Projects => Completed Mods => FFT Arena => Topic started by: FFMaster on November 14, 2011, 07:35:37 am
Title: Remove weather effects?
Post by: FFMaster on November 14, 2011, 07:35:37 am
Right now, there is a little issue with weather I think. Basically, Rain > Fire, Thunderstom + Lightning spells = strong and night time screws Archers. Snow is restricted to a few maps, and isn't as big an impact.
Here are the map weathers, I think, other than sunny: http://ffhacktics.com/wiki/Ai_tourney_map_list
Should we remove the effects of weather and day/night completely? I personally see it as a random event which should be removed for balance. Fire gets bent over due to weather, while the other 2 will only receive benefits. It's why people only used Bolt 1/2/3 in a normal run after all.
If so, how do we remove it? I can't find it with my poor skills in ASM. I can slap on Any Weather for all units at worst, but that doesn't stop night time accuracy reduction for ranged attacks.
Title: Re: Remove weather effects?
Post by: Pride on November 14, 2011, 07:59:20 am
All RAM address cause I lazy and tired. Remove night reduction on bows/crossbows at 0x00188540, you can just nop this to remove the effects. The damage routine for weather affects on elements is at 0x00186ed0; specifically 0x00186f00 is the branch for fire reduction, 0x00186f04 is the branch for the lightning damage increase and 0x00186f84 is the branch for ice damage increase.
Personally I think they should be removed but I wouldn't oppose them staying.
Title: Re: Remove weather effects?
Post by: RavenOfRazgriz on November 14, 2011, 08:12:09 am
FDC has a hack that modifies Ranged Attack accuracy at night, you could modify that.
Other than that, go the Any Weather approach, its simple and the weather itself is still pretty to look at.
^Pride to the rescue I guess.
I don't really have much of an issue with weather as it is, though. It's a random element, but without random elements the game becomes boring and more deterministic. As far as Fire/Ice/Lightning inside Black Magic go, I feel they're balanced adequately to compensate for weather. Fire's already weak but over a large area, so a weather decrement isn't as damaging since its best use is to deny sandbagging or spread damage over a wide area, which it can still do. (I forget the exact decrement applied, though - if it's a 50% decrement, it should be reduced to a 25% one, there's no reason for any Weather boost/decrement to be in more than 25% increments.) Ice is the cheap one MP-wise that's otherwise inferior in every way to Bolt, so essentially being weather-immune. Bolt is the expensive and highly damaging one, so being most likely to gain bonus damage from weather seems fine since it ensures it has an distinct advantage over Ice in addition to a slightly higher Y value.
Ability-wise, I think the only skills that get their choice truly skewed by Weather are Shiva/Ifrit/Ramuh and Katon/Raiton, since they're mirrored skills, unlike Black Magic. (This is also why I dislike ability parity where you have like 3 skills that are exactly the same sans Element.) I don't see this as a big deal, though, since Fire is also paired onto Black Costume, which is the best of the dual-Element absorbing Clothes, so you still have reason to take things like Katon despite it technically being nothing but inferior to Raiton and Suiton. (That reason being self-healing, of course.)
There's weapons somewhat... but as it is, proc-based ones already have Fire at the highest WP and Bolt at the lowest WP, and people using Fire weapons again gain the benefit of having some of the best absorption gear with exclusion to Mace of Zeus to compensate for a Weather weakness.
Tl;dr I don't think Weather (Rain/Snow) is a problem.
I wouldn't mind removing the accuracy decrement on Nighttime battles, though - there's nothing like what I described above for the units affected by this since it affects Attack accuracy. It's a flat out "fuck you" with no risk/reward like above.
So, keep the Weather, remove the Night Time Accuracy Loss, personally.
Title: Re: Remove weather effects?
Post by: Celdia on November 14, 2011, 08:20:31 am
Title: Re: Remove weather effects?
Post by: Barren on November 14, 2011, 08:27:39 am
It really doesn't matter to me if the weather effects stays or goes. but please remove raining in caves, makes the maps look weird :?
Title: Re: Remove weather effects?
Post by: formerdeathcorps on November 14, 2011, 03:49:35 pm
I see no reason to delete weather, especially given how we balanced fire/ice/lightning (outside of ninjitsu but that's more reason to make ninjitsu dark/wind/water to begin with).
The night penalty vs. bows and crossbows isn't as fair a penalty since longbows suck while guns and harps are excluded. Of course, it wouldn't be hard to fix that.
Title: Re: Remove weather effects?
Post by: FFMaster on November 14, 2011, 09:43:04 pm
I don't know how to turn off the raining inside caves.
Title: Re: Remove weather effects?
Post by: Pickle Girl Fanboy on November 14, 2011, 10:45:08 pm
Are weather effects hardcoded to specific battlefields? This belongs in the wiki.