I know it's been a while, but thus will be revisited starting in the next few weeks, rebuilt from the ground up to be cleaner. Everything will remain the same, except for items.
Due to memory constraints, I haven't been able to, regardless of tools used and how I layer their application, get the ability requirement hack to work with expanded item stats. As the ARH supplies more to the mod than the item changes, items are being redone. For the most part, their theme is remaining the same, but there will be a reduction in fully unique properties and an altered scaling method for power where applicable to fit within the memory confines for items already present in the iso.
Yes this has been an off again on again labor of love that's gone on for years, with this one thing holding it back. After trying everything I can, and without documentation of one of the ASM hacks that MAY would make this work at the expense of monster breeding, it's time to throw in the towel on this, accept less interesting items, and get this mod done. Mostly because I'm ready to play it, even if nobody else is
Due to memory constraints, I haven't been able to, regardless of tools used and how I layer their application, get the ability requirement hack to work with expanded item stats. As the ARH supplies more to the mod than the item changes, items are being redone. For the most part, their theme is remaining the same, but there will be a reduction in fully unique properties and an altered scaling method for power where applicable to fit within the memory confines for items already present in the iso.
Yes this has been an off again on again labor of love that's gone on for years, with this one thing holding it back. After trying everything I can, and without documentation of one of the ASM hacks that MAY would make this work at the expense of monster breeding, it's time to throw in the towel on this, accept less interesting items, and get this mod done. Mostly because I'm ready to play it, even if nobody else is