Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: cciadr on July 26, 2008, 08:54:59 pm

Title: Text editing question
Post by: cciadr on July 26, 2008, 08:54:59 pm
I use FFTacText editor to modify text (such as skill names, class names, decription), it shows the current length and the max byte on the button.

Is it OK to keep the text within the max byte length? Or I have to make every text having the same length as the original.
Title:
Post by: Vanya on July 27, 2008, 12:45:46 am
Safer to keep it the same.
Title:
Post by: Zozma on July 28, 2008, 05:48:53 am
guys i haven't had any problems with it till now... in the menu it all the job names and skill names are off by one.... which file did i mess up? world.bin?
Title:
Post by: trickstardude7 on July 28, 2008, 09:14:55 am
Quote from: "Zozma"guys i haven't had any problems with it till now... in the menu it all the job names and skill names are off by one.... which file did i mess up? world.bin?
yeah world.bln is really messed up i dont suggest editing it
Title:
Post by: Vanya on July 28, 2008, 10:18:25 am
Quote from: "trickstardude7"
Quote from: "Zozma"guys i haven't had any problems with it till now... in the menu it all the job names and skill names are off by one.... which file did i mess up? world.bin?
yeah world.bln is really messed up i dont suggest editing it

Not unless you do it with a hex editor.
Title:
Post by: Zozma on July 28, 2008, 10:27:58 am
no... world.bin really doesn't get all that messed up. i learned that if you change the size of a name you just have to make sure and make up the equivalent in characters for it further down the list weather its more or less because one list carries over into the next.
Title:
Post by: Vanya on July 28, 2008, 11:14:19 am
It's possible, but I've had it screw up anyway. Hex editing is the only way to be 100% sure.