Final Fantasy Hacktics

Modding => Event Editing => Topic started by: MasterGrand on October 25, 2013, 05:58:36 pm

Title: MasterGrand's Events
Post by: MasterGrand on October 25, 2013, 05:58:36 pm
Hello guys

I let Gafgarion join up I don't like lose character like Gafgarion he is strong  :mrgreen:

Title: Re: MasterGrand's Events
Post by: Kagebunji on October 25, 2013, 06:20:02 pm
Three times you used Gafgarion's name in one sentence, god lawl. You need to get a writer, MG, cause this language just kills me :P

Otherwise, I also liked Gaff a lot, so it's nice to see him join, haha.
Title: Re: MasterGrand's Events
Post by: Joseph Strife on October 25, 2013, 06:36:39 pm
Yeah, you need to rework those dialogues, but i liked it.

As for gaffy, well, i guess my signature says for me... :P
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 25, 2013, 09:12:14 pm
Quote from: Kagebunji on October 25, 2013, 06:20:02 pm
Three times you used Gafgarion's name in one sentence, god lawl. You need to get a writer, MG, cause this language just kills me :P

Otherwise, I also liked Gaff a lot, so it's nice to see him join, haha.


I know my language is bad but you can understand me KB lol

Quote from: Joseph Strife on October 25, 2013, 06:36:39 pm
Yeah, you need to rework those dialogues, but i liked it.

As for gaffy, well, i guess my signature says for me... :P


I will rework, thanks JS and KB
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 26, 2013, 01:55:23 am
I rework Gafgarion join up event again also I hope like my writer  :)



Title: Re: MasterGrand's Events
Post by: Pride on October 26, 2013, 01:58:32 am
Besides the obvious dialog issue, the event itself is pleasant and not bad at all for a first event.

I choose not to change the dialog btw because its hilarious.
Title: Re: MasterGrand's Events
Post by: Angel on October 26, 2013, 03:46:48 am
Posted as xif

Pretty sure you can't move a unit during a battle without giving it the potential of stacking 2 units on top of each other, which would force the player to reset the game.

Pretty sure Effect() targets map coordinates and not units, meaning the effects wouldn't appear on Ramza/Gaff 99% of the time.
Title: Re: MasterGrand's Events
Post by: sasapinjic on October 26, 2013, 04:20:51 am
 i like it , but maybe it will better to Ramza says something like " i purify your heart of evil and envy " , and to change animation from " Zodiac devil awakens " to " zodiac stone cures Malak " .
Title: Re: MasterGrand's Events
Post by: 3lric on October 26, 2013, 04:10:33 pm
Quote from: Toshiko on October 26, 2013, 03:46:48 am
Pretty sure you can't move a unit during a battle without giving it the potential of stacking 2 units on top of each other, which would force the player to reset the game.

This is correct, there is no reason or need to move Gafgarion after the effect MasterGrand, doing this will cause an issue and I recommend you remove it.

Quote from: Toshiko on October 26, 2013, 03:46:48 am
Pretty sure Effect() targets map coordinates and not units, meaning the effects wouldn't appear on Ramza/Gaff 99% of the time.

This is not correct, as Vanilla does this more than a few times, and I also use this method in my own effect videos. So this should not be a problem, as long
as you are using just the UnitID rather than the Coordinates. (Think of the 2 assassins in the fight with Elmdor)

__________________________________________________________________________________________

Honestly I was a bit worried, since you seemed to be having a lot of issues at first MasterGrand, but the fact that you pulled through and still found out how to make this work without needing initial help (for this particular event) says a lot. Well done, MasterGrand, I hope to see some more work from you :)
Title: Re: MasterGrand's Events
Post by: Lijj on October 26, 2013, 08:31:55 pm
Great job MG!
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 27, 2013, 01:28:57 pm
Quote from: sasapinjic on October 26, 2013, 04:20:51 am
i like it , but maybe it will better to Ramza says something like " i purify your heart of evil and envy " , and to change animation from " Zodiac devil awakens " to " zodiac stone cures Malak " .


