it very easy for you, so you don't have to go hunting for who to give credit to.

Sprite Credits
---------------
Geomancer Female
https://ffhacktics.com/smf/index.php?topic=6602.msg137153#msg137153
Valkyrie Female
https://ffhacktics.com/smf/index.php?topic=8458.msg168592#msg168592
Male Sniper
https://ffhacktics.com/smf/index.php?topic=9328.msg182545#msg182545
Male Geomancer
https://ffhacktics.com/smf/index.php?topic=10967.msg207857#msg207857
The Wanderer
https://ffhacktics.com/smf/index.php?topic=11248.msg222341#msg222341
Lijj's Sprites
https://ffhacktics.com/smf/index.php?topic=5003.800
Main Site
https://ffhacktics.com/sprites.php
JOF5
https://ffhacktics.com/smf/index.php?topic=9865.msg190657#msg190657
Hunter Female      TYPE 1      Kagebunji / Concept by Twinees
Wizard Male      TYPE 2      Lijj
Wizard Female      TYPE 2      Lij
Sage Male      TYPE 2      Square / Mitchi
Sage Female      TYPE 2      Square / Mitchi
Summoner Male      TYPE 2      R999 / Lijj
Summoner Female  Type 2      FFT Vallina, recolored by Eurystheus
Ninja Female      TYPE 1      Kagebunji
Recruit Female      TYPE 2      R999 Original Concept / Mitchi edits / Twinees touchups + Port
Female Samurai        Type 1          Prototyped by R999 & Lijj
Male Samurai          Type 1          Prototyped by R999 & Lijj
Cloud              TYPE 1      Twinees
Female Chemist        TYPE 2          Choto, Square-Enix
Fighter Male          TYPE 1          Twinees, Mav  recolored by Eurystheus
Werewolf              MON            Nippon Ichi Softwar, Twinees, Kagebunji recolored portraits by Eurystheus
Female Sniper        TYPE 2          Smash, Kagebunji, Mav, Twinees
Female Fighter      TYPE 1      Zozma  recolored by Eurystheus
Ninja Male            TYPE 1      Master Grand, Lij https://ffhacktics.com/smf/index.php?topic=4993.msg117536#msg117536
Outlaw Male          Type 1          Deadmanwalking  recolored by Eurystheus
Chronomancer Male    Type 1          Deadmanwalking
The Wanderer          Type 1          Mograine_D Credit- whoever made the AVcloud full 10.5 used the body and arms.
                                      Rogue 2.0 used the head
                                      and used the boots from orlandu so whatever pro made his original
                                      Portrait-
                                      Got the mask from Vincent portrait
                                      hood from hooded gafgarion
                                      rest of body and face are the npc squire rogue
Dark Templar Male    Type 1          Portrait by TobiasVX Dark Maeko recolored by Eurystheus
Dark knight Female  Type 1          AuraDrag, Kokojo  fixed Portrait by Eurystheus
Inquisitor  Male    Type 1          AuraDrag, Kokojo fixed Portrait by Eurystheus
Inquisitor  Female  Type 1          AuraDrag, Kokojo, Mav
Geomancer  Male    Type 1          Nyzer  recolored, fixed Portrait by Eurystheus 
Dragoon Female    TYPE 1      Twinees
Sniper Male          Type 1          Kaedre, Lijj, Taichii  recolored by Eurystheus
Valkyrie Female      Type 1          theultrawolf  recolored by Eurystheus
Geomancer Female    Type 1          Mando? not sure (link is above)
Chemist Male        Type 1          DylanRevision?  recolored by Eurystheus  can't find actually post https://ffhacktics.com/customsprites.php?view=all&order=newest_first&page=21
Recruit Male        Type 1          Vanya  fixed portrait by Eurystheus
Dragoon Male        Type 1          Timbo https://ffhacktics.com/smf/index.php?topic=10136.msg193847#msg193847
Dark Knight Male    Type 1          Xeldoran https://ffhacktics.com/smf/index.php?topic=8802.msg173433#msg173433
Chronomancer Female  Type 2          Cheetah recolored by Eurystheus
Spirit Ben. Male    Type 1          Deadmanwalking https://ffhacktics.com/smf/index.php?topic=4876.msg107668#msg107668
Spirit Ben. Female  Type 1          Deadmanwalking
(the .rar file has all the sprites that were used in the mod)
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Oppe

  • Modding version: WotL

Eurystheus

you can just use the vanilla bin (FFT psx bin) and then patch it with the Lion War v2.021 Eurystheus mod v3(SE).ppf

Edit: in case anyone was wondering, the top comment applies, but it's V12.1 to try to not confuse you.
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Sdub

I would love to see some screenshots of some of the things you've done!
  • Modding version: PSX & WotL
  • Discord username: Sdub

Eurystheus

Hello everyone after doing some more play testing I found it needed more balancing so I am putting the definite version up top.
Re:Sdub I will definitely get some screenshots uploaded here soon highlighting some of the changes
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Valamar

Hey I just finished chapter 1 of your mod and so far I've enjoyed it, the sprite changes are nice and the starting classes getting much more abilities makes them less boring early game.

