Allows you to edit Dark Knight attack Effects in FFTPatcher without messing up the final boss's teleports. Moves the final boss teleport Effect IDs to the Arithmeticks skills, which don't use their Effect IDs anyway. FFTPATCHER EDITS REQUIRED: Since the Dark Knight attacks and Arithmeticks don't have the proper Effect IDs by default, you will need to add them: - 02D Sanguine Sword: Effect ID = 0AD (Shadowblade) - 08B Infernal Strike: Effect ID = 0AC (Duskblade) - 0DB Crushing Blow: Effect ID = 0F6 (Vengeance) - 0DC Abyssal Blade: Effect ID = 062 (Shockwave) - 19E Arithmeticks Target CT: Effect ID = 0E7 (Teleport 3: Send) - 19F Arithmeticks Target Level: Effect ID = 0E8 (Teleport 3: Arrive) - 1A0 Arithmeticks Target EXP: Effect ID = 0C0 (Summon Angel) - 1A1 Arithmeticks Target Height: Effect ID = 02B (Summon Demon) Tzepish addiu a1,zero,0x019e #Use Effect from Ability 0x19e (Arithmeticks Target CT) instead of 0xdb (Crushing Blow) addiu a1,zero,0x019f #Use Effect from Ability 0x19f (Arithmeticks Target Level) instead of 0xdc (Abyssal Blade) addiu a1,zero,0x01a0 #Use Effect from Ability 0x1a0 (Arithmeticks Target EXP) instead of 0xb8 (Infernal Strike) addiu a1,zero,0x01a1 #Use Effect from Ability 0x1a1 (Arithmeticks Target Height) instead of 0x28 (Summon Demon) nop #Blank out hardcoding for Dark Knight attack Effects nop nop nop nop nop nop nop nop nop nop nop nop #Blank out hardcoding for Dark Knight attack Effects nop nop nop nop nop nop nop nop nop nop nop