Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: GodBeastX on July 15, 2008, 09:49:10 pm

Title: FFTactics Map Viewer I wrote ages ago... Source wanted?
Post by: GodBeastX on July 15, 2008, 09:49:10 pm
I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago:

http://www.fortressdesigns.com/shots/Bryaugh/fft-3.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-3.jpg)
http://www.fortressdesigns.com/shots/Bryaugh/fft-6.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-6.jpg)
http://www.fortressdesigns.com/shots/Bryaugh/fft-8.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-8.jpg)

http://www.fortressdesigns.com/shots/Bryaugh/fft-1.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-1.jpg) <-- Early Shots

It's ages old, like, back when I was more of a 3d noob than I am now. Probably uses SDL or some crap. I remember that PSX had palette stuff so it actually generated a separate texture for each palette to render correctly, something that could easily be handled with shaders these days :)

Let me know.
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Post by: Archael on July 15, 2008, 10:10:13 pm
interesting g g g g
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Post by: Xifanie on July 16, 2008, 05:51:39 am
Sure is.

Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.

So I'm not sure it would have any real use; sorry.
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Post by: Tersius on July 16, 2008, 10:06:37 am
I might be interested in it.  What language did you use?
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Post by: GodBeastX on August 12, 2008, 03:44:16 pm
There's languages outside of C++? :)
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Post by: gomtuu on August 12, 2008, 09:36:11 pm
Quote from: "Zodiac"Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.
You never know!

Quote from: "GodBeastX"I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago
If you can find the source, I think it'd be great if you posted it here or at http://www.ffhacktics.com/psx/downloads.php or http://www.romhacking.net/. Might be nice to get a different perspective on things.

My map viewer also uses multiple copies of the texture, and it had never occurred to me to use a shader to solve that problem. That's an area I haven't gotten into yet with OpenGL.

Quote from: "GodBeastX"There's languages outside of C++?
What's C++? :P I wrote mine in Python.