Quote from: Divinehero on Yesterday at 02:44:03 pmdoesn't wanna let me load a rom it gives me the errorIf you send me the logs I can check what the problem is. The error indicates that some data is shorter than expected.
"java.nio.BufferUnderflowException
Quote from: SirAdder on June 18, 2025, 01:04:45 amIf you want a mod that has the vanilla PSP FFT feel while adding difficulty and additional stuff, this is the one. Some of Multiplayer stuff can be gotten through single player though you still need to use multiplayer to get ALL of the stuff which is not hard if you have two devices linked together.
In terms of difficulty, I do love how every battle has a mini boss even the ones that usually don't in the vanilla FFT. Grinding isn't a chore anymore due to innate JP Boost.
Lots of new abilities and features to overcome this difficult mod, nothing too crazy about the difficulty compared to the other mods I played with.
The hardest of the mod fights are more of a puzzle than a brute force fiasco. No major bugs or glitches when I played this. I would say this is the best PSP FFT Mod for me.
Also a couple questions for the mod creator, why was there an edit recently as of the timing of this post, did you add a new download or just editing some texts? Secondly, is this called the Unreal Mod or the Ramza has Blade of Ruin Mod, I get confused with this.
Quote from: Nyzer on February 06, 2024, 11:27:23 pmI wasn't able to get it to reproduce, myself. Possibly an emulator or slightly bad ISO issue? I've also not heard anyone report this issue outside of an early bug with flubbing the jump point for scene skipping.
Quote"G2D.DAT's header is YOX" // specifically "59 4F 58" YOX
"Edit: It was a fat32 filesystem and I needed to mount it with Imdisk to open it." // I tried mounting this with imdisk as well as aim toolkit but neither seemed to have any success
"I've been attempting to extract the graphics from the android version of FFTWOTL, but have hit a road block.
The header has a fat32lib label, but unlike another thread I found with a similar issue, it's not openable like a regular archive." // I couldn't find the thread they were referencing here
Quote from: GasT87 on June 16, 2025, 03:11:38 pmSo I had a small holiday from work and played around whit making NuMou able to enter water, first tried to simply changing Black Mage "Movable places" value to 2 to allow the unit to enter water, this was something that I tried with the old editors bu because there are no in water sprite the game would lock up. Now whit the new edit I did a quick test by simply assigning the Hume Black Mage as a unit alternative sprite in the editor and.... it worked. Even the idle animation remained the NuMou but as son as they did an action it would change to Black Mage. Then I tried to edit the in water sprites to make them NuMou but ran into some problems, seen the work on another thread about making a Ezell in battle sprite I think I missed something in the pallet but it looks the it is possible, just a lot of work.It's should definitely be possible yeah. The way the palettes work is a bit odd, especially for the in-water sprites. The color of the water is not part of the unit's palette. The game gets it from somewhere else during gameplay (I believe I mentioned this in the other thread as well).
Small quality of life changes that could be done to the editor that I realized when trying this
- Make the Movable places into a drop down instead of a simple value
- Have the Import/Export buttons remember the last folder it was used
Again thank to Rurasachi for such an amazing tool
Quote from: maroon on June 16, 2025, 11:36:02 pmthe first image show wrong abilities while second image show correct abilitieI'm not sure what's going on here.
Quote from: maroon on June 17, 2025, 12:03:29 amwhat is animation fixIt allows all playable races to use any weapon. Normally Hume can't use Spears and Rapiers for example. With the animation fix they can.
Quote from: maroon on June 19, 2025, 01:20:36 amhereIt looks like one of the units in Formation 9 has an invalid Secondary Ability. I'm not sure how that can happen but I'll look into it. Make sure it's set to an ability that is actually in the Secondary Sbility Set. You can probably fix it by setting it to something else and back again. If that doesn't work try doing it for all the secondary abilities on all units in that formation
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