The one standout of the starters is wizard, them having access to many priest support spells while also having their high MA and spells makes them pretty cracked, both on your side and the enemies, trying to one round Miluda and Algus when their wizards are healing and shelling/protecting them can make the battle a tug of war which has its upsides and downsides. Of course you can always just grind if this bothers the player.

Now I'll list some stuff that I think should be looked at, and afterwards some minor nitpicks that aren't a big deal but could be changed.


-Many description's still use the vanilla description, this isn't to big a deal with stuff like leather hat, which descript says +5 to HP but its actually +8 to HP but then the short sword says 8 WP while broad sword says 4 WP so at a glance so I think short sword > broad sword, but actually short sword is 4 WP where broad sword is actually 5 WP.

-Head trauma for the knight has to be cast at weapon range but if the knight moves out of range after charging with ta melee weapon they can still bonk the enemy when out of range, strangely concussive strike seems to work fine though despite being similar

-The male hunter uses the male bard sprite and when he shoots a long bow the sprite gets a little stretched, I can't say I've ever put equip bow on a bard ever so idk if this is even on you lmao.

-spirit bender's description fails to display when viewed from the learn list, the description works fine on the change class screen though.

-Sage uses the time mage class description but doesn't have to many elements of a time mage, they seem more like an arch wizard so they'd benefit from a description change.

-On the first battle of chapter 2 in dortor trade city agria's sprite is messed up, her idle, move and cutscene sprite  fail to load and her portrait is gafgarion's with a few messed up colors, she briefly appears on attack and hurt animations before disappearing back into the void.

Nitpicks:

-the intro battle, Ramza's job class is "Noble" despite being a mercenary.

-The grey clothes on Ramza during chapter 1 seems off to me. It makes him look more like a commoner then a noble, I think purple would have been a good fit, as purple is often associated with royalty. I like the black armor as a merc though.

- enemy male recruits + outlaws look very similar at a glance it can be hard to tell them apart, on player side this isn't an issue as your recruit has white armor and outlaws have black leather, but enemy both are a similar green and their heads look similar.

-Due to many innates its hard to keep track of them, I'd like them listed on class descriptions, I believe Jot5 and monster tactics did this.

- Ramza's class during chapter is 2 is "Heretic" but he's not a heretic yet, I think "Mercenary" would fit better, some mods change him from: Noble/Cadet > Mercenary/sellsword > Heretic.

I don't make mods so I can't comment from experience but for one of your first mods I think you did quite well and I'll keep playing.

Emulator used was epsxe.
  • Modding version: PSX

Eurystheus

I've updated my mod with some suggestions you said. The weapon and equipment text should be updated, the hunter should be fixed now, Ramza's job text is updated along with a switch to the purp clothes in chapter 1 instead (Actual do like it more than grey), the innates should be on the base job's texts, the knight ability should be fixed but not sure, and Agrias sprite being messed up in Chpt 2 battle I think I fixed it (too many sprites it appears was the problem), I also don't know about the spirit bender problem will have to investigate further
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Valamar

Just finished chapter 2 here are my notes:

-many spell flavor texts don't match up with the spell once its cast, Ramza's Blade burst has him say the spell quote for Foxbird and holy knights holy flame has them say the spell quote for Confuse2 there's prob more I haven't seen yet.

-Many spell descriptions are vanilla one's that don't match up with the new ability its been replaced by, Ramza's Soul breaker ability has the description of the oracle's spell that makes the victim go berserk, and sage's dark holy has the description for oracle's faith skill.

-After learning Fire arrow on Hunter it fails to show up in battle as if it wasn't learned yet.

