Final Fantasy Hacktics

General => The Lounge => Final Fantasy Tactics => Topic started by: Philogosten on September 12, 2015, 08:30:56 pm

Title: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 12, 2015, 08:30:56 pm
How does Scorpio = Giant fat grey blob with a stomach mouth
How does gemini equal whatever Zalera is?

The other ones we see are based on the animal for that sign so why the 2 completely out of place ones? Well I guess 3 as Ultima is from the virgo stone but you could argue she is supposed to look like a...virgin? Ok actually that doesnt make a lot of sense either.

Seriously does anyone have any idea? Are there like different Japanese zodiacs and one it a giant fat blobs with a tummy mouth?
I know its a game and I should chill but I just cant come up with a single reason for this inconsistency and I would love if someone could help me understand it.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Kaijyuu on September 12, 2015, 08:48:59 pm
AFAIK the actual monster types were pulled out of a hat. You can see their names here (http://finalfantasy.wikia.com/wiki/Lucavi), which were on the background of the save/load screen.

Curiously Leviathan is one, despite being a summon too.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 12, 2015, 09:07:12 pm
Well that is confusing. I mean why not stick to what they did with the other ones sprites we see like the Leo, Aries and Capricorn?
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Eternal on September 12, 2015, 09:36:54 pm
Just something to throw out there: in FFXII, Queklain has a scorpion's tail inside of him that rips out and injects poison into the ground, and Zalera is bound to a female shaman. Scorpion and Twins.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 12, 2015, 09:46:32 pm
You should probably ask the people that made the game. Not the people who mod it.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 12, 2015, 09:57:52 pm
Eternal, well that makes more sense but also FFXII I always got the impression was not actually in the same world but a different but similar one as there are a lot of differences between the two games that contradict each other mostly with the names of the zodiac lucavi.

Elric, (Edward Elric perhaps?) Well I don't know how to contact them and I thought maybe there was an explanation that I was just missing. So I figured if an explanation is out there why not ask people who are clearly huge fans?
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 12, 2015, 10:46:36 pm
Definitely not from FMA... Elric is from Melniboné, which unlike FMA, is actually good. It's a common mistake though.

I understand your reasoning, just seems like more of a GameFaqs question tbh, since we actually do work on the game, as this is a modding site, not a gaming site :P
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Jumza on September 12, 2015, 10:54:03 pm
But... This is the lounge! This is where we talk about this stuff :P

What about weird fleshy mosquito doesn't just scream Gemini to you anyway?
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 12, 2015, 11:07:18 pm
Lmao he totally looks like a weird fleshy mosquito. I was thinking they maybe changed it and Celia and Lede were supposed to be the gemini Lucavi. I don't know quite how it would work but it seems to fit a little better.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 12, 2015, 11:30:32 pm
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=10922.0;attach=14924;image)

Quote from: Jumza on September 12, 2015, 10:54:03 pm
But... This is the lounge! This is where we talk about this stuff :P

/me slaps Jumza

Don't you sass me
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 12, 2015, 11:43:43 pm
I dont know who made the new ones there but I would love sprite sheets of them so I can add some new bosses into my copy of fft.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 12, 2015, 11:57:27 pm
Luikyan made them. There are not full sheets. Also, how would you import them?? Even if you know what you are doing with modding FFT the task would be a very very long one and require you to do things outside of the stuff like FFTP (the easy stuff). This would require you to get your hands dirty.

Unless you are just talking about overwriting previous ones which would be kinda silly. But yeah there are not sheets for them.

This is not meant to be discouraging. I just can't help but grin when people propose adding stuff like that to the game without knowing what it would take to do so.

http://rc.ffhacktics.com/
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 12:11:53 am
Well Luikyan is talented. I am replacing all monsters in my version and removing random battles so basically any sprite I dont plan to use is getting overwritten anyway with a new one. Only issue I have run into with modding lately is event editing as thats the only thing I dont have a lot of experience with. I wish they were full sprite sheets but hey even though they aren't they are still really cool.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 12:22:38 am
Indeed they are. Luikyan is a great artist.

