Hey guys,
I wasn't sure where this would fit as a topic, so I decided to post it here. I'll understand if Admins feel it should be moved.
So beings that we're all pretty much FFT advocates, I wanted to see if I could get some input on a project I plan to execute. This will all be made with a game making engine called RPG Maker VX Ace.
What I plan to make is a game that is somewhat of a hybrid between FFT, and FF10. Movement will have no bearing on the game, and there will be no grid. There will also be a charge turn battle system, though the mechanics will vary slightly from the original.
Everything else can be replicated. From the hit percentage and damage formulas, all the way to reaction and support abilities. This means that Brave and Faith mechanics can also replicated.
What makes me excited about this project is that I'm not limited by ASM - at all... I can really think outside the box and start creating skills that changes the dynamic of the battles drastically. The thing is, I don't want to go overboard with having to balance things.
So... I'm reaching out to you guys for ideas. What would be the main thing you'd change about FFT if you were to get rid of movement altogether?
Movement Abilities and accessories would obviously be removed. Aoe attacks would have to change their scopes to all/single/random enemies. I'll also have to tinker the evasion and hit rates due to the lack of the front/side/rear attack mechanics. Any thoughts?
I wasn't sure where this would fit as a topic, so I decided to post it here. I'll understand if Admins feel it should be moved.
So beings that we're all pretty much FFT advocates, I wanted to see if I could get some input on a project I plan to execute. This will all be made with a game making engine called RPG Maker VX Ace.
What I plan to make is a game that is somewhat of a hybrid between FFT, and FF10. Movement will have no bearing on the game, and there will be no grid. There will also be a charge turn battle system, though the mechanics will vary slightly from the original.
Everything else can be replicated. From the hit percentage and damage formulas, all the way to reaction and support abilities. This means that Brave and Faith mechanics can also replicated.
What makes me excited about this project is that I'm not limited by ASM - at all... I can really think outside the box and start creating skills that changes the dynamic of the battles drastically. The thing is, I don't want to go overboard with having to balance things.
So... I'm reaching out to you guys for ideas. What would be the main thing you'd change about FFT if you were to get rid of movement altogether?
Movement Abilities and accessories would obviously be removed. Aoe attacks would have to change their scopes to all/single/random enemies. I'll also have to tinker the evasion and hit rates due to the lack of the front/side/rear attack mechanics. Any thoughts?