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May 03, 2024, 07:51:15 pm

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Recent posts

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1
The Lion War / Re: The Lion War of the Lions ...
Last post by FFFanatic - Today at 01:01:32 am
Quote from: Cral_lemon on June 14, 2023, 03:06:13 pmFind a bug on the text of the Summoner reaction ability box, the text there is only a singe dot ".", it should read, "Critical: MP" as Monk reaction says "Critical: HP" https://gyazo.com/ff45ae65b2537a516ddaa97960009ce4

the random job reports (I mean the contest that show up in Garilan, Zalan, Yardow and Goug respectively form time to time) are wrong, most job reports have wrong report associated with them, like wing the magic contest in Garilan magic City get a report about tutoring a child and so on. This bugs are not game braking, but really annoying.

Can't seem to be able to poach Nagrarocks form Porkies, (i kind of like that name better that swine), is that or a really bad case of bad RNG, also Wildbys breed really scarce, not as i remember.  Where the chances to get one reduced? just curious.

Yeah, it feels like the mod team didn't really look over the job reports at all. Incorrect solutions to jobs and overflowong text are a constant. Also, supee minor and unimportant bug, but when comtinuing a game from the title screen, all the dates have the letter 'A' in the 10s column of the date instead of the correct number. example: Leo A7 instead of Leo 17. They show correctly when saving or loading from in game as opposed to the title screen though. Playing on real hardware through and ODE.
2
The Lion War / Re: The Lion War of the Lions ...
Last post by FFFanatic - Today at 12:57:55 am
This mod has been a fantastic experience overall, would be perfect if not for the huge difficulty spike from the Ashley Riot fight and all of the text graphical bugs that have already been reported on (I was coming in hopes of posting them myaelf but they all seem to have been covered already). Thank you for the hard work!
3
The Lion War / Re: DuckStation GameShark Chea...
Last post by Jrizel1 - Yesterday at 08:48:37 pm
I had made a few changes to some of the codes hope you don't mind


#group=Char 01: Ramza Beoulve - Jobs
#type=Gameshark
#activation=EndFrame
[Mastered All Jobs Lv 8 & 9999 Total JP]
50001302 0000
8005800A FFFF
50001D02 0000
80057F9E FFFF

#group=Char 01: Ramza Beoulve - Stats
#type=Gameshark
#activation=EndFrame
[100 Brave & 100 Faith]
80057F8B 0064
80057F8C 0064

And here is a few more for you to add ty

#group=During Battle
#type=Gameshark
#activation=EndFrame
[FF Tactics Infinite HP Character 1]
901924F4 3E703E7

#group=During Battle
#type=Gameshark
#activation=EndFrame
[FF Tactics Infinite HP Character 2]
901926B4 3E703E7

#group=During Battle
#type=Gameshark
#activation=EndFrame
[FF Tactics Infinite HP Character 3]
90192874 3E703E7

#group=During Battle
#type=Gameshark
#activation=EndFrame
[FF Tactics Infinite HP Character 4]
90192A34 3E703E7

#group=During Battle
#type=Gameshark
#activation=EndFrame
[FF Tactics Infinite HP Character 5]
90192BF4 3E703E7
4
The Lion War / Re: The Lion War of the Lions ...
Last post by HippeusOmega - Yesterday at 05:07:19 pm
Had a question related to installing the movies. Is that only so the intro from the psp plays at the start of the psx version? Because I noticed none of the other cinematic play and was just curious on this.
5
Help! / Formation sprite issue
Last post by Shadow64 - May 01, 2024, 01:47:25 pm
Found solution and help on discord
6
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - April 29, 2024, 08:44:04 pm
Quote from: NikoFirefox on April 28, 2024, 04:05:26 pmI need your assistance, ive done everything I can to get it to work and it still doesn't function on the appropriate systems. Help! Using the emulator on my android phone.
Hello, try to reproduce the settings below:

  In PPSSPP >> Settings >> Graphics

  Rendering Mode
  Backend: OpenGL
  Rendering Resolution: 2x PSP (Or more depending on device performance)
  Software rendering: uncheck
  Display Resolution: 2x PSP (Or more depending on device performance)
  Display layout & effects >> Screen Scaling filter : Nearest
  postprocessing FXAA Antialising (2x if hardware allows)

  Framerate control
  Frame Skipping: Off
  Auto Frameskip : Uncheck
  Skip buffer effects : Uncheck

  Speed Hacks
  Disable Culling: Uncheck
  Skip GPU Readbacks: No
  Lazy texture caching : Uncheck
  Spline/Bezier curves quality: High

  Performance
  render duplicate frames to 60hz : Check
  Buffer graphics commands: Up to 2
  Hardware transform : Check
  Skinning Software: Check
  hardware tessellation : Check

  Texture Scaling
  Upscale Type: xBRZ
  Upscale level: 3x
  Deposterize: Check

  Texture Filtering
  Anisotropic Filtering: 8x ((Or more depending on device performance)
  Texture filtering: Nearest
  Smart 2D texture filtering : Uncheck

  Hack Settings
  lower resolution for effects : Off

  Combine the above settings with the procedures given in the "Zodi-Ark Texture Pack for Omega Version" thread (from the first page of this post) for a superior gaming
  experience... Don't forget to extract the files...

  Have a good trip, I'll wait for you at the end of Omega's Deep Dungeon ;) 

7
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by Quietninja0954 - April 28, 2024, 11:40:18 pm
2 questions. How do you unlock the Dark Knight class and will there be documentation with this hack.
8
Reach The Future / Re: Weekly Updates - Project N...
Last post by Jumza - April 28, 2024, 10:41:12 pm
Leviathan Map Fix


I am now working on what is imo the worst offender on the Reach The Future bug list: the Leviathan Boss Fight new map incorrect textures.

It's supposed to look like pic 1 and does about 80% of the time... The other 20%...




(Thanks to Oronjoker for the second picture! Check out his channel on Twitch)
9
Reach The Future / Re: Weekly Updates - Project N...
Last post by Jumza - April 28, 2024, 10:37:55 pm
Revert New Poison / Regen


In Reach The Future (unlike regular FFT) the effects of Poison and Regen are reversed while Undead. While this was a cool idea, the AI is completely unaware of this change :( It would be difficult to make the AI react properly so this mechanic will be removed from future versions.

Lots of work is being done on understanding the AI of this game now and in the future! So there is hope this mechanic could come back again one day.

10
Reach The Future / Re: Weekly Updates - Project N...
Last post by Jumza - April 28, 2024, 06:08:23 pm
Blood Suck is Tinker


In vanilla Final Fantasy Tactics, Blood Suck doesn't come up in battle often. I wanted to give the player the option to try to use it (because I love shenanigans) in Reach the Future, so Vidalia Knights got the Spreading Plague ability... But it doesn't work as intended.



In the games data there is a skillset for "Blood Suck" and I thought I could put any ability in there and the AI would use it. Wrong! Blood Suck'd units will always use ability 00C8, which in Reach the Future is Tinker



Easy enough to fix (and the easiest way was to shift Blood Suck back to its original slot and move Tinker elsewhere)!
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