I would say to event before anything else, most people cannot handle it and then their mod dies because it was dependant on it.

The link I posted is extremely accurate so you should try it out.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 12:36:11 am
It's not like I haven't finished a fft project before just unsure as to if I needed permissions for using sprites I downloaded off the site and all in my mod so I never made it a public release.

But I agree I should do the events first as those are by far the most time consuming things which is why my first mod was lazily done event wise, I just swapped out the sprites and changed the dialogue. It was lazy of me.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 12:45:13 am
Edit button, mate.

Also, I don't believe anything unless I see it. (Not personal just how I am except with XETA) lol

Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 12:55:55 am
Well if there is interest in a complete retelling of FFT with many characters added in and removed (like Mustadio) and I don't have to worry about permissions for sprites then I could probably post a beta of my newest work pretty quickly. My biggest problem is figuring out which animations are ones that cause graphical bugs when a new sprite is doing them (such as Ramza's bowing to Ovelia in the first event) so I can just remove those actions to avoid that bug as to some it might not be a big deal but it irks me.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 01:03:37 am
If it is a public sprite then credit the creator. Then its fine.

You are talking about EVTCHR animations. Download the viewer from the wiki. Almost every unique sprite has many of them and some generics as well.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Xifanie on September 13, 2015, 01:04:27 am
We have like, really good documentation about eventing on the wiki. Just saying.
http://ffhacktics.com/wiki/Event_Instruction_58
http://ffhacktics.com/wiki/Event_Instruction_11
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 01:09:17 am
Well thank you both :) I am used to doing mods for Bethesda games where if I even use like one line of code from someone elses work I have to ask permission if I want to use it in a public release. I like the more relaxed rules here.
Again thank you Xifanie, I spent a sadly long time on google unable to find wiki's like that. 
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 01:14:54 am
Psh, I made one of the largest new vegas mods there is. And I don't ask permission to use a line of script from someone else's when my script is 1000 lines long.

http://ffhacktics.com/smf/index.php?topic=10650.0
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Nyzer on September 13, 2015, 01:17:40 am
QuoteAlso, I don't believe anything unless I see it.


And that's largely because of his experience with people who want to make mods.

QuoteFFXII I always got the impression was not actually in the same world but a different but similar one as there are a lot of differences between the two games that contradict each other mostly with the names of the zodiac lucavi.


I'm pretty sure it's been confirmed to be the same world, and that the WotL translation matches the names. The only world that definitely isn't the same in the Ivalice games is Mewt Randall's custom-built Ivalice in FFTA; it pulled beings from both FFXII-era Ivalice and modern-day St. Ivalice to make an entirely new one. It's even debatable as to whether Ivalice/St. Ivalice are different worlds or just different eras within a single world.

There is a difference of hundreds of years between XII and FFT; any inconsistencies could simply be handwaved away with the loss of knowledge over the years.

Quotea complete retelling of FFT

QuoteMy biggest problem is figuring out which animations are ones that cause graphical bugs


o_O

Compared to everything else you'd have to do, that's a minor issue at worst. Not using certain EVTCHR animations wouldn't be nearly as difficult or as tedious as completely reworking a majority of the Vanilla events and battles and text within and making sure all of the above work properly, because they sure as hell won't the first time.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 01:29:43 am
Elric, Really? I got my first account on the nexus sites banned for accidentally including part of another mod which just changed the formula for health in Oblivion. (Then again I have had a lot of bad experiences on that site in general)

Nyzer, if by "tedious" you mean "fun" then I agree. The only work I don't like doing is having to replace formation sprites or trying to make new ones/edit old ones. (I have no talent as a spriter at all)
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 01:49:08 am
Quote from: Philogosten on September 13, 2015, 01:29:43 am
Elric, Really? I got my first account on the nexus sites banned for accidentally including part of another mod which just changed the formula for health in Oblivion. (Then again I have had a lot of bad experiences on that site in general)


You need to know what and what not to say on the nexus. Reading the rules page of any forum is kinda important... If they knew i was making my mod for the PS3 version, they'd have banned me too.

