Yeah I'm still working on this. I was waiting for a major update on the tools I was using to improve workflow and cleanup my code. I'll update here when I have something substantial to show. As of right now, I'm currently doing cleanup.
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Quote from: Lionheart537 on August 08, 2017, 12:23:26 am
Actually FFMaster already has a hack that should edit Reis abilities.
http://ffhacktics.com/smf/index.php?topic=5658.msg118891#msg118891
Last one in the "other hacks" section. Unless I'm misunderstanding the hack, can't say I've tested it either.
Quote from: Xifanie on August 08, 2017, 12:07:16 am
Why not just 0% hit if not monster? That sounds like it would be a simple formula hack to make... in your case it sounds like you want more of a flag though. That would be way harder to implement.
5A Dragon: Hit(100)%
to 5A Monster: Hit(100%)
QuoteFirst things first, just singling out a few classes with no context of what you want to do with the rest of the classes/game in general is meaningless. Something can be "balanced" on paper and completely useless in practice. For example, a skillset like vanilla's Oracle becomes balanced on paper but useless in practice if regular enemies die too easily to make status effects worthwhile and bosses are given blanket immunities. So your first step if you're going to try to balance vanilla's classes (or any mod's classes, if you want the game to be more than just "punch shit") would be to scale the game such that non-damaging moves are worth the action to use. Assuming this has been done:
Quote from: Angel on May 01, 2017, 12:01:05 pm
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