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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Seushiro

September 29, 2009, 06:29:08 pm #400 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Okay since there is potential on it. . . I guess I will focus on it then. ..  I adjusted the pon-pons and added different outlines and want to know which one seem or looks better.

I also have a detached pon-pons if it would be okay can anyone align them correctly if needed. ..  I think the back of her head is showing too much. . .

About the largeness of the pon-pons I tried making smaller ones but at its size ti looks like squares and no longer round objects. . .

Krobelus

September 29, 2009, 07:42:27 pm #401 Last Edit: December 31, 1969, 07:00:00 pm by Krobelus
Wow great job Seushiro! I think the alignment of the pom poms are good. Just get a front view now! Can't wait to see more.

SilvasRuin

September 29, 2009, 08:41:52 pm #402 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
They look like they are coming over her forehead.  The one on her right should be at least partially behind her head, not in front of it.  The one on her left might could be moved away from her forehead a bit.

Seushiro

September 29, 2009, 09:15:22 pm #403 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Yeah I just noticed it ryt now thanks Silvas the one on the right should be a portion only showing because of the angle. . . for the left I will try to position it as u stated. . .

well is this better now?

scatttman

September 29, 2009, 09:19:50 pm #404 Last Edit: December 31, 1969, 07:00:00 pm by scatttman
bison looks awesome
nash too
:)
great job seushiro

SilvasRuin

September 29, 2009, 09:56:56 pm #405 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Hm... I think the one on her left was moved just a little too far.  The front view could use maybe one more row/layer/whatever of pixels overlapping the hair more.

jimmyjw88

September 29, 2009, 10:53:30 pm #406 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
The position of the pons-pons are looking better, just need some minor adjustments and its good to go.
Well done Seu, well done.
Ah, Stahn, very nice. I planned to make a Tales of Edition if possible, but just getting lazy ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Seushiro

September 30, 2009, 05:13:10 am #407 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
yep the "Tales Of" series has less accessories and simple colors compared to that of Final Fantasy remakes that are detailed to the fingers. . .

Currently starting on the animations of Chun-li and will just get back to the pon-pons later. . . the back views are pissing me of. . . imagination aint working for me right now. . .

Asmo X

September 30, 2009, 06:57:41 am #408 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Seushiro, you need to work on your spriting technique a lot more.

<AsmoAD> the thing falls apart when you zoom out. It looks like there is a box under her chest because of the way the belt and gold trim join. It's not clear that it's a belt.
<AsmoAD> pillow shading on the shoulders in the diagonal and no depth across the upper body. Far arm bulges out too far on the diagonal, demarcation between sleeve, arm, bracelet, hand is sloppy.
<AsmoAD> lazy outline-style shading on the shoulders on the front view, legs under the loincloth thing. Wrong colour to outline with anyway
<AsmoAD> complete disregard for the light source on both views. Overuse of the lightest shade of blue makes the sprite look flat.
<AsmoAD> hair is too flat. Outlined. and not even that is done well.

I don't know why you're trying to run before you can walk. You don't really have the fundamentals down. Copy/paste more. A LOT more.

MiKeMiTchi

September 30, 2009, 07:46:42 am #409 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Nice portrait Seushiro. I got a bit flattered. bwahaha.
Good job with the concept sprites! They're cool!

Oh btw, here's an update for exdeath (portrait, just darkened the outlines)
Jot5 GFX Designer :: Spriter :: Mitchi

Kagebunji

September 30, 2009, 11:31:49 am #410 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
It looks very good Mike! I don't know how you could improve it, it's perfect IMO.
  • Modding version: Other/Unknown

mav

September 30, 2009, 04:18:02 pm #411 Last Edit: December 31, 1969, 07:00:00 pm by mav
Not bad MiKe. Try out Rofel's colors on Golbez. Just for kicks.

MiKeMiTchi

September 30, 2009, 06:01:01 pm #412 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Thanks to both of ya!
Let's leave that to Seushiro at the moment. Haha.
Jot5 GFX Designer :: Spriter :: Mitchi

mav

September 30, 2009, 06:44:04 pm #413 Last Edit: December 31, 1969, 07:00:00 pm by mav
Meh, I couldn't find a suitable palette for the portrait...

Cheetah

September 30, 2009, 07:59:16 pm #414 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Seems like we need a healthy mix between Mav and Mike's palettes to get the right look. I feel like something better can be done with the eye slot as well.
Current Projects:

mav

September 30, 2009, 09:54:22 pm #415 Last Edit: December 31, 1969, 07:00:00 pm by mav
The eye slot is really hard to decipher (especially on the palette I did). Would it be outta line to put a gold trim on that too? And it looks like we'll need a custom palette for this portrait: mine's borrowed almost entirely from the male Black Mage and the female Chemist...or maybe not, I'll keep messing with it.

Seushiro

October 02, 2009, 11:14:10 pm #416 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Like the color mav might make a new dark knight for that or use it as a second palette for exdeath. . .

@Mike: I have not been updating my exdeath lately cause of work and the way it is here where people are panicked from the typhoons. . . but i remember saying before that dark outlines look darker in game just like when i used my first exdeath port with dark colors. . . but no harm in trying that sure let me test it. . .

jimmyjw88

October 03, 2009, 12:17:35 am #417 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Looking great, both Mike and mav. Yeah, maybe mix the two together.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

kafei

October 03, 2009, 02:59:16 am #418 Last Edit: December 31, 1969, 07:00:00 pm by kafei
Asmo made some good points in his criticism of the Chun-Li sprite. I noticed the hair and shoulders in particular right off the bat.

EDIT: Upon further review, I also see the "box" thing that he mentions when the sprite is zoomed out.

Seushiro

October 03, 2009, 04:38:32 am #419 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
I dnt think that is some good points. . . all of it where good points if you ask me. . . yep cant believe I missed out on that. . . basics.  . stuff that a sprite maker should look into. . . working on the sprite again right now but this time I'll make sure to double check and put extra effort on it. . . thanks guys. . .