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Messages - Wasabi

181
PSX FFT Hacking /
September 17, 2009, 01:26:16 am
When you mean rename it FFTactext, I'm assuming that under Summons what's supposed to be my edited spell "Midgar Sworm" is still aptly named "Salamander," correct? I haven't worked with FFTactext yet, but it'll prove to be enlightening. I currently have version 0.352 of FFTPatcher, and I think the latest version, 0.457, has a working FFTactext implemented on the program right?
182
FFT Remix /
September 17, 2009, 01:07:01 am
Nice! It looks like Delita and Algus are sunbathing at the Plains. :P
183
I've been doing extensive alterations on a patch for WotL, but my main concern is with one edit that I've made for generic Summoners, and a rehaul of Luso's "Huntcraft" that accomodates all 16 ability slots with monster skills that can only be learned Blue-Mage-style.

For generic summoners, my concern is that I swapped "Salamander" for "Midgar Sworm" and have clicked on all of the appropriate tabs to make the change, and even given Midgar Sworm a JP cost, percentage to learn upon hit (clicking the appropriate tab as well), CT count and MP cost (whereas removing these aspects for Salamander in exchange). I also exchanged the third "unknown" tab under the same window that lists "Learn with JP," "Action?," and "Learn on Hit" for both spells. I've heard that several skillsets in FFT are pretty case-sensitive when it comes to their skills, and I believe that Summoner was one of the aforementioned classes that were mentioned when I skimmed through the forums. So I was wondering... will there be any adverse effects in my patch fully utilizing the swapped Salamander spell for Midgar Sworm? Maybe a glitch or a missing visual effect (like the orbs circulating after charge) for the Midgar Sworm spell?

As for Luso's Huntcraft, I've fully rehauled and edited the skillset to have all ability slots have monster skills learned upon hit, with each specific skill edited in the same manner as "Ultima" - save the percentage to learn upon hit for each monster skill at around 70%. My concern here is the animation: will Luso be inactive when he performs his monster skills? And if so, is there a way for me to configure them appropriately?

I'm still a little new to FFTPatcher, but I've spent a little more than a week toying with the program. I have yet to test and experiment anything major like sprite editing for FFT:WotL (the version I'm currently patching at the moment).

Oh, and one final question, although it isn't anything major: Is it possible to give a weapon with a 25% chance to inflict Midgar Sworm? It's just something that came to mind when I was sifting through the "Abilities" tab under "Items" for spell effects.
184
Mercenaries Spriting Forum /
September 16, 2009, 05:57:40 pm
That's amazing work Mike! I'm really torn between your recent submission of Ramza and the one with him having a ponytail. :) The recent one looks more characteristic of Ramza, partiicularly the hair, but I can't help but appreciate the more down-to-earth look with the Delita/Dark knight influences.
185
Help! /
September 16, 2009, 04:21:51 pm
Bumping on an old topic.

So, if I'm to read the posts in this topic correctly - in regards to generic Dragoons as an example - replacing their initial "Jump" skillset to, say, Reis' "Dragon" skillset would cause a glitch? But if the same procedure were done on a story/special unit it can go through without any flaws?

This may be slightly relevant, but I'm currently experimenting on a patch for FFT:WotL that involves editing Luso's abilities into something like a Blue Mage so that he can learn monster skills upon hit. I plan on using all 16 slots in his "Huntcraft" skillset to achieve this goal, but considering that he's a clone of Ramza he inherently has 9 skills already filled in. Would this glitch the game? And in the case of implementing additional skills into a generic class like the Knight class, would that glitch the game as well? I'm toying with the idea of giving Knights all rend skills along with the four -sap skills from the Ark Knight's "Blade of Ruin" skillset.

PS: First-time poster on this forum, but a long-time lurker of FFHacktics. This place brings me back to the days when I was sharking FFT on the PSOne with a GameShark in the late 90's. :)