(Zodiac devil awakens) this only test .

Quote from: Elric on October 26, 2013, 04:10:33 pm


This is correct, there is no reason or need to move Gafgarion after the effect MasterGrand, doing this will cause an issue and I recommend you remove it.
This is not correct, as Vanilla does this more than a few times, and I also use this method in my own effect videos. So this should not be a problem, as long
as you are using just the UnitID rather than the Coordinates. (Think of the 2 assassins in the fight with Elmdor)

__________________________________________________________________________________________

Honestly I was a bit worried, since you seemed to be having a lot of issues at first MasterGrand, but the fact that you pulled through and still found out how to make this work without needing initial help (for this particular event) says a lot. Well done, MasterGrand, I hope to see some more work from you :)


Thanks Elric for cheer me :)

I don't know how let him don't move also I try to let him not move but I fail .


Quote from: Lijj on October 26, 2013, 08:31:55 pm
Great job MG!


Thanks Lijj for cheer me :)
Title: Re: MasterGrand's Events
Post by: 3lric on October 27, 2013, 01:53:26 pm
MasterGrand, if you pastebin the event here, I can help you make it so Gafgarion does not move after the effect
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 27, 2013, 02:04:05 pm
Quote from: Elric on October 27, 2013, 01:53:26 pm
MasterGrand, if you pastebin the event here, I can help you make it so Gafgarion does not move after the effect


No need bin you can Elric past here code for not move gaffy .
Title: Re: MasterGrand's Events
Post by: 3lric on October 27, 2013, 02:27:38 pm
I would need to see your event.txt first MasterGrand, there is no code to NOT move him, you have a code in your event that is making it happen. It would have to be removed, which is why I would need to look at your event.txt :P
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 29, 2013, 12:56:20 am
Quote from: Elric on October 27, 2013, 02:27:38 pm
I would need to see your event.txt first MasterGrand, there is no code to NOT move him, you have a code in your event that is making it happen. It would have to be removed, which is why I would need to look at your event.txt :P


Sorry Elric for not reply early because some errors in dial internet .

Effect(x214,x02,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x02,x00,x2C,x00,x00)
Wait(00015)
UnitAnim(x11,x00,x39,x00,x00)
Effect(x207,x11,000,000,x00)
EffectStart()
CallFunction(x05)
{1C}(r02)
EffectEnd()
Wait(00110)
Wait(00110)
Wait(00086)
Erase(x11,x00)
WarpUnit(x17,x00,004,012,x00,x00)
UnitAnim(x17,x00,x17,x00,x00)
Draw(x17,x00)
RemoveUnit(x11,x00)
Title: Re: MasterGrand's Events
Post by: 3lric on October 29, 2013, 10:48:40 am
Its ok lol

To fix the issue remove the WarpUnit command :P
Title: Re: MasterGrand's Events
Post by: MasterGrand on October 29, 2013, 01:14:39 pm
Quote from: Elric on October 29, 2013, 10:48:40 am
Its ok lol

To fix the issue remove the WarpUnit command :P


I try remove warp but nothing, please fix the issue , I be happy if you help me Elric also I don't annoy you again .
Title: Re: MasterGrand's Events
Post by: 3lric on October 29, 2013, 04:05:06 pm
What do you mean by nothing happens? If you remove the warpunit command he can not move to a different tile since he has no command telling him to do so. That is the only thing making it do that
Title: Re: MasterGrand's Events
Post by: MasterGrand on November 02, 2013, 03:51:01 pm
Hello guys

Battle Orbonne Character Vicks event, and more will coming soon events !!


Title: Re: MasterGrand's Events
Post by: sasapinjic on November 06, 2013, 07:03:42 am
lol , that is lots of stasis swords !  :)
Title: Re: MasterGrand's Events
Post by: MasterGrand on November 22, 2013, 07:40:00 am
Quote from: sasapinjic on November 06, 2013, 07:03:42 am
lol , that is lots of stasis swords !  :)


Yea that is very nice ^_^