-I noticed your updating the formation portraits, I didn't remark on it before cause you verified your working on in on disc but I'll go through some that aren't working or bugged:
  -Male recruit is bugged, female doesn't show
  -Both outlaws don't
  -Male chemist doesn't, female maybe, hard to tell
  -Both Fighter's don't
  -Male Geomancer doesn't, Female does
  -Male inquisitor unsure, Female doesn't show
  -Male Dragoon unsure, Female doesn't show
Not that every portrait is fine in battle

-During the Chapter 2 Slums battle, right before you recruit Mustadio, there are 2 snipers who have sprites missing, Its the same issue Agrias had during the first Chapter 2 battle that you fixed so whatever you did there I assume you just repeat that.

-The Knights Acid blade never applies poison, and the damage number's display twice.

There's just two nitpicks I have that you don't have to change if you do not want to:

-The Female Geomancer sprite is the Female Knight sprite from Jot5, this seems off to me as Geomancers don't wear plate they are usually just wearing cloth, the male Geomancer is also similar

-Why does Mustadio have Gained jp up as a learnable skill at 9999 jp? I personally think its funny but someone might be annoyed that it blocks them from getting the star on his class if they learned everything on him and master his class.

the spirt bender problem is the class description under learn to view select a unit on the formation go Ability > Learn and when the list of jobs come up you can read descriptions, spirit benders won't show the Sage has lines striking through it now.
   
  • Modding version: PSX

Valamar

Hey I just finished chapter 3, I'll compile stuff I noticed again, let me know if I'm clogging this thread and should PM you instead or if your fine with me posting here.

Bugs:

-None of the dragoon's breaths do any damage or effects at all.
-Some of spirit breakers abilities don't show up after learned (Ex: Soul Stun)
-Female outlaws have a black box around their model during battle (enemy ones atleast confirmed).
-Ninja's shinobi arts are completely scuffed, if they are the first to go it randomly picks any ability in the game and casts it (think metronome from pokemon) then it becomes the same ability the last ally cast, so if the turn order is Mustadio > Ninja  and Mustadio Arm Aim's, then Ninja's X soul becomes arm aim for that turn if its used.
-The Gust Ai (The red ghost) is bugged, it moves but never acts.
-The Ashley fight. It's been years since I touched that game but the Ashley replacement doesn't look like Ashley Riot to me, he has the moves but the sprite doesn't appear to be him but his name is still Ashley, If you're aware of this and will plan to change him you can ignore this.
- Wizard Staff, Red Shoes, Wizard Robe and Holy mither are all items geared for casters but instead of +1 MA they give +1 to PA, this hurts them as PA units get to enjoy Power sleeve and twist headband which are +2 PA.
- Aegis Shield is also +1 to PA instead of +1 MA making it more attractive to Knights, Dark Knights, Dragoons, Ramza and the special knight characters, but hurts Geo's and maybe sword masters and inquisitors, It's your call to either keep it this way or return to how it was but w/e you do can you change its description to match.
-Juravis (Bird monsters) are immune to wind element attacks rather then taking half damage (windslash bow was used in scenario).
-Male Sword Master has a different portrait in formation screen and battle.


Stuff I don't understand/ could be bugs or could be intended but description doesn't match
-Inquisitor's move God wrath's doesn't effect monsters
-Holy Knights Holy smite can apply sleep or death (the death part seems redundant, Agrias already has crush punch and Dammed soul which already have Death procs)
-Mustadio has Ramza's ubersquire moves; Blood healing, Encourage, Rally troop and Heal on one hand it doesn't really fit Mustadio, on the other hand it makes him a really good support unit and I like Mustadio and have him on main roster so I'm not complaining.
-Holy Knight's Flame sword is weapon element, not fire. This could be intended but I feel like you wanted it to be fire as you're committing to a 1 range attack over ranged moves like stasis sword, lightning stab or dammed soul.

Despite all the bugs I'm running into (Don't sweat it its work in progress) I'm still enjoying the mod keep up the good work.





 
  • Modding version: PSX

Eurystheus

Again thank you for trying my mod even with all the bugs and everything this newest version will hopefully fix all the problems mentioned above.
-Mustadio having ubersquire moves was intentional as I thought it would give him more use case.

-I changed the Ashely Riot sprite cause I'm not a fan of the sprite so in it's place is The Wanderer

-I changed the wizard staff and stuff back as it was not intentional

-Changed the outlaw again to a better sprite so hopefully no box now

Also, I rebuilt the mod in hopes to clear up any problems. Hope it works better and not worse :)
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Eurystheus

Hello everyone again I've released a new version 11.2 and have made updates to the text of all the monsters so that you can see innates and weaknesses
Other changes
-Added a new ability to wizard so now they'll have one strong spell

-Many of the monsters felt weak so they have also been changed to fit with the class and item changes

-Maces have been changed to have little bit more damage

-Will investigate further but for now Knight, Inquisitor, and Chronomancer some abilities require sword it's not intended but attempts at fixes have broken the game so for now if they disappear from the skillslot in battle it's cause you don't have a sword equip

Thank you for playing the mod I really appreciate it.     
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Valamar

I have finished the game outside of the DD and Aliste fights, the mod plays quite well now with only a few bugs but none super disruptive.

