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Unit.bin

Started by Vanya, December 03, 2008, 01:33:58 am

jimmyjw88

February 21, 2009, 06:39:22 am #20 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
hi....erm....any can tell me why the unit.bin file only have half of the chars sprites like ramza, delita, agrias, orlandu and etc.....i wanna ask where are the evil chars sprites like wiegraf, vormav, izlude, miluda....zodiac monsters....and etc???
anyone can help....please and thank u ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Zozma

February 21, 2009, 07:08:22 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
unit.bin was only designed to hold the sprites of anyone that's ever seen in the menu.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

jimmyjw88

February 28, 2009, 01:39:49 am #22 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
oh...ic...ok then...thanks alot ^^
cause i was planning to replace my char with maybe miluda, wiegraf....and then replace its spr with other spr in battle and formation screen....oh well ^^
thanks ya ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

gojoe

February 28, 2009, 11:27:19 am #23 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Quote from: "Zozma"unit.bin was only designed to hold the sprites of anyone that's ever seen in the menu.

except the new sprites on the psp, those are hidden away in ralphs closet
I never learn from my mistakes.

jimmyjw88

March 01, 2009, 12:56:31 am #24 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Oo...psp.
Well, i don't have psp =D
Btw, do pspe plays fft lion war?
What should be the file format?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Azrael

March 30, 2009, 07:56:24 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
I keep looking around and am having difficulty procuring this information...

I've made one of the starting six generics that join you (military academy) into an NPC of my creation, using Rudvich's slots for the job, sprite, and skilset (well, skillset 23 is actually Teta's Magic..) . By default, the formation sprite is Ramza, with Ruvich's ugly mug.. and this is for a sorcerESS, no less  >_<   lol

...I'm using the Miang sprite.. how do I use her portrait and make a formation sprite..? I mean, I get the gist... I watched Sentinal Blade's video and have the programs, but still am unsure on how to actually link whatever portrait I put in there to Rudvich,or rather, sprite slot 23. I mean, from what I know, I'd have to replace Ramza's, since that's what's being used..? But this would obviously affect Ramza as well...

EDIT: I apologize, by the way.. I've perhaps made a bad habit of asking my questions in other topics - I simply am posting where I find info closely related to what I'm asking... >.<

Kaijyuu

March 30, 2009, 08:04:50 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
AFAIK, the pointer to where each job pulls their formation sprite and portrait from isn't known. If you want to have a special character on your team look right in the formation screen, you have to overwrite one of the jobs that has a correct one already. Check LastingDawn's list earlier in the thread to determine which jobs are good for making player owned units out of.
  • Modding version: PSX

Azrael

March 30, 2009, 09:09:20 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
I see... I was beginning to suspect this, but was hoping there was another way... lol, after all that tinkering around, I FINALLY get it to work right, and I learn to finish the job, I have to do it over using different slots... lol ... gahhhh... fun stuff >_<

Zozma

March 31, 2009, 04:15:24 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this lets you replace unit.bin and wldface.bin sprite/portraits

http://www.ffhacktics.com/forum/viewtopic.php?t=2281
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Azrael

April 01, 2009, 01:13:36 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
Ah-ha. Thanks, but I already have the programs  :p   I just wish I knew a way to link a formation sprite and portrait without having to redo my character.. again... lol.

Zozma

April 01, 2009, 04:22:57 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
unfortunately no one has ever found that info.

i had to rearrange quite a bit of shit just to get full use of all the unit.bin stuff. my Zalbag is in Delita chapter 1 slot just so i could give him a menu sprite.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

April 01, 2009, 04:48:10 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Yea, this is actually going very slowly due to my SoR progress and school coming up, this will be on the backburner.

That info seems within grasp though zozma, and im very close to finding it, but i think i detered towards sprite space in unit.bin once zodiac said he found alot of that data and jsut never posted it. bug him in hopes he still has it somewhere.

Zozma

April 01, 2009, 04:57:32 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thats good to know. its so much extra work when you have to do everything around that stuff
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

April 01, 2009, 06:00:33 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
WORLD.BIN

0x000ADE34

Main problem is that... IT DOESN'T CHANGE THE PALETTE.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Vanya

April 01, 2009, 06:03:04 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Don't we already have the ability to change the palettes with simple hex edits?
Also, I'm guessing that the sprite links are simple 1 byte values?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kaijyuu

April 01, 2009, 06:03:27 pm #35 Last Edit: April 01, 2009, 06:08:50 pm by Kaijyuu
Ah, but if you use some tricky palette modifications it's still viable. I'll take advantage of this.


EDIT: Yes, we can change the palettes. What zodiac's saying though, is if you change the sprite to another one in unit.bin, it'll use the palette of the sprite it originally linked to.

This means it's easy to swap two sprite's locations in unit.bin (not that it'd be any less work than switching them with FFTEVGRP...). It also means we can use that unused priest one, provided we don't mind that it shares a palette with some other sprite.
  • Modding version: PSX

Vanya

April 01, 2009, 06:08:39 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That means there may be a table with palette link data too. Just have to find it. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 01, 2009, 06:19:33 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
but if you know where the palettes are you can change them with snespal
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Azrael

April 01, 2009, 10:44:58 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
man, if I knew hex, or whatever it is that you guys are using to explore, decode, and hack into this game, I'd totally be willing to offer my time and help contribute. I MIGHT be able to do some spriting - I used to be quite good in that area( drawing, graphics,etc.), though I've never really attempted to custom-make a sprite before, or do a whole sheet...

When I find the time, I may have something to share in the near future...

Cheetah

April 02, 2009, 01:05:46 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
These are great advances guys, keep it up. Tell me if there is anyway I can help out, Unit.bin isn't something I have experiment with yet though.
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