Here it is !
check it out it the first post as always.
Trust me or not but it was really painful...
Before inserting a character, i have started with a sphere. The important thing in this demo is the fact that the unit go from point A to point B while avoiding obstacles.
This demonstrate the A* pathfinding.
It does not find the shortest path all the time but at least it goes to the point B all the time i have tried.
SOME NEW KEYBOARD EVENTS :
C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : If the focus is on character it get the moving range. press again to go to the destination.
Enjoy the very hard work on this.
check it out it the first post as always.
Trust me or not but it was really painful...
Before inserting a character, i have started with a sphere. The important thing in this demo is the fact that the unit go from point A to point B while avoiding obstacles.
This demonstrate the A* pathfinding.
It does not find the shortest path all the time but at least it goes to the point B all the time i have tried.
SOME NEW KEYBOARD EVENTS :
C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : If the focus is on character it get the moving range. press again to go to the destination.
Enjoy the very hard work on this.