Quote
Nyzer, if by "tedious" you mean "fun" then I agree. The only work I don't like doing is having to replace formation sprites or trying to make new ones/edit old ones. (I have no talent as a spriter at all)


Replacing formation sprites is childsplay. If you think eventing is going to be fun at first, then you haven't started yet. I've made more events for FFT than what exists in Vanilla, and have more experience in it than anyone. It's going to take you about 5-10 hours for events at first, even then, there will be errors. If you are willing to take crits and have that kind of time and dedication, then I'd say go for it. It's a cool thing to be able to make events, but it certainly is not easy and it not for everyone. Even now, with years of experience and well over 200 events to my name, some events still can take me up to 20 hours to complete and chapter ending events can take as long as a week. Quality is a huge thing here, and we give harsh crits because of it, so expect that if you post events, however, I can tell if you, it's never for anything other than to better the quality.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 01:58:14 am
Elric, how sneaky of you. I think we will get along just fine :)

Well it is easy, but just messing with sprites is for some reason just the only part I don't really enjoy at all. Essentially with the tools provided on this site I get to make my own FFT game so I am getting to live out my childhood dream plus I got like nothing but free time until well..long story but I don't have to work for like 2 months at least hoping to stretch that out more though. And well to be honest I don't mind criticism as I'm doing this for me so as long as I am happy with the completed project then I won't care what anyone else thinks. Actually in general I hope all modders feel this way as I think anyone who puts that much work into a hobby should be proud of what they accomplished.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 02:12:17 am
I'm a modder and don't feel that way. I'm not making my mod for me. I'm making it for the thousands of people who have enjoyed it and want more.

Team Jot5 / Team XETA makes it's mods for the fans, not ourselves :P.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 02:20:15 am
Oh I clicked on your Lion War link in your signature and yeah it looks pretty cool.
And if thats your goal then great and I wish you nothing but the best in your endeavors, you and Team Jot5. I always made my mods for myself but then would later release them to the public if I saw a lot of people asking for a mod similar to what one of mine did. Then again people do things for different reasons. I hope you are proud of all the work you have [put into modding as you should be proud.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: 3lric on September 13, 2015, 02:28:06 am
TLW is just an extension and reorganization of Vanilla with a bunch of Xif goodies + the WotL scenes and such thrown into it. It's only not out because it's not our main focus.

Jot5 is our main focus. I'm proud that I was able to come across such a great team and I'm proud of what they do and they are proud of what I do. That's enough for me.

However I must also mention, that we've been working on Jot5 for 4 years now, granted Xifanie has completely changed several mechanics and everything under the sun is completely custom in Jot5. However, just know that unless you are doing the same as what you called the lazy way earlier, you won't finish your mod in a 2 month period, based on what you said you wanted to do anyway.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Xifanie on September 13, 2015, 02:38:41 am
Quote from: Elric on September 12, 2015, 11:57:27 pm
http://rc.ffhacktics.com/

Use it.

Also, you say you have experience with everything but eventing.
Title: Re: Ok so I have a question thats bugging me about the Lucavi
Post by: Philogosten on September 13, 2015, 02:53:00 am
I am glad to hear that :)

Yeah I will do mostly my lazy editing but this time I wont be too lazy to edit Ramza and a few other characters out of the game entirely this time (before I kept Ramza as the main character as I was just being lazy at the time and just wanted to get it done so I could play it as time constrictions then were a major factor)

Xifanie, Well I have some experience with eventing I just am not good at it. Everything else I ever wanted to change (with the exception of extending the vram limitation for more unique sprites on the field at once) wasnt too difficult as the tools provided on this site go a very long way towards cutting down on my work load. I would not be able to do half of it without the tools you all provide.

Oh did the link and it says I could be finished by December.