Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: bamseyboy on September 15, 2008, 01:59:38 pm

Title: Concerning Sprites
Post by: bamseyboy on September 15, 2008, 01:59:38 pm
I have trouble with sprites... heh.

Could someone give me an example which would help me continue.

How would I make a Dragonkin Class in a random battle without it being Reis' sprite. More speicifically how would I make it a Lancer's sprite?
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Post by: Vanya on September 15, 2008, 02:25:22 pm
Go to the ENTD in FFTPatcher.
Find the battle you want to add the character to.
Pick an empty slot or one to replace.
And change the various settings that are mostly self-explanitory.

NOTE: Each battle can only have a certain number of different sprites because of memory restraints.
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Post by: bamseyboy on September 15, 2008, 02:28:43 pm
What I mean is that in the ENTD you have the Sprite Set and Job options.
I want to have a Dragonkin with a Lancer's sprite, but there's no 'Lancer Sprite Set' so how do I make it work? I want to have the Dragonkin's stat growth without changing Lancer's stats...
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Post by: Vanya on September 15, 2008, 02:33:17 pm
Use the generic sprite set and force the skillsets in the Skill box pulldown menus.
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Post by: bamseyboy on September 15, 2008, 02:43:06 pm
Would that copy the Dragonkin's stat growth though?
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Post by: Vanya on September 15, 2008, 04:27:22 pm
The job determines the stats.
You may be able to make a custom job that uses the Dragoon graphics by manipulating it's M graphics data.