I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago:
http://www.fortressdesigns.com/shots/Bryaugh/fft-3.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-3.jpg)
http://www.fortressdesigns.com/shots/Bryaugh/fft-6.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-6.jpg)
http://www.fortressdesigns.com/shots/Bryaugh/fft-8.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-8.jpg)
http://www.fortressdesigns.com/shots/Bryaugh/fft-1.jpg (http://www.fortressdesigns.com/shots/Bryaugh/fft-1.jpg) <-- Early Shots
It's ages old, like, back when I was more of a 3d noob than I am now. Probably uses SDL or some crap. I remember that PSX had palette stuff so it actually generated a separate texture for each palette to render correctly, something that could easily be handled with shaders these days
Let me know.
interesting g g g g
Sure is.
Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.
So I'm not sure it would have any real use; sorry.
I might be interested in it. What language did you use?
There's languages outside of C++?
Quote from: "Zodiac"Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.
You never know!
Quote from: "GodBeastX"I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago
If you can find the source, I think it'd be great if you posted it here or at http://www.ffhacktics.com/psx/downloads.php or http://www.romhacking.net/. Might be nice to get a different perspective on things.
My map viewer also uses multiple copies of the texture, and it had never occurred to me to use a shader to solve that problem. That's an area I haven't gotten into yet with OpenGL.
Quote from: "GodBeastX"There's languages outside of C++?
What's C++?
I wrote mine in Python.