-Dark templar sprite seems unfinished, its lighting seems off and the model stretches and breaks during half its animations (critical animation and lvl up jump animation are biggest offenders)
-First aid, acid blade and flame blade from the knight job have strange scaling, either it's using MA over PA or not factoring in weapon damage, and first aid just heals like 3% of units hp.
-God's fury displays it has a vertical of 1 but will not damage units 1 height above caster.
-Dark templar's eternal ordeal is underwhelming, it does pitiful damage compared to their other abilites, maybe it's not factoring in PA/MA or weapon damage? also it says it applies confusion but it does not.
-Rafa's Diamond Sword ability just has her using basic attack, at range, 5 times, while its powerful the animation is really basic.
-Checking the description for sacred sword in the formation menu causes all text to glitch out, it's fixed upon exiting the menu but I can never look at its stats.
-Damage split does not split the damage by 50% it's splitting by 25%, if this is intended ignore this.
-Dark knight's can use all 5 of their job abilities, regardless if they are learned or not.
-Beowulf's judgement ability has "Frog"'s ability description.
-Defender does not state it gives wielder protect and defend.
-Power Sword state's it gives PA+2, but it only gives 1 PA.
-I can't confirm this 100% but something feels weird with ramza's soul breaker ability, it doesn't req a weapon, *feels* like it doesn't factor in PA (midnight sword averages 450, where as SB is almost always hovering between 140-150), and the recoil ramza takes is always 10.
-Female sword master's portrait in formation and battle is different.
  • Modding version: PSX

Eurystheus

January 27, 2022, 03:54:06 pm #12 Last Edit: January 29, 2022, 03:01:53 pm by Eurystheus
Hello everyone I'm making a new updated version for all of you I've made some of the fixes from the comment above besides the Dark knight problem will have to fix it later as I'm not sure what would of caused it though it's no harm as if you unlock the class I guess have fun for now until I can fix the problem.
-The Dark Templar Sprite has been changed hopefully this sprite is fully done

-Fixed a typo that was presented to me along with changed Ramza's Chapter 2-3 skillset to Sellsword

-Changed Rafa's diamond sword ability to now use MA and not be a basic attack

-Damage Spilt only does 25% and changed the name to Blood Shield to make more sense

-Acid blade and Flame Blade only take into account PA and not weapon damage as it does random damage (didn't want to make knight to powerful)

-First Aid now heals more still weaker than Chakra

-Also hoping that the text is fixed still need to touch up somethings will do later

-I've made Romanda Gun and Mythril Gun Dual Wield Capable
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Eurystheus

I do not take credit for the sprites at all as I'm not artistly talented so please give thanks to all of the people who made these wonderful sprites. My intention for these sprites was just to enhance the mod I've created and honestly give showcase to some beautiful work that some of these people have done.


Sprite Credits
---------------
Geomancer Female
https://ffhacktics.com/smf/index.php?topic=6602.msg137153#msg137153
Valkyrie Female
https://ffhacktics.com/smf/index.php?topic=8458.msg168592#msg168592
Male Sniper
https://ffhacktics.com/smf/index.php?topic=9328.msg182545#msg182545
Male Geomancer
https://ffhacktics.com/smf/index.php?topic=10967.msg207857#msg207857
The Wanderer
https://ffhacktics.com/smf/index.php?topic=11248.msg222341#msg222341
Lijj's Sprites
https://ffhacktics.com/smf/index.php?topic=5003.800
Main Site
https://ffhacktics.com/sprites.php
JOF5
https://ffhacktics.com/smf/index.php?topic=9865.msg190657#msg190657
Hunter Female      TYPE 1      Kagebunji / Concept by Twinees
Wizard Male      TYPE 2      Lijj
Wizard Female      TYPE 2      Lij
Sage Male      TYPE 2      Square / Mitchi
Sage Female      TYPE 2      Square / Mitchi
Summoner Male      TYPE 2      R999 / Lijj
Summoner Female  Type 2      FFT Vallina, recolored by Eurystheus
Ninja Female      TYPE 1      Kagebunji
Recruit Female      TYPE 2      R999 Original Concept / Mitchi edits / Twinees touchups + Port
Female Samurai        Type 1          Prototyped by R999 & Lijj
Male Samurai          Type 1          Prototyped by R999 & Lijj
Cloud              TYPE 1      Twinees
Female Chemist        TYPE 2          Choto, Square-Enix
Fighter Male          TYPE 1          Twinees, Mav  recolored by Eurystheus
Werewolf              MON            Nippon Ichi Softwar, Twinees, Kagebunji recolored portraits by Eurystheus
Female Sniper        TYPE 2          Smash, Kagebunji, Mav, Twinees
Female Fighter      TYPE 1      Zozma  recolored by Eurystheus
Ninja Male            TYPE 1      Master Grand, Lij https://ffhacktics.com/smf/index.php?topic=4993.msg117536#msg117536
Outlaw Male          Type 1          Deadmanwalking  recolored by Eurystheus
Chronomancer Male    Type 1          Deadmanwalking
The Wanderer          Type 1          Mograine_D Credit- whoever made the AVcloud full 10.5 used the body and arms.
                                      Rogue 2.0 used the head
                                      and used the boots from orlandu so whatever pro made his original
                                      Portrait-
                                      Got the mask from Vincent portrait
                                      hood from hooded gafgarion
                                      rest of body and face are the npc squire rogue
Dark Templar Male    Type 1          Portrait by TobiasVX Dark Maeko recolored by Eurystheus
Dark knight Female  Type 1          AuraDrag, Kokojo  fixed Portrait by Eurystheus
Inquisitor  Male    Type 1          AuraDrag, Kokojo fixed Portrait by Eurystheus
Inquisitor  Female  Type 1          AuraDrag, Kokojo, Mav
Geomancer  Male    Type 1          Nyzer  recolored, fixed Portrait by Eurystheus
Dragoon Female    TYPE 1      Twinees
Sniper Male          Type 1          Kaedre, Lijj, Taichii  recolored by Eurystheus
Valkyrie Female      Type 1          theultrawolf  recolored by Eurystheus
Geomancer Female    Type 1          Mando? not sure (link is above)
Chemist Male        Type 1          DylanRevision?  recolored by Eurystheus  can't find actually post https://ffhacktics.com/customsprites.php?view=all&order=newest_first&page=21
Recruit Male        Type 1          Vanya  fixed portrait by Eurystheus
Dragoon Male        Type 1          Timbo https://ffhacktics.com/smf/index.php?topic=10136.msg193847#msg193847
Dark Knight Male    Type 1          Xeldoran https://ffhacktics.com/smf/index.php?topic=8802.msg173433#msg173433
Chronomancer Female  Type 2          Cheetah recolored by Eurystheus
Spirit Ben. Male    Type 1          Deadmanwalking https://ffhacktics.com/smf/index.php?topic=4876.msg107668#msg107668
Spirit Ben. Female  Type 1          Deadmanwalking
(the .rar file has all the sprites that were used in the mod)
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Eurystheus

February 03, 2022, 05:56:37 pm #14 Last Edit: February 03, 2022, 06:12:51 pm by Eurystheus
Hello everyone with this latest patch I've made some updates to some of the fights in the game along with made some changes to some of the enemy units and what some of their skillsets are.

-Sky pirate fix don't know if other version had it with him having Gain JP UP twice but if it was it should be gone now.

-Werewolves are now in the placed in some missions now and may add some difficulty as they are a strong monster

-Some enemies have had equipment adjustments to add some more challenge

-Also has the fix for the Ashley riot event and should now be The Wanderer
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Eurystheus

Hello again everyone V13.4 is the latest version with even more changes

-Beowolf now has access to ruin sword skills and Night sword to make him more unique from the others

-Rafa and Malak now have a more unique skillset

-Dark knights now have a skill called darkness that has no element to allow them to be useful

-Even more changes to some of the late battles to showcase some of the mods class changes
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Dampyiel

Hey just wanted to say i made this account to say good job keep up the updates. Loving the changes.
  • Modding version: PSX & WotL

Eurystheus

Hello everyone this new update was to add the new QOL asm hacks from Xifanie enjoy
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus

Josiah

  • Modding version: Other/Unknown

Eurystheus

Yes sword master does have innate two hands should be listed in it's description in game
  • Modding version: PSX & WotL
I still hope for the day FFT 2 comes out
  • Discord username: Eurystheus