trukxlig123 is indeed correct, life render is a palette swap of jump, and works just fine on bangaa units so long as the 52 in the module is actually using an animation. In this case it was just shake head to fit the theme.
It also works for any race doing the same process, however during the last frames of impact the sprite glitches out and is split in multiple pieces until it calls for the landing one. I wasn't very interested in using the jump animation for anyone else though, so I didn't look for a solution.
It also works for any race doing the same process, however during the last frames of impact the sprite glitches out and is split in multiple pieces until it calls for the landing one. I wasn't very interested in using the jump animation for anyone else though, so I didn't